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1750 points - Ultramarines Roster
I included the librarian for the psychic hood.
61 infantry models infiltrate - not so much to get uber close, but to be able get out of my deployment zone, create an active defense in depth and to create enfilade fire lanes.
Ill deploy the units in mutually supporting squads - the vet squads without a way to deal with a dreadnaught equivalent will be close to a unit that can.
The scout squads will be used to contest long range OBJs and to generally cause as much damage as possible.
Theres only 9 heavy weapons but theres plenty of choppiness, melta bombs, infiltrating units, and marines in general. I think the infiltrating units will give me more tactical options. I went with missile launchers due to the change in the way template work now and I felt I needed to be as versatile as possible with only 9 HWs.
HQ: Epistolary; Frag Grenades; Melta Bombs; Bolt Pistol; Force Weapon; Infiltrate; Psychic Hood; Fury of the Ancients
10x Command Squad; Missile Launcher (x2); Infiltrate
Sergeant; Melta Bombs; Bolt Pistol; Power Weapon; Terminator Honors
Elite: 10x Veteran Squad; Plasmagun; Lascannon; Infiltrate
Sergeant; Melta Bombs; Bolt Pistol; Power Weapon; Infiltrate; Terminator Honors
Elite: 10x Veteran Squad; Meltagun; Lascannon; Infiltrate
Elite: 10x Veteran Squad; Meltagun; Lascannon; Infiltrate
Troops: 10x Scout Squad; Bolter (x8); Missile Launcher (x1)
Sergeant; Melta Bombs; Combi-Flamer; Terminator Honors
Troops: 10x Scout Squad; Bolter (x8); Missile Launcher (x1)
Sergeant; Melta Bombs; Combi-Flamer; Terminator Honors
Troops: 10x Tactical Squad; Plasmagun; Missile Launcher
Sergeant; Frag Grenades; Melta Bombs; Bolt Pistol; Power Weapon; Terminator Honors
Troops: 10x Tactical Squad; Plasmagun; Missile Launcher
Sergeant; Bolt Pistol; Power Fist; Terminator Honors
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