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![[Post New]](/s/i/i.gif) 2008/07/30 19:12:51
Subject: 2k Orks 5th Ed... Bikes, Trukks and a Force Field?
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Regular Dakkanaut
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[135]Warboss; Warbike, Powerklaw, Cybork Body
[115]Big Mek; Kustom Force Field, Powerklaw, 'Eavy Armor
[190]10x 'Ard Boys, 1x 'Ard Nob; Powerklaw, Bosspole --> Trukk, Reinforced Ram (Big Mek's Ride)
[152]11x Boys, 1x Nob; Powerklaw, Bosspole --> Trukk, Reinforced Ram
[152]11x Boys, 1x Nob; Powerklaw, Bosspole --> Trukk, Reinforced Ram
[152]11x Boys, 1x Nob; Powerklaw, Bosspole --> Trukk, Reinforced Ram
[152]11x Boys, 1x Nob; Powerklaw, Bosspole --> Trukk, Reinforced Ram
[152]11x Boys, 1x Nob; Powerklaw, Bosspole --> Trukk, Reinforced Ram
[265]8x Warbikers, 1x Warbiker Nob; Powerklaw, Bosspole
[265]8x Warbikers, 1x Warbiker Nob; Powerklaw, Bosspole
[265]8x Warbikers, 1x Warbiker Nob; Powerklaw, Bosspole
Total: 1995
OR (I can't decide if the Nob bikers are worth the price tag. It seems like the first list would be better (although heavier in killpoints, it gives me another 9 man biker unit as well as another scoring trukkboy mob.)
[135]Warboss; Warbike, Powerklaw, Cybork Body
[115]Big Mek; Kustom Force Field, Powerklaw, 'Eavy Armor
[400]6x Nobs; Warbikes, 2x Powerklaws, Painboy, Waaagh! Banner, Bosspole
[190]10x 'Ard Boys, 1x 'Ard Nob; Powerklaw, Bosspole --> Trukk, Reinforced Ram (Big Mek's Ride)
[152]11x Boys, 1x Nob; Powerklaw, Bosspole --> Trukk, Reinforced Ram
[152]11x Boys, 1x Nob; Powerklaw, Bosspole --> Trukk, Reinforced Ram
[152]11x Boys, 1x Nob; Powerklaw, Bosspole --> Trukk, Reinforced Ram
[152]11x Boys, 1x Nob; Powerklaw, Bosspole --> Trukk, Reinforced Ram
[265]8x Warbikers, 1x Warbiker Nob; Powerklaw, Bosspole
[265]8x Warbikers, 1x Warbiker Nob; Powerklaw, Bosspole
Total:1978
Alight, the strategy here is to rush a flank with all of the boyz in trukks being protected by a force field. I threw the Big Mek in with the 'Ard Boys because I knew anything that ignores LOS (or if they blow through the surrounding trukks) that his unit was going to be a bullseye. It's okay, because even if he does get smashed second turn, he still gives the trukks obscurity. The bikers zoom up where ever they seem like they could cause the most torment.
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This message was edited 2 times. Last update was at 2008/07/30 19:14:15
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![[Post New]](/s/i/i.gif) 2008/07/30 19:27:13
Subject: 2k Orks 5th Ed... Bikes, Trukks and a Force Field?
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Fixture of Dakka
.................................... Searching for Iscandar
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If you are going to buy 24 or 32 bikes, run biker nobs as troops instead.
Or a wazzdakka list.
This is some kind of mixed up list.
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![[Post New]](/s/i/i.gif) 2008/07/31 12:13:29
Subject: Re:2k Orks 5th Ed... Bikes, Trukks and a Force Field?
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Regular Dakkanaut
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What's wrong with using bikers as fast attack? I don't really see how it's a mixed up list, it just uses a lot of bikes without using a special character. They are moreso supposed to support/soak up shots for the trukks rather than be the main force. Please explain what you mean, because that really didn't help.
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![[Post New]](/s/i/i.gif) 2008/07/31 12:24:29
Subject: 2k Orks 5th Ed... Bikes, Trukks and a Force Field?
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Longtime Dakkanaut
Springhurst, VIC, Australia
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i like both lists but the only thing i would push for is a few rokkits here and there just to be on the safe side but great lists either way
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![[Post New]](/s/i/i.gif) 2008/07/31 22:30:26
Subject: 2k Orks 5th Ed... Bikes, Trukks and a Force Field?
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Plaguebearer with a Flu
Kaurava II, Moon III
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Because if you use it as troops, you can still score with it. Only troops are scoring units now, if you haven't forgot about it yet.
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The best thing that you can know about yourself is that you finally realized that you're good at something. For knowing that: Priceless. Anything else, just kill yourself.
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![[Post New]](/s/i/i.gif) 2008/07/31 23:06:28
Subject: 2k Orks 5th Ed... Bikes, Trukks and a Force Field?
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Regular Dakkanaut
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Yeah, but they can still contest things, which is what they would serve best as considering they can turbo-charge last turn and ruin the enemies chance of scoring with an objective.
I don't want to use a special character, and besides, trukk boys have their place. I think it's more competitive to have a main core of trukkers with bikes as support, not the other way around. For this reason, I wouldn't even use the bikes as troops if I could.
I also don't see why stelek states "24" or "32" bikes when it would technically be 24 or 27 (25 or 28 counting the boss). Stelek, when you say mixed up list, are you trying to say that it is strange (not cookie cutter) by using lots of bikes and not using wazdakka? Is there something wrong with this set-up, in your opinion?
