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Made in ca
Stealthy Space Wolves Scout






Windsor, Ontario

HQ

Great Unclean One - Cloud of Flies, Instrument of Chaos 70
unkillable Tar pit, turns out quite an MEQ slayer as well

Herald of Khorne - Chariot, Unholy Might 100
monsterous creature in every way but 2d6 armor pen

Elite

2 Fiends of Slaanesh 60
I'd love to fit in more if I could. 6 s5 rends, good for 1-turn tie-ups
and the occasional tank hunt if I'm desperate

3 Flamers of Tzeentch 105
large squad hunter, particularly those reliant on armor saves


Troops

5 Pink Horrors - Bolt of Tzeentch, Changeling 100
tank hunter, also very useful to hover around low Ld shooters

5 Plaguebearers - Icon of Chaos 100
my pustulent campers! get the most out of their icon,
then lay low on an objective or throw them at some dakka

10 Bloodthirsters - Icon of chaos 185
preferably MEQ/TEQ hunting, good general beat-em-ups

10 Daemonettes 140
more front-line bodies, these for GEQ hunting or tar pitting for the 'letters

Heavy Support

Soul Grinder - Phlegm 160
everyone's favorite all-around trouble maker. drops bombs on MEQs,
gnaws on tanks, slices, dices, makes joulienne fries!

Demon Prince - Daemonic Gaze, Iron Hide 130
ah, my 'budget' prince. still fights like a monsterous creature,
but BS5 and laser-eyes makes him a MEQ hunting master for his price (usually 2
dead marines every turn, before a finishing charge? yes please!) avoid
serious melee squads in their element though, he gets chewed up easy.




this will be a take-all-comers list at the end of the month, so I need to cover all eventualities. I can garauntee space marines and chaos marines will be there, in all likelihood marines will be the majority in fact (like any of you are surprised...)

I've only had two matches with my new daemon army, both with this list (on a single outing, obviously), and it performed admirably but neither of the armies I faced used any tanks other than transports, so I face a few concerns.

My biggest concern is unusually tank-heavy armies (mechanized tau, armored IG, and, oh I don't know, Landraiders). The soulgrinder (melee and to a lesser extent the phlegm mawcannon), monsterous creatures, fiends/bloodletters on rear armor 10, pink horrors and flamers are all technically capable of hitting tanks, but lacking a mobile, dedicated tank hunter will make it damn hard for me send bloodletters or flamers after a predator when they could be chewing on tasty infantry.

I've tried to find a place to fit 3 screamers to get some guaranteed tank toasts but the only thing that jumps out at me is drop the fiends (very important early strikes), or cut 4 daemonettes which I need. Besides, my unit counts are already dangerously low as it is!

Input would be much appreciated. comments, suggestions, violent and personally insulting diatribes (ok maybe not so much that last one). Alternatively, if you just feel like judging me because I'm a multi-god mongrel, and I can't bring myself to field the all Khorne army I like or fund the all Nurgle list I want.
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

For 1250 it's scary for quite a few armies.

Once you get past 1750 you'll find Demons start to suck the chacha.

   
Made in ca
Stealthy Space Wolves Scout






Windsor, Ontario

now the question is, did you mean 'suck the chacha' at tank hunting, or just in general?
   
Made in us
Twisting Tzeentch Horror




Golden, CO

A couple nitpicky points. First, the GUO is about a hundred points more expensive than you have listed. Easy mistake, forgot the 1. Second, those are 10 BloodLETTERs, not BloodTHIRSTERs.

Don't worry about the screamers, your DP and Fiends can take care of tanks - heck, even the Nettes can in a pinch. Personally, I like having Wings on my Prince, as otherwise things can run around him too much. Your army, save the Fiends and Flamers, just seems too slow, even after the initial drop.

How do the 5-man Horror units hold up? Mine seem to drop if attention is paid to them, even with that nice 4++. I run a large squad, and while it puts out a lot of shots they can't seem to take any.

I dunno about the Chariot for the Khorne herald - it seems like a good idea, but losing IC status for +1 wound isn't great. Then again, it's also 20 points less than just the Juggernaut itself (which makes no sense to me, but whatever).
   
 
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