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![[Post New]](/s/i/i.gif) 2008/07/26 03:07:23
Subject: 1850 BLOODzerkers
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[MOD]
Otiose in a Niche
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Well my first outing with the BLOODzerkers was a fiasco, Dark Eldar wiped them out to a man.
So here is attempt 2.
I see it as 3 waves of attack. The chosen are already up front. The Plasma Havocs in a rhino, and bikes rush forward, hide at the end of turn 1. On turn 2 run out and shoot something up. They get assaulted.
The Prince, Chaos Lord and Rhino with bezerkers arrives to reinforce the first wave.
The 2 squads of walking CSMs run behind them.
Finally the 2 vindicators stay back and shoot.
I dunno. Any comments?
Loki
Deamon Prince, Wings, Mark of Slannesh, Psy - Lash of Submission
155
Bludwulf!
Chaos Lord, Mark of Khorne, Pair of Lighting Claws
130
ELITES
6 Chosen, Icon of Khorne, Aspiring Champion, Lightning Claw, 3 Melta
203
TROOPS
8 Chaos Space Marines, Champion, Power Fist, Plasma Gun, Icon of Khorne
205
8 Chaos Space Marines, Champion, Power Fist, Plasma Gun, Icon of Khorne
205
8 Khorne Bezerkers, Champion, Power Fist, 2 Plasma Pistols
238
Rhino Extra Armor
50
FAST ATTACK
3 Bikes, 2 Melta Gun
119
HEAVY SUPPORT
8 Havocs, 4 Plasma Gun
180
Rhino, Extra Armor
50
SKULLdiator, Chaos Vindicator, Possessed
145
BLOODicator, Chaos Vindicator, Possessed
145
TOTAL - 1825
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This message was edited 1 time. Last update was at 2008/07/26 03:09:24
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![[Post New]](/s/i/i.gif) 2008/07/26 06:19:20
Subject: 1850 BLOODzerkers
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Decrepit Dakkanaut
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It seems to me that you'd do well leaving the Chaos Space Marines at home for more Berzerkers, troops-wise, and ditching the out-of-place Slaaneshi Prince for more troops and more transports.
Give the Havoc's two Flamethrowers and two Meltaguns and you can do effective drive-bys, as well as handle both hordes and armour.
The Vindicators shouldn't stay back and shoot, as they can grind forward and shoot perfectly well and they're really short ranged. I suggest a pintle-mounted weapon for survivability - it would only take three glancing hits to destroy your Vindicators, one weapon destroyed and one immobilized. Also it prevents your main armament from being knocked out so easily. It might be an idea to take Defilers instead, particularly if you're planning on facing Dark Eldar again: more mobile, can fire in assaults, more weapons for more survivability, and a battle-cannon for range.
I'd suggest risking a Daemon Weapon on the Lord, and maybe a Jump-Pack or a Bike to get him where he's going fast. If he has a bike and travels with the Bike squad then he's well protected, and they can save his ass when his Daemon weapon fights back.
So:
Bludvylf, Lord of Chaos
w/Mark of Khorne, Bloodfeeder, Bike, Combi-Weapon
(180)
Bludvylf's Chosen
9 Chosen w/Two pairs of Lightening Claws, two Melta Guns, and an Icon of Khorne
1 Aspiring Champion w/Power Fist
(285)
Skulwylf's Berzerks
9 Berzerkers - 189
1 Champion w/Powerfist -61
1 Rhino w/Daemonic Possession, Havoc Launcher 70
(320)
Angrbodr's Berzerks
9 Berzerkers - 189
1 Champion w/Powerfist -61
1 Rhino w/Daemonic Possession, Havoc Launcher 70
(320)
Hrungr's Bikes
5 Bikers w/Two Meltaguns
(152)
Ragnok's Havocs
10 Havocs w/Two Meltaguns, two Flamethrowers
1 Rhino w/Daemonic Possession, Combi-Weapon
(245)
Vindicator of Khorne
w/Daemonic Possession, Combi-Weapon
(155)
Vindicator of Khorne
w/Daemonic Possession, Combi-Weapon
(155)
1845
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![[Post New]](/s/i/i.gif) 2008/07/27 06:38:23
Subject: 1850 BLOODzerkers
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Banelord Titan Princeps of Khorne
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Nurglitch spouts blasphemy! Khorne's sacred number is 8, and thine mighty berzerkers must heed it!
I would just change the CSM squads to 'Zerker squads, get rid of the plasma pistols, and then you're done!
You may also want to consider that flamers = win in 5th edition, and since your havocs are in a rhino, they can totally jump out and do some burnin', so the range isn't an issue.
Also, get rid of the Slaanesh prince, because the mighty god Khorne abhors Slaanesh, and the Space Emperor will laugh at your army every time you show up to play, because no one is silly enough to take Khorne and Slaanesh together! It's like dogs playing poker!
