Switch Theme:

Feel no pain and dangerous terrain checks  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Abhorrent Grotesque Aberration






Hopping on the pain wagon

What is the opinion on getting the feel no pain roll when failing difficult terrain checks? I am a new daemon player and it seems to me that when my plaguebearers drift into difficult terrain and I do the dangerous test that I do not get to roll fnp - but my opponent insisted that I do. Thoughts?

Kabal of the Razor's Song project log

There is a secret song at the center of the universe and its sound is like razors through flesh. 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


Feel No Pain can be used against any unsaved wound unless it meets certain criteria (Strength double or more the model's Toughness, etc, etc, etc).

Wounds caused by a dangerous terrain check don't meet any of the criteria for disallowing FNP, so yes you absolutely get to use it against dangerous terrain wounds.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Tunneling Trygon





The House that Peterbilt

Additionally, I think you'd get an invulnerable save as well. The dangerous terrain rules state you may not take armour saves and the invulnerable save rule says you may take it even if armour saves are not allowed. I think this is intended as a way to help out daemons and terminators in the new deepstrike rules.

Rules below

"On the roll of a 1, the model suffers a wound, with no armour or cover saves allowed"
"Invulnerable saves are different to armour saves because they may always be taken whenever the model suffers a wound – the Armour Piercing value of attacking weapons has no effect. Even if a wound normally ignores all armour saves, an invulnerable saving throw may still be taken."

This message was edited 1 time. Last update was at 2008/08/05 18:30:31


snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Abhorrent Grotesque Aberration






Hopping on the pain wagon

Yeah, the lack of armor save is why I was thinking no FNP. Isn't that one of the caveats? An attack that doesn't allow saves?

Kabal of the Razor's Song project log

There is a secret song at the center of the universe and its sound is like razors through flesh. 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


Yeah, I'm going to have to go back on what I said earlier because the FNP rule (the very last sentence) does specify that wounds that don't allow armor saves can't be saved by FNP.

Since dangerous terrain wounds don't allow armor saves, that does indeed mean FNP cannot be taken against such wounds.

Sorry for the confusion, my bad!


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Longtime Dakkanaut





Florida

So would FNP work against Perils of the Warp or against Demon weapons?

Comparing tournament records is another form of e-peen measuring.
 
   
Made in ca
Decrepit Dakkanaut





Daemon Weapons ignore armour when they nobble your Chaos Lord. Same with Perils of the Warp, I believe. That disqualifies a model from getting a Feel No Pain roll against these events.
   
Made in us
Ancient Chaos Terminator




South Pasadena

In the explanation of feel no pain it states that it cannot be used for peril of the warp and dangerous terrain tests. No specific mention of demon weapons though. I must say that the 5th ed rules are much better written than 4th.

 
   
Made in us
Nurgle Predator Driver with an Infestation





Daemon weapons in HtH ignore armor and therfore don't allow FNP. The Tzeench Daemon Weapon should use its AP to determine if it bypasses FNP when shooting.
   
Made in us
Dakka Veteran






Yes it says that FNP cannot be used against any wound against which no armor save is allowed. So only INV saves for dangerous terrain tests.
   
Made in us
Guarding Guardian





FNP can't be used aginst Perils of the Warp cause your only allowed INV saves. The only other type of save you can take aginst Perils is a ghosthelm save.

IE. Eldar Codex: If a farseer suffers a perils of the warp attack his ghosthelm will prevent it on a D6 roll of 3+.

FNP states that it can only be used where an armor save is possible.

The end is never really the end, its the start of something new.
 
   
Made in us
Twisting Tzeentch Horror




Golden, CO

If the source of the wound ignores armor saves or otherwise does not allow an armor save, then there is no FNP save. Dangerous Terrain does not allow an armor save. Hence no FNP save. Note that it does seem to allow an invulnerable save.
   
Made in us
Dakka Veteran






Careful with "or otherwise does not allow an armor save," as you can use FNP all day against shooting that negates your armor save (as long as it is not AP2 or AP1). So your ork nob gets hit with an Autocannon shot (STR 7 AP 4). He will get no armor save (even if he has 'eavy armor) but he will get to use his feel no pain save.
   
Made in us
Lead-Footed Trukkboy Driver





is there anyway to delete a post when you realize what you posted has already been posted?

This message was edited 1 time. Last update was at 2008/08/07 16:55:33


 
   
Made in us
Abhorrent Grotesque Aberration






Hopping on the pain wagon

yamato wrote:Careful with "or otherwise does not allow an armor save," as you can use FNP all day against shooting that negates your armor save (as long as it is not AP2 or AP1). So your ork nob gets hit with an Autocannon shot (STR 7 AP 4). He will get no armor save (even if he has 'eavy armor) but he will get to use his feel no pain save.


Yeah you have to add the "normally" in there.

Kabal of the Razor's Song project log

There is a secret song at the center of the universe and its sound is like razors through flesh. 
   
Made in us
Khorne Rhino Driver with Destroyer





yakface wrote:
Yeah, I'm going to have to go back on what I said earlier because the FNP rule (the very last sentence) does specify that wounds that don't allow armor saves can't be saved by FNP.

Since dangerous terrain wounds don't allow armor saves, that does indeed mean FNP cannot be taken against such wounds.

Sorry for the confusion, my bad!



Correct me if I'm wrong (don't have the rulebook on hand) but in last edition FNP was only ignored for wounds that did not allow saves in HtH and iirc it is still the same.

"If a man dedicates his life to good deeds and the welfare of others, he will die unthanked and unremembered. If he exercises his genius bringing misery and death to billions, his name will echo through the millenia for a hundered lifetimes. Infamy is always more preferable to ignominy."

-Fabius Bile at the Desecration of Kanzuz IX
 
   
Made in us
Tunneling Trygon





The House that Peterbilt

Nope, not the same. There's no close combat stipulation. FNP rule even lists such things as Perils of the Warp and dangerous terrain tests as examples.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Khorne Veteran Marine with Chain-Axe




Mississippi

I have to agree that these rules seem well written. The fnp rules seem to answer all the questions on Typhus.
   
 
Forum Index » 40K You Make Da Call
Go to: