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![[Post New]](/s/i/i.gif) 2008/08/05 18:06:56
Subject: Feel no pain and dangerous terrain checks
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Abhorrent Grotesque Aberration
Hopping on the pain wagon
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What is the opinion on getting the feel no pain roll when failing difficult terrain checks? I am a new daemon player and it seems to me that when my plaguebearers drift into difficult terrain and I do the dangerous test that I do not get to roll fnp - but my opponent insisted that I do. Thoughts?
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![[Post New]](/s/i/i.gif) 2008/08/05 18:21:53
Subject: Feel no pain and dangerous terrain checks
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[ADMIN]
Decrepit Dakkanaut
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Feel No Pain can be used against any unsaved wound unless it meets certain criteria (Strength double or more the model's Toughness, etc, etc, etc).
Wounds caused by a dangerous terrain check don't meet any of the criteria for disallowing FNP, so yes you absolutely get to use it against dangerous terrain wounds.
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![[Post New]](/s/i/i.gif) 2008/08/05 18:27:24
Subject: Feel no pain and dangerous terrain checks
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Tunneling Trygon
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Additionally, I think you'd get an invulnerable save as well. The dangerous terrain rules state you may not take armour saves and the invulnerable save rule says you may take it even if armour saves are not allowed. I think this is intended as a way to help out daemons and terminators in the new deepstrike rules.
Rules below
"On the roll of a 1, the model suffers a wound, with no armour or cover saves allowed"
"Invulnerable saves are different to armour saves because they may always be taken whenever the model suffers a wound – the Armour Piercing value of attacking weapons has no effect. Even if a wound normally ignores all armour saves, an invulnerable saving throw may still be taken."
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This message was edited 1 time. Last update was at 2008/08/05 18:30:31
snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." |
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![[Post New]](/s/i/i.gif) 2008/08/05 18:42:51
Subject: Feel no pain and dangerous terrain checks
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Abhorrent Grotesque Aberration
Hopping on the pain wagon
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Yeah, the lack of armor save is why I was thinking no FNP. Isn't that one of the caveats? An attack that doesn't allow saves?
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![[Post New]](/s/i/i.gif) 2008/08/05 19:10:49
Subject: Feel no pain and dangerous terrain checks
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[ADMIN]
Decrepit Dakkanaut
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Yeah, I'm going to have to go back on what I said earlier because the FNP rule (the very last sentence) does specify that wounds that don't allow armor saves can't be saved by FNP.
Since dangerous terrain wounds don't allow armor saves, that does indeed mean FNP cannot be taken against such wounds.
Sorry for the confusion, my bad!
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![[Post New]](/s/i/i.gif) 2008/08/06 05:58:23
Subject: Feel no pain and dangerous terrain checks
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Longtime Dakkanaut
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So would FNP work against Perils of the Warp or against Demon weapons?
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Comparing tournament records is another form of e-peen measuring.
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![[Post New]](/s/i/i.gif) 2008/08/06 05:59:57
Subject: Feel no pain and dangerous terrain checks
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Decrepit Dakkanaut
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Daemon Weapons ignore armour when they nobble your Chaos Lord. Same with Perils of the Warp, I believe. That disqualifies a model from getting a Feel No Pain roll against these events.
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![[Post New]](/s/i/i.gif) 2008/08/06 07:04:47
Subject: Feel no pain and dangerous terrain checks
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Ancient Chaos Terminator
South Pasadena
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In the explanation of feel no pain it states that it cannot be used for peril of the warp and dangerous terrain tests. No specific mention of demon weapons though. I must say that the 5th ed rules are much better written than 4th.
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![[Post New]](/s/i/i.gif) 2008/08/06 14:31:28
Subject: Feel no pain and dangerous terrain checks
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Nurgle Predator Driver with an Infestation
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Daemon weapons in HtH ignore armor and therfore don't allow FNP. The Tzeench Daemon Weapon should use its AP to determine if it bypasses FNP when shooting.
