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Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

Well my first outing with the BLOODzerkers was a fiasco, Dark Eldar wiped them out to a man.

So here is attempt 2.

I see it as 3 waves of attack. The chosen are already up front. The Plasma Havocs in a rhino, and bikes rush forward, hide at the end of turn 1. On turn 2 run out and shoot something up. They get assaulted.

The Prince, Chaos Lord and Rhino with bezerkers arrives to reinforce the first wave.

The 2 squads of walking CSMs run behind them.

Finally the 2 vindicators stay back and shoot.

I dunno. Any comments?

Loki
Deamon Prince, Wings, Mark of Slannesh, Psy - Lash of Submission
155

Bludwulf!
Chaos Lord, Mark of Khorne, Pair of Lighting Claws
130

ELITES
6 Chosen, Icon of Khorne, Aspiring Champion, Lightning Claw, 3 Melta
203

TROOPS
8 Chaos Space Marines, Champion, Power Fist, Plasma Gun, Icon of Khorne
205

8 Chaos Space Marines, Champion, Power Fist, Plasma Gun, Icon of Khorne
205

8 Khorne Bezerkers, Champion, Power Fist, 2 Plasma Pistols
238
Rhino Extra Armor
50

FAST ATTACK
3 Bikes, 2 Melta Gun
119

HEAVY SUPPORT
8 Havocs, 4 Plasma Gun
180
Rhino, Extra Armor
50

SKULLdiator, Chaos Vindicator, Possessed
145

BLOODicator, Chaos Vindicator, Possessed
145

TOTAL - 1825

This message was edited 1 time. Last update was at 2008/07/26 03:09:24


 
   
Made in ca
Decrepit Dakkanaut





It seems to me that you'd do well leaving the Chaos Space Marines at home for more Berzerkers, troops-wise, and ditching the out-of-place Slaaneshi Prince for more troops and more transports.

Give the Havoc's two Flamethrowers and two Meltaguns and you can do effective drive-bys, as well as handle both hordes and armour.

The Vindicators shouldn't stay back and shoot, as they can grind forward and shoot perfectly well and they're really short ranged. I suggest a pintle-mounted weapon for survivability - it would only take three glancing hits to destroy your Vindicators, one weapon destroyed and one immobilized. Also it prevents your main armament from being knocked out so easily. It might be an idea to take Defilers instead, particularly if you're planning on facing Dark Eldar again: more mobile, can fire in assaults, more weapons for more survivability, and a battle-cannon for range.

I'd suggest risking a Daemon Weapon on the Lord, and maybe a Jump-Pack or a Bike to get him where he's going fast. If he has a bike and travels with the Bike squad then he's well protected, and they can save his ass when his Daemon weapon fights back.

So:

Bludvylf, Lord of Chaos
w/Mark of Khorne, Bloodfeeder, Bike, Combi-Weapon
(180)

Bludvylf's Chosen
9 Chosen w/Two pairs of Lightening Claws, two Melta Guns, and an Icon of Khorne
1 Aspiring Champion w/Power Fist
(285)

Skulwylf's Berzerks
9 Berzerkers - 189
1 Champion w/Powerfist -61
1 Rhino w/Daemonic Possession, Havoc Launcher 70
(320)

Angrbodr's Berzerks
9 Berzerkers - 189
1 Champion w/Powerfist -61
1 Rhino w/Daemonic Possession, Havoc Launcher 70
(320)

Hrungr's Bikes
5 Bikers w/Two Meltaguns
(152)

Ragnok's Havocs
10 Havocs w/Two Meltaguns, two Flamethrowers
1 Rhino w/Daemonic Possession, Combi-Weapon
(245)

Vindicator of Khorne
w/Daemonic Possession, Combi-Weapon
(155)

Vindicator of Khorne
w/Daemonic Possession, Combi-Weapon
(155)

1845
   
Made in us
Banelord Titan Princeps of Khorne






Nurglitch spouts blasphemy! Khorne's sacred number is 8, and thine mighty berzerkers must heed it!

I would just change the CSM squads to 'Zerker squads, get rid of the plasma pistols, and then you're done!

You may also want to consider that flamers = win in 5th edition, and since your havocs are in a rhino, they can totally jump out and do some burnin', so the range isn't an issue.

Also, get rid of the Slaanesh prince, because the mighty god Khorne abhors Slaanesh, and the Space Emperor will laugh at your army every time you show up to play, because no one is silly enough to take Khorne and Slaanesh together! It's like dogs playing poker!

