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![[Post New]](/s/i/i.gif) 2008/07/28 21:42:16
Subject: Kill points question
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Rampaging Furioso Blood Angel Dreadnought
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Yeah, I must be at work...
Seriously, forgive the dunce questions. No, I don't have a copy of the rulebook, I had to leave the country before it came out and I been floating around on a boat since. So I have stupid questions.
How's kill points figgered? Is it something you can give a quick run down on, or some long involved crap?
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![[Post New]](/s/i/i.gif) 2008/07/29 07:23:12
Subject: Kill points question
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Battlewagon Driver with Charged Engine
Murfreesboro, TN
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Kill points are 1 per destroyed unit, no matter the size of the unit. That includes transports and ICs.
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As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.
But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.
Member of the "No Retreat for Calgar" Club |
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![[Post New]](/s/i/i.gif) 2008/07/29 09:18:40
Subject: Kill points question
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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No matter what the size and value of the unit.
A Tau Commander with wargear worth 175 points is a kill point. A pair of detached gun drones worth 20 points is a kill point.
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![[Post New]](/s/i/i.gif) 2008/07/29 13:10:58
Subject: Kill points question
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Quick-fingered Warlord Moderatus
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the only noteworthy rule about it is an IC that has a retinue option is worth 2 points, 1 for the IC 1 for the Retinue, everything else is 1 for each group of models which moves as it's own independant unit.
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Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
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![[Post New]](/s/i/i.gif) 2008/07/29 21:39:33
Subject: Re:Kill points question
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Rampaging Furioso Blood Angel Dreadnought
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feth me dead. My BA list has...like 9 kill points in it. It'll be very interesting to see the exact wording on this one. Thanks a lot for the leg up, folks, I appreciate it.
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![[Post New]](/s/i/i.gif) 2008/07/30 13:30:27
Subject: Kill points question
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Longtime Dakkanaut
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9 isn't bad at all.
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![[Post New]](/s/i/i.gif) 2008/07/30 14:45:33
Subject: Kill points question
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Heroic Senior Officer
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Nine? My 1750 IG list for the GT has 23...................
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This message was edited 1 time. Last update was at 2008/07/30 14:45:53
Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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![[Post New]](/s/i/i.gif) 2008/07/31 02:29:12
Subject: Re:Kill points question
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Hunter with Harpoon Laucher
Castle Clarkenstein
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Hence the absurdity of kill points. I'm so dreading whatever kind of frankenstein, 'whacky', scenarios they put out for 'Ardboyz, one of which will surely be some variation on kill points.
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....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
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![[Post New]](/s/i/i.gif) 2008/07/31 15:35:13
Subject: Re:Kill points question
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Guard Heavy Weapon Crewman
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Nine? My 1750 IG list for the GT has 23...................
-don_mondo
I'm curious about this. Why is this considered so much worse for the Guard? I know the guard has a lot of squads, but the basic "unit" of guardsmen is a platoon, isn't it? I thought this meant that you'd have to kill an entire platoon to get a kill point. I do see how counting transports each as separate units would cause trouble for mechanized guard, since they'd have a chimera for every squad - is that the problem?
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![[Post New]](/s/i/i.gif) 2008/07/31 16:43:41
Subject: Re:Kill points question
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Grumpy Longbeard
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Quidlon wrote:
Nine? My 1750 IG list for the GT has 23...................
-don_mondo
I'm curious about this. Why is this considered so much worse for the Guard? I know the guard has a lot of squads, but the basic "unit" of guardsmen is a platoon, isn't it? I thought this meant that you'd have to kill an entire platoon to get a kill point. I do see how counting transports each as separate units would cause trouble for mechanized guard, since they'd have a chimera for every squad - is that the problem?
Nope, each squad in a platoon, including the 5 man command squad is worth a kill point. That's the problem. According to KPs, 10 guardsmen=10 Grey Knight terminators...
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Opinions are like arseholes. Everyone's got one and they all stink. |
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![[Post New]](/s/i/i.gif) 2008/07/31 17:36:58
Subject: Kill points question
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Longtime Dakkanaut
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No. The problem is the rules don't put quotes around Unit. So each unit gives a kill point. Since each platoon is made up of 3-6 units, plus the IC....
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![[Post New]](/s/i/i.gif) 2008/07/31 19:00:02
Subject: Kill points question
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Plastictrees
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The really bizarre ones are in the Ordo books. Death cult assassins and daemonhosts, which you can buy up to 3 as a single Elite choice, each *model* counts as a separate kill point. A regular assassin also counts as a kill point, and the naked inquisitor with psycannon that used to be a popular addition to guard units is also worth a whole kill point. :(
I guess a priest or commissar is also worth a whole kill point by himself too?
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"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2008/07/31 19:10:44
Subject: Kill points question
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Longtime Dakkanaut
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A trio of lictors or Zoans are one FoC, but 3 KP.
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![[Post New]](/s/i/i.gif) 2008/07/31 21:22:09
Subject: Kill points question
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Longtime Dakkanaut
St. George, UT
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What about those little spore mine thingies that Nids have that move around the table. Arn't they "units" and once they pop that unit is dead and should give a KP.
Funny on that, those same mines technically since they are units could contest an objective if they happen to stop by one at the end game.
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2008/07/31 21:55:25
Subject: Kill points question
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Guard squads vs Termi squads doesn't bother me much when it comes to Kill Points, because if you end up rolling one of the objective missions instead, you now have that many more units that can capture objectives than him. I dislike stuff like Lictors, Assassins, Tomb Spiders and such where they're not even strong enough to actually count for a force slot, but you still get a KP for each.
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![[Post New]](/s/i/i.gif) 2008/08/01 01:49:21
Subject: Kill points question
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[ADMIN]
Decrepit Dakkanaut
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Flavius Infernus wrote:
I guess a priest or commissar is also worth a whole kill point by himself too?
Nope. These models aren't Independent Characters or units on their own. In both cases they are attached to a unit before the game.
The unit containing a Commissar and/or Priest would only be one Kill Point if destroyed.
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