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![[Post New]](/s/i/i.gif) 2008/08/06 14:42:11
Subject: Feel no pain and dangerous terrain checks
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Dakka Veteran
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Yes it says that FNP cannot be used against any wound against which no armor save is allowed. So only INV saves for dangerous terrain tests.
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![[Post New]](/s/i/i.gif) 2008/08/06 15:45:42
Subject: Feel no pain and dangerous terrain checks
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Guarding Guardian
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FNP can't be used aginst Perils of the Warp cause your only allowed INV saves. The only other type of save you can take aginst Perils is a ghosthelm save.
IE. Eldar Codex: If a farseer suffers a perils of the warp attack his ghosthelm will prevent it on a D6 roll of 3+.
FNP states that it can only be used where an armor save is possible.
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The end is never really the end, its the start of something new.
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![[Post New]](/s/i/i.gif) 2008/08/06 20:30:24
Subject: Feel no pain and dangerous terrain checks
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Twisting Tzeentch Horror
Golden, CO
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If the source of the wound ignores armor saves or otherwise does not allow an armor save, then there is no FNP save. Dangerous Terrain does not allow an armor save. Hence no FNP save. Note that it does seem to allow an invulnerable save.
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![[Post New]](/s/i/i.gif) 2008/08/06 22:26:19
Subject: Feel no pain and dangerous terrain checks
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Dakka Veteran
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Careful with "or otherwise does not allow an armor save," as you can use FNP all day against shooting that negates your armor save (as long as it is not AP2 or AP1). So your ork nob gets hit with an Autocannon shot (STR 7 AP 4). He will get no armor save (even if he has 'eavy armor) but he will get to use his feel no pain save.
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![[Post New]](/s/i/i.gif) 2008/08/07 16:54:10
Subject: Feel no pain and dangerous terrain checks
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Lead-Footed Trukkboy Driver
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is there anyway to delete a post when you realize what you posted has already been posted?
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This message was edited 1 time. Last update was at 2008/08/07 16:55:33
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![[Post New]](/s/i/i.gif) 2008/08/07 20:17:57
Subject: Feel no pain and dangerous terrain checks
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Abhorrent Grotesque Aberration
Hopping on the pain wagon
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yamato wrote:Careful with "or otherwise does not allow an armor save," as you can use FNP all day against shooting that negates your armor save (as long as it is not AP2 or AP1). So your ork nob gets hit with an Autocannon shot (STR 7 AP 4). He will get no armor save (even if he has 'eavy armor) but he will get to use his feel no pain save.
Yeah you have to add the "normally" in there.
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![[Post New]](/s/i/i.gif) 2008/08/08 06:53:15
Subject: Feel no pain and dangerous terrain checks
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Khorne Rhino Driver with Destroyer
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yakface wrote:
Yeah, I'm going to have to go back on what I said earlier because the FNP rule (the very last sentence) does specify that wounds that don't allow armor saves can't be saved by FNP.
Since dangerous terrain wounds don't allow armor saves, that does indeed mean FNP cannot be taken against such wounds.
Sorry for the confusion, my bad!
Correct me if I'm wrong (don't have the rulebook on hand) but in last edition FNP was only ignored for wounds that did not allow saves in HtH and iirc it is still the same.
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"If a man dedicates his life to good deeds and the welfare of others, he will die unthanked and unremembered. If he exercises his genius bringing misery and death to billions, his name will echo through the millenia for a hundered lifetimes. Infamy is always more preferable to ignominy."
-Fabius Bile at the Desecration of Kanzuz IX
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![[Post New]](/s/i/i.gif) 2008/08/08 09:47:37
Subject: Feel no pain and dangerous terrain checks
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Tunneling Trygon
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Nope, not the same. There's no close combat stipulation. FNP rule even lists such things as Perils of the Warp and dangerous terrain tests as examples.
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snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." |
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![[Post New]](/s/i/i.gif) 2008/08/08 13:11:33
Subject: Re:Feel no pain and dangerous terrain checks
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Khorne Veteran Marine with Chain-Axe
Mississippi
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I have to agree that these rules seem well written. The fnp rules seem to answer all the questions on Typhus.
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