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in au
Longtime Dakkanaut






Springhurst, VIC, Australia

there is a lack of bezerkers and your HQ's take away from your khorne theme

DC:90+S++G++MB+I+Pw40k98-ID++A++/hWD284R++T(T)DM+

Squigy's Gallery, come have a look
 
   
Made in au
Focused Fire Warrior




Rutherglen, Victoria, Australia

Firstly the deamon prince, scratch him and go for a sorceror, a sorceror can b transported and hidden in squads, and if you h=give him warptime then he can re-role any missed shots in your squad, pritty handy if you ask me. and also your elites, i dont really think chosen marines really are much better than normal marines, instead try a dreadnought, and at first people think chaos dreadnought, nig no, just a waste of time, well they aint the only realy risk of harm is if you role a 1 on a D6 and he goes fire frenzy and your troops are near otherwise, go for a dreadnought.
hope that helps

BloodDeathAssault

"I salute you! For though our path has been long and bloody, you have served our lord with unflinching courage and the honour of true warriors. We have seen many fall today and must remember, even as we die, that our blood to is welcome..."
 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Gotta say I was shocked to see the Lash Prince in there, so unfluffy and cheestastic. And surprised you're not taking a bloodfeeder, I figure you'd get a big kick out of that thing (and it even has BLOOD in the name). Here's my take on your list, not too many tweaks but it sticks with the theme and such:

HQ
Chaos Lord - MoK, bloodfeeder = 140
Chaos Lord - MoK, lightning claws, melta bombs = 135

ELITES
8 Chosen - IoK, 3 meltaguns, AC w/ lightning claws = 239

TROOPS
8 Berzerkers - SC w/ powerfist; rhino w/ extra armor = 258
8 Berzerkers - SC w/ powerfist; rhino w/ extra armor = 258
8 CSM - IoK, plasma gun, AC w/ powerfist = 205
8 CSM - IoK, plasma gun, AC w/ powerfist = 205

FAST ATTAK
3 Bikers - 2 melta guns = 119

HEAVY SUPPORT
Skulldicator - possessed = 145
Bloodication - possessed = 145

TOTAL
1849 points

Not too horrible I think, good number of troops and kill potential everywhere. Should be loads of fun.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in gb
Sacrifice to the Dark God Tzeentch



Bishops Stortford

I agree that you should have 8 men in a squad due to the scared number, you had to adhere to the fluff. Out goes the deamon prince anf the havocs, aas have you thought about the best deivery system in the game for your Lord and his kick a*s squad, a big fat Landraider as then they can just fly up the middle and keep all at bay whilest the rest of the army trundles along on foot.

Just a suggetion as I know how good Ladraiders are!

 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

You are getting your kicked because this list isn't built properly.

I don't know if I can salvage it but I'll try.

   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

I hope this helps.

Zerkers run, Zerkers run, Termies come in and play with you.

Without Land Raiders, Khorne will always be weak versus certain mech builds.

Nothing you can really do about that, but I included meltabombs, meltaguns, and chainfists so you aren't completely gimped.

The Zerkers have Icons so Termies will go where you want them.

1850 Pts - Chaos Marines Roster

1 Kharn the Betrayer @ 165 Pts
Gorechild; Plasma Pistol; Frag Grenades; Krak Grenades; Blessing of the Blood God; Fearless; Furious Charge; The Betrayer; Personal Icon; Mark of Khorne

6 Terminators @ 295 Pts
Chain Fist (x1); Lightning Claw (x4); Power Weapon (x1); Combi-flamer (x2); Combi-melta (x3); Heavy Flamer (x1); Icon of Khorne

6 Terminators @ 305 Pts
Chain Fist (x1); Lightning Claw (x4); Power Fist (x1); Combi-flamer (x2); Combi-melta (x3); Heavy Flamer (x1); Icon of Khorne

6 Terminators @ 305 Pts
Chain Fist (x1); Lightning Claw (x4); Power Fist (x1); Combi-flamer (x2); Combi-melta (x3); Heavy Flamer (x1); Icon of Khorne

15 Khorne Berzerkers @ 386 Pts
Bolt Pistol; Close Combat Weapon; Frag Grenades; Krak Grenades; Fearless; Furious Charge; Personal Icon; Mark of Khorne
1 Skull Champion @ [66] Pts
Bolt Pistol; Power Fist; Frag Grenades; Krak Grenades; Melta Bombs; Fearless; Furious Charge; Mark of Khorne

15 Khorne Berzerkers @ 386 Pts
Bolt Pistol; Close Combat Weapon; Frag Grenades; Krak Grenades; Fearless; Furious Charge; Personal Icon; Mark of Khorne
1 Skull Champion @ [66] Pts
Bolt Pistol; Power Fist; Frag Grenades; Krak Grenades; Melta Bombs; Fearless; Furious Charge; Mark of Khorne

Total Roster Cost: 1842

   
 
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