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![[Post New]](/s/i/i.gif) 2008/07/30 12:20:58
Subject: 1850 BLOODzerkers
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Longtime Dakkanaut
Springhurst, VIC, Australia
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there is a lack of bezerkers and your HQ's take away from your khorne theme
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![[Post New]](/s/i/i.gif) 2008/07/30 12:26:50
Subject: 1850 BLOODzerkers
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Focused Fire Warrior
Rutherglen, Victoria, Australia
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Firstly the deamon prince, scratch him and go for a sorceror, a sorceror can b transported and hidden in squads, and if you h=give him warptime then he can re-role any missed shots in your squad, pritty handy if you ask me. and also your elites, i dont really think chosen marines really are much better than normal marines, instead try a dreadnought, and at first people think chaos dreadnought, nig no, just a waste of time, well they aint the only realy risk of harm is if you role a 1 on a D6 and he goes fire frenzy and your troops are near otherwise, go for a dreadnought.
hope that helps
BloodDeathAssault
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"I salute you! For though our path has been long and bloody, you have served our lord with unflinching courage and the honour of true warriors. We have seen many fall today and must remember, even as we die, that our blood to is welcome..."
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![[Post New]](/s/i/i.gif) 2008/07/30 15:14:54
Subject: Re:1850 BLOODzerkers
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Omnipotent Lord of Change
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Gotta say I was shocked to see the Lash Prince in there, so unfluffy and cheestastic. And surprised you're not taking a bloodfeeder, I figure you'd get a big kick out of that thing (and it even has BLOOD in the name). Here's my take on your list, not too many tweaks but it sticks with the theme and such:
HQ
Chaos Lord - MoK, bloodfeeder = 140
Chaos Lord - MoK, lightning claws, melta bombs = 135
ELITES
8 Chosen - IoK, 3 meltaguns, AC w/ lightning claws = 239
TROOPS
8 Berzerkers - SC w/ powerfist; rhino w/ extra armor = 258
8 Berzerkers - SC w/ powerfist; rhino w/ extra armor = 258
8 CSM - IoK, plasma gun, AC w/ powerfist = 205
8 CSM - IoK, plasma gun, AC w/ powerfist = 205
FAST ATTAK
3 Bikers - 2 melta guns = 119
HEAVY SUPPORT
Skulldicator - possessed = 145
Bloodication - possessed = 145
TOTAL
1849 points
Not too horrible I think, good number of troops and kill potential everywhere. Should be loads of fun.
- Salvage
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![[Post New]](/s/i/i.gif) 2008/07/30 16:58:47
Subject: Re:1850 BLOODzerkers
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Sacrifice to the Dark God Tzeentch
Bishops Stortford
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I agree that you should have 8 men in a squad due to the scared number, you had to adhere to the fluff. Out goes the deamon prince anf the havocs, aas have you thought about the best deivery system in the game for your Lord and his kick a*s squad, a big fat Landraider as then they can just fly up the middle and keep all at bay whilest the rest of the army trundles along on foot.
Just a suggetion as I know how good Ladraiders are!
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![[Post New]](/s/i/i.gif) 2008/07/30 17:04:26
Subject: 1850 BLOODzerkers
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Fixture of Dakka
.................................... Searching for Iscandar
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You are getting your  kicked because this list isn't built properly.
I don't know if I can salvage it but I'll try.
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![[Post New]](/s/i/i.gif) 2008/07/30 17:24:51
Subject: 1850 BLOODzerkers
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Fixture of Dakka
.................................... Searching for Iscandar
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I hope this helps.
Zerkers run, Zerkers run, Termies come in and play with you.
Without Land Raiders, Khorne will always be weak versus certain mech builds.
Nothing you can really do about that, but I included meltabombs, meltaguns, and chainfists so you aren't completely gimped.
The Zerkers have Icons so Termies will go where you want them.
1850 Pts - Chaos Marines Roster
1 Kharn the Betrayer @ 165 Pts
Gorechild; Plasma Pistol; Frag Grenades; Krak Grenades; Blessing of the Blood God; Fearless; Furious Charge; The Betrayer; Personal Icon; Mark of Khorne
6 Terminators @ 295 Pts
Chain Fist (x1); Lightning Claw (x4); Power Weapon (x1); Combi-flamer (x2); Combi-melta (x3); Heavy Flamer (x1); Icon of Khorne
6 Terminators @ 305 Pts
Chain Fist (x1); Lightning Claw (x4); Power Fist (x1); Combi-flamer (x2); Combi-melta (x3); Heavy Flamer (x1); Icon of Khorne
6 Terminators @ 305 Pts
Chain Fist (x1); Lightning Claw (x4); Power Fist (x1); Combi-flamer (x2); Combi-melta (x3); Heavy Flamer (x1); Icon of Khorne
15 Khorne Berzerkers @ 386 Pts
Bolt Pistol; Close Combat Weapon; Frag Grenades; Krak Grenades; Fearless; Furious Charge; Personal Icon; Mark of Khorne
1 Skull Champion @ [66] Pts
Bolt Pistol; Power Fist; Frag Grenades; Krak Grenades; Melta Bombs; Fearless; Furious Charge; Mark of Khorne
15 Khorne Berzerkers @ 386 Pts
Bolt Pistol; Close Combat Weapon; Frag Grenades; Krak Grenades; Fearless; Furious Charge; Personal Icon; Mark of Khorne
1 Skull Champion @ [66] Pts
Bolt Pistol; Power Fist; Frag Grenades; Krak Grenades; Melta Bombs; Fearless; Furious Charge; Mark of Khorne
Total Roster Cost: 1842
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