What do you guys think about the unit sizes for bikes? 9 is a little expensive, but it does ensure durability and will generally mean that they can survive multiple combats. Units of 6 are more affordable, but after losing a couple to shooting they really lack any hitting power against enemies that are half-decent in combat.
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This message was edited 1 time. Last update was at 2008/07/31 23:08:46
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![[Post New]](/s/i/i.gif) 2008/08/01 00:47:11
Subject: Re:2k Orks 5th Ed... Bikes, Trukks and a Force Field?
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Blood Angel Neophyte Undergoing Surgeries
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I kinda think the bikes are out of place as well.
With a big Trukk force like that I'd think you'd want to run a shooty Battlewagon, or a bunch of Rokkit Warbuggies. The buggies are still fast enough to contest objectives and will give you some much needed high S shooting.
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![[Post New]](/s/i/i.gif) 2008/08/01 01:00:50
Subject: Re:2k Orks 5th Ed... Bikes, Trukks and a Force Field?
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Stormin' Stompa
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Yeah, there isn't an ork army out there that couldn't spare 105pts for three twin-linked rokkit launchers on wheels. Then two eight-bike squads would be better for morale IMHO, because you're not going to need to use your bike nob klaws against vehicles because you didn't have any other way to kill them.
Only just noticed warboss was on bike too... You see, having your main character with the 'support' side of the army is always a bit risky. If you're going to spend a good couple rounds shooting with your bikes you can call them support, but with their speed they're just high toughness meteors compared to the trukks. Healthy number of klaws though.
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![[Post New]](/s/i/i.gif) 2008/08/01 03:06:04
Subject: 2k Orks 5th Ed... Bikes, Trukks and a Force Field?
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Yellin' Yoof
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I like either list as well. If your going to do a Speed Freeks list I'd say this would be the way to go. Personally I like the second list a litte more than the first, but that's just because either way you've got a lot of kill points on the board.
The only thing I would do is drop the 'Ard off the boyz. With the extra points you could put another Bike on the table or upgrade some of your regular nobs to 'Uge Choppas. The reason I say this is because if you're running 'ard boyz you want them in the thick of things, not a great place for a Big Mek w KFF as it does no good in CC.
Just my opinion. Keep us updated on how your "mixed up" list does!
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![[Post New]](/s/i/i.gif) 2008/08/01 06:25:28
Subject: 2k Orks 5th Ed... Bikes, Trukks and a Force Field?
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Regular Dakkanaut
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Well the main reason the big mek is with 'ard boys is so that his KFF can confer the protection to the trukks driving with and around him. A 4+ cover to all of my trukks greatly increases their durability. Also, if he does get dropped on the ground, the 'ard boys will have good protection until they get into combat, because they will be a magnet. The rokkitbuggies seem decent, but I don't see why they are that great. Shooting towards vehicles has become a lot more weak.
Also, bikes are a good combat unit to have when you run out of slots for trukks, which I basically have done. Perhaps I shouldn't say the bikers are support units, but rather additional combat units that will fight with the main force.
Arctik --- What do you mean bikes are just high toughness "meteors" compared to the trukks? They perform great in combat from what I've seen so far. I see shooting as rather a way to deal with deadly combat units such as genestealers, or just a way to butter up units before I charge them. They are extremely durable and when turbocharging first turn ahead of the trukks, they soak up a lot of shots for my trukks
Thanks for the feedback guys, I'm just questioning it not because I don't believe you, but I want to defend my choices and see in detail why you don't agree. Thanks guys.
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This message was edited 1 time. Last update was at 2008/08/01 06:27:01
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![[Post New]](/s/i/i.gif) 2008/08/01 08:23:13
Subject: Re:2k Orks 5th Ed... Bikes, Trukks and a Force Field?
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Stormin' Stompa
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By 'meteor' I mean they're fast, they're hard as a rock and they hit hard (which you basically just said). Orks on bikes, especially with a warboss, absolutely kick fanny in combat, but I was calling up the 'support' unit claim - they'll be in combat before the boyz, who are obviously the core of the army. You'll be most worried about templates anywhere near your trukks, but what I really want to see is another unit to draw fire. Whether they're shooting at your troop cluster, or shooting at one of your flanking squads, they're not wasting any shots. I guess you can't screen like you could in 4th anymore...
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![[Post New]](/s/i/i.gif) 2008/08/01 11:22:09
Subject: Re:2k Orks 5th Ed... Bikes, Trukks and a Force Field?
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Regular Dakkanaut
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Yeah I mean, a unit to draw fire would be nice, but there is nothing that I can really use besides battlewagons in a mechanized force. Having even one battlewagon would pretty much mean one less trukk. Considering that a battlewagon isn't that much of a threat unless it has a killkannon or it's loaded with troops, it can be ignored, especially considering it's slower than the rest of my force. This seems to make it rather anti-productive to the overal goal of my army. Maybe when in larger point games where I can't really fit in any more point-efficient combat units I'll invest in some shot-soaking support units.
As far as durability goes, I know some trukks are going to blow up (unless I have a heavy cover loaded board) and that's okay. The force field should save a couple trukks from blowing up. Other than that, the bikes are hella durable against everything short of mass rapidfire and flamers.
What do you guys think about the rokkit buggy idea? I'm not really sold on it, but give me your thoughts. Is it worth dropping a biker unit? Where would I point those extra points?
Thanks guys.
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