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Made in us
Waaagh! Warbiker





East Bay, CA

So i have a plan for an 1850 tau list that i am building up that is a bit different from most tau lists one would run across.

HQ: shas'el twin linked burst cannon,shield generator, hw Stimulant Injector. HW drone controller 2 marker drones. 122 pts.

Troops:

12 fire warriors, pulse rifles, shas'ui w markerlight and target lock. 140 pts

12 fire warriors, pulse rifles, shas'ui w markerlight and target lock. 140 pts

12 fire warriors, pulse rifles, shas'ui w markerlight and target lock. 140 pts

12 fire warriors, pulse rifles, shas'ui w markerlight and target lock. 140 pts

12 fire warriors, pulse rifles, shas'ui w markerlight and target lock. 140 pts

12 fire warriors, pulse rifles, shas'ui w markerlight and target lock. 140 pts


Fast Attack:

8 Pathfinders, devilfish 2 seeker missles 196 pts

8 Pathfinders, devilfish 2 seeker missles 196 pts

8 Pathfinders, devilfish 2 seeker missles 196 pts

Heavy Support

Sky Ray Missle Gunship, Burst Cannons 135 pts

Sky Ray Missle Gunship, Burst Cannons 135 pts

Sure its not the most common competitive tau army but the first turn volley of 18 seeker missles should be able to take out most of the tanks and hard to kill things. and then the 66 pulse rifles open up with enough markerlights to do whatever i really want them to do. i feel like i am spending too much on my commander but im not sure where to put the points if i strip him down...

the problem i see with this army is things like terminators and armored company. although with the new ramming rules, the spent sky rays are not as bad as they once were.

what do you think of it.


In the fight between you and the world, back the world.
-Frank Zappa
2k+
1850 8/4/3


 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Your missiles will impact the front armor, so aren't effective at killing heavy tanks.

You don't have alot of fire at long range to use all those markerlights, so it seems like you are putting alot of effort to gain markerlights but don't have anything to use them on.

   
Made in us
Waaagh! Warbiker





East Bay, CA

as to the side armor thing, thanks to the devilfish now gaining scout, and the fact that seeker missles hit from the model carryign the seekr missle not the model carrying the markerlight. i should be able to get off a few hits on the side armor on some vehicles. but yes, this army has some trouble against armies with lots of heavy vehicles. with the 30 inch range of pulse rifles and the general first turn of the army being spent firing off a ton of seeker missles i dont think the range is as much of a problem (or at least it hasnt come up in the playtesting)

In the fight between you and the world, back the world.
-Frank Zappa
2k+
1850 8/4/3


 
   
Made in us
Dakka Veteran




Get 3 Railheads and something like this might work.
   
Made in us
Sneaky Sniper Drone






Michigan

Twin-Linked Burst Cannon on your character should be Burst Cannon/Missile Pod. It will give you the ability to hurt tanks and take on infantry as well as add more range to take advatantage of the Markerlights.

   
Made in ca
Tough Tyrant Guard





Vancouver, BC, Canada

Sky Rays for Hammerheads. After expending the seekers, all you really have are expensive battering rams.

(Behemoth - 2,000 Points Painted)

(Alpha Legion - 2,000 Points Painted)
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(Vior'la Sept - 1,000 Points Painted)
- Medusa V Veterans, Konor Veterans

(Steel Legion - 1,000 Points Painted)
 
   
Made in us
Sneaky Sniper Drone






Michigan

Two Hammerheads and a Sky Ray has done well for me recently. Having two Networked Markerlights on the board goes a long way.

   
 
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