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![[Post New]](/s/i/i.gif) 2008/07/31 00:26:16
Subject: Witch Hunters FAQ
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Confessor Of Sins
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Hey guys... i just read through the new witch hunters FAQ and was wondering if I just missed it... or have the celestian squads lost prefered enemy?
The previous FaQ said Holy Hatred was changed to prefered enemy... the New one does not say this... Are we back to hitting on 3+ vs everything but ICs, and Monstrous creatures?
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![[Post New]](/s/i/i.gif) 2008/07/31 00:43:45
Subject: Witch Hunters FAQ
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Fixture of Dakka
.................................... Searching for Iscandar
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Yes.
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![[Post New]](/s/i/i.gif) 2008/07/31 00:47:13
Subject: Witch Hunters FAQ
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Confessor Of Sins
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Well that sucks! I liked the new prefered enemy rules...
;p guess I have to give that cannoness a mastercrafted weapon then..
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This message was edited 1 time. Last update was at 2008/07/31 00:47:57
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![[Post New]](/s/i/i.gif) 2008/08/21 16:24:32
Subject: Re:Witch Hunters FAQ
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Fresh-Faced New User
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I've seen this posted elsewhere and haven't been able to figure out the validation. The current FAQs don't state anything about Holy Hatred. Do the current FAQs superscede previous FAQs?
If the current FAQs are the only valid rules modifications, then isn't the Holy Hatred rule in the codex still if effect and valid?
Also, according to the FAQs, the Hit and Run rule for Seraphim does not require a Leadership test nor does it require the Seraphim to be locked in combat to use it. Is this a correct interpretation?
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![[Post New]](/s/i/i.gif) 2008/08/21 16:29:53
Subject: Re:Witch Hunters FAQ
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[ADMIN]
Decrepit Dakkanaut
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Arcarius wrote:I've seen this posted elsewhere and haven't been able to figure out the validation. The current FAQs don't state anything about Holy Hatred. Do the current FAQs superscede previous FAQs?
If the current FAQs are the only valid rules modifications, then isn't the Holy Hatred rule in the codex still if effect and valid?
Also, according to the FAQs, the Hit and Run rule for Seraphim does not require a Leadership test nor does it require the Seraphim to be locked in combat to use it. Is this a correct interpretation?
There is only the FAQ for the codex. Previous versions of the FAQ are ones that were updated into the current one.
GW is apparently sticking with the rules of the codex unless it is completely inappropriate so that means whatever your codex says is what it is unless the FAQ says otherwise.
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![[Post New]](/s/i/i.gif) 2008/08/21 19:19:32
Subject: Re:Witch Hunters FAQ
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Fresh-Faced New User
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Many thanks for the quick response.
Unfortunately, this begs another question.
Because the Seraphim and St. Celestine special rule for Hit and Run does not require that they be locked in combat to use it, at the end of a close combat round can they Hit and Run against a vehicle?
I've searched through the forums and only found one thread pertaining to this question and it was recently necroed from 2006. The crux of the argument against being able to Hit and Run against a vehicle was the Locked in Combat stipulation.
For quick reference, this is the wording in the Witchhunters codex:
" Hit and Run: At the end of a round of close combat, the Seraphim may chose to break off if they and at least some of their close combat opponents do not have to fall back. The unit falls back 3D6" in any direction and automatically regroups at the end of the move (regardless of enemy within 6" or being below half strength). Enemy models that were in close combat with them before the break-off may only consolidate."
And this is the Witchhunters FAQ clarification:
"Seraphim and Saint Celestine have their own version of the Hit and Run special rule. The hit and run move is not slowed by difficult terrain, but is affected by dangerous terrain. It may not be used to move into contact with the enemy. If there are units with this rule on both sides, rolloff to determine who goes first and then alternate disengaging them. If the last of these ends up no longer in combat, it consolidates instead."
The vehicle assaulting rule in the BGB states that:
"At the conclusion of a round of close combat against a vehicle there is no combat result, and so there are no sweeping advances, no pile-in, and no consolidation moves."
Much as I'd like to be able to Hit and Run a vehicle with Seraphim and not have it called bending the rules, I would argue that I can't Hit and Run a vehicle even though not locked in close combat because it's assumed that a check for a close combat result comes first to determine whether there is a fall back. Therefore, since there is no close combat result, there can be no check for fall back and therefore no hit and run.
I'm hoping someone can talk me out of my reasoning and a consensus that it is allowed comes forth. Hope springs eternal.
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![[Post New]](/s/i/i.gif) 2008/08/23 05:45:47
Subject: Re:Witch Hunters FAQ
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Regular Dakkanaut
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Arcarius wrote:It may not be used to move into contact with the enemy.
I think this is your answer right here.
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![[Post New]](/s/i/i.gif) 2008/08/23 12:27:34
Subject: Re:Witch Hunters FAQ
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Fresh-Faced New User
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Balzac wrote:Arcarius wrote:It may not be used to move into contact with the enemy.
I think this is your answer right here.
That rule for Hit and Run only comes into play after the use of Hit and Run has been determined and the dice have been rolled. You cannot use your Hit and Run 3D6" movement to engage another enemy unit.
What I'm looking for is a little help in clarifying whether Hit and Run with Seraphim can be declared after a round of close combat with a vehicle.
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![[Post New]](/s/i/i.gif) 2008/08/23 13:02:02
Subject: Witch Hunters FAQ
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Longtime Dakkanaut
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No. You are not locked in CC with the vehicle, you are just attacking it.
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![[Post New]](/s/i/i.gif) 2008/08/23 13:49:55
Subject: Witch Hunters FAQ
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Fresh-Faced New User
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coredump wrote:No. You are not locked in CC with the vehicle, you are just attacking it.
The Seraphim and St. Celestine special rule for Hit and Run, as stated in my previous post above, doesn't include the "locked in combat" aspect of the USR Hit and Run rule in the 5th edition BGB. Therefore, Seraphim or St. Celestine do not need to be locked in combat to be able to Hit and Run nor do they need to take an Initiative test.
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![[Post New]](/s/i/i.gif) 2008/08/23 20:52:00
Subject: Witch Hunters FAQ
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Dakka Veteran
the spire of angels
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Arcarius wrote:coredump wrote:No. You are not locked in CC with the vehicle, you are just attacking it.
The Seraphim and St. Celestine special rule for Hit and Run, as stated in my previous post above, doesn't include the "locked in combat" aspect of the USR Hit and Run rule in the 5th edition BGB. Therefore, Seraphim or St. Celestine do not need to be locked in combat to be able to Hit and Run nor do they need to take an Initiative test.
I would think the new WH FAQ would have cleared that up. it specifies that WH hit and run is indeed an army specific special rule that does not operate like the 5th ed hit and run. as such yes you follow the special rule. hit and run away from vehicles all you want.
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"victory needs no explanation, defeat allows none" |
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![[Post New]](/s/i/i.gif) 2008/08/24 21:30:08
Subject: Witch Hunters FAQ
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Preceptor
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As long as they dont "fix" Book of St. Lucius im happy
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Purge the Unclean! |
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