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![[Post New]](/s/i/i.gif) 2008/08/04 05:28:08
Subject: New to Eldar 2k 5ed List
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Been Around the Block
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My idea with this army is in 5th an army doesn't need to be particularly killy to be successful. What it does need is:
1) To hold kill points well. ie. no min size squads (unless you plan on hiding them all game) and no suicide squads.
2) To hold/contest objectives effectively
3) To be somewhat killy... against all types of armies, no more maxing on killing 2+/3+ guys, armies need balanced horde, MEQ and tank weapons.
That said, I've tried to construct and army mostly based on the first 2, which I think packs a decent punch as well. Unfortunately I don't have my codex with me so I'm not 100% on the point costs, and thus the list is kind of rough.
Farseer - bike, fortune, doom, spirit stones, spear
163
Farseer - fortune, guide, spirit stones
125
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Troops:
10 Wraith Guard + seer w/conceal
390
5 path finders 125
5 path finders 125
20 guardians + warlock w/ embolden +BL
220
12 jetbikes, w/ 4 cannons
304
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Elites:
8 harlequins 6 kisses, shadowseer
190
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Fast Attack:
Vyper - EML
65
Vyper - EML
65
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Heavy Support:
Fire Prism
115
Fire Prism
115
2000 pts total
My idea here is that you have 2 groups: a backfield group which holds objectives close to you, and a front line group which contests enemy objectives.
The backfield group is: Wraithguard, guardians, and harlequins.
The frontline group is: Jetbikes, Vypers, and Prisms.
(rangers can either take home objectives if you have one deep in your zone and your opp has no way to get to it, or play more forward)
Now, when I say "frontline group" I dont mean that they run up and charge immediately, I would actually play more conservatively with them than with my home group (keep them alive for contesting). I'm thinking that they fight relatively close to the backfield with all your other troops (fireprism and vypers either at max-range or hidden from most enemy fire) then, very late in the game they can boost straight to the objectives, and contest. It's gonna be really really hard to destroy a 13 man 3++ rerollable squad... and even bare prisms are hard to completely destroy in a turn.
In Kill-point games, I would reverse it: keep my tanks way back all game (max range is 60" or 48"...) and advance foot troops with jetbikes. The foot troops/bikes are all really big and pretty tough (or in the harlies case invisible). Honestly, I could even just sit the vypers in hiding all game if I didn't want to give up their KPs, and keep my prisms at 60".
thoughts/comments/concerns/cupcakes welcome =]
Please rip into it, I want the best list I can make (that's still fun to play, and won't have people booing me left and right) :0)
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![[Post New]](/s/i/i.gif) 2008/08/04 07:03:20
Subject: Re:New to Eldar 2k 5ed List
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Ladies Love the Vibro-Cannon Operator
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It is not going to work against top notch armies.
Splitting the army in the first place is a bad idea.
What will work are mech lists or the Eldrad/Avatar hammer & anvil army.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2008/08/04 17:02:28
Subject: Re:New to Eldar 2k 5ed List
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Been Around the Block
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wuestenfux wrote:Everybody know's it's a loser strategy to divide your army [!quote]
"I haven't divided the army, I've just organized it. There's no such thing as a rule of strategy you can't break. The idea is to have your army concentrated at the decisive point. Not to keep it huddled together all the time."
wuestenfux wrote:What will work are mech lists or the Eldrad/Avatar hammer & anvil army [!quote]
What's so great about the eldrad avatar combo? It really seems like a point sink for something fairly ignorable. I haven't tried it though, so I'm not sure. Why are mech lists so great? They seem a lot like free kill points that either don't have the firepower to do much damage, or don't have the numbers to sustain much, but again haven't tried it.
The hammer anvil army is "splitting up your army." Please give a more thorough explanation of why it won't work :0)
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![[Post New]](/s/i/i.gif) 2008/08/04 19:10:30
Subject: Re:New to Eldar 2k 5ed List
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Ladies Love the Vibro-Cannon Operator
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Well, two Farseers are hardly worth it, unless you have a good plan (fortune the WG, Guardians, and doom a unit the Harlies are charging).
Fire Prisms lose their heavy weapon too early in the game; holofields and stones would help.
A 12 Jetbike squad is hardly worth it. What should they take on? No Plague Marines please.
Split the Guardians into two squads of 10 giving two heavy weapon platforms.
Vypers are role filler. In my Mech army the enemy will be busy shooting my tanks, while the Vypers are usually ignored.
In your list, all heavy weapon will point to the Fire Prisms and if they are not shooting next round, the Vypers are the next target.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2008/08/04 19:51:29
Subject: Re:New to Eldar 2k 5ed List
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Been Around the Block
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wuestenfux wrote:Well, two Farseers are hardly worth it, unless you have a good plan (fortune the WG, Guardians, and doom a unit the Harlies are charging).
My plan was to fortune the bikes, and doom the bikes'/rangers' target with one, and fortune the WG, and guide the vypers with the other (Assuming they are close) or the defender's BL.
wuestenfux wrote:Fire Prisms lose their heavy weapon too early in the game; holofields and stones would help.
Fire Prisms have a 60" range, so my opponent's heavy weapons shouldn't be in range of them
wuestenfux wrote:A 12 Jetbike squad is hardly worth it. What should they take on? No Plague Marines please.
With horde armies becoming dominant in 5th, I'll largely use them to chew up orks and other weak units. However their main role is to contest on the last turn, a turbo-boosted, fortuned LARGE biker squad is going to be very very hard to move off an objective.
wuestenfux wrote:
Split the Guardians into two squads of 10 giving two heavy weapon platforms.
And give twice as many kill points for them? That's contrary to the idea behind this army, I have very few units that give up their KPs easily, if anything I was thinking of consolidating the rangers and dropping the vypers.
wuestenfux wrote:
Vypers are role filler. In my Mech army the enemy will be busy shooting my tanks, while the Vypers are usually ignored.
In your list, all heavy weapon will point to the Fire Prisms and if they are not shooting next round, the Vypers are the next target.
You make a good point here. I'm not sure about the vypers as they seem like pretty easy KPs. That said, they do have a 48" range, so I think I could do my best to pick opportune targets and keep them away from my opponents big guns.
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![[Post New]](/s/i/i.gif) 2008/08/04 20:18:24
Subject: New to Eldar 2k 5ed List
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Ladies Love the Vibro-Cannon Operator
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I usually face very tough armies, like Chaos with lots of Plague Marines and Obliterators, Orks, or Nidzillas. Against these armies this army will really struggle.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2008/08/05 23:55:55
Subject: New to Eldar 2k 5ed List
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Stormin' Stompa
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Not scared of harlies, not scared of untransported WG. Never quite took on 12 jetbikes though...
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