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![[Post New]](/s/i/i.gif) 2008/08/05 20:00:40
Subject: 1250 Pure Daemonhunters CC plz!
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Lurking Gaunt
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Here is the list then a quick explanation of the tactics... I am NOT a versed DH player so any help or other loadouts in comments and critques is welcome~
(460pts)HQ IL with Retinue
Inq Lord ~ Force wep, Stormshield, Psychic hood
Familiar
3x Accolytes with carapace
2x Warriors with PF/ccw
All of which being toted in a LR to push up fast and unload in CC goodness
(214pts)HQ Brother-Captain ~ Thunderhammer Stormshield
3x GK Termies +incinerator
(218pts)Troops ~ 4 GK's and 1 GKJ +incinerator +Rhino - smoke/armor
(213pts)Troops ~ 4 GK's and 1 GKJ +incinerator +Rhino - smoke
(145pts)Heavy ~ Grey Knight Dreadnought
Missile Launcher, Twin Linked Lascannon, Extra Armor
1250 total points!
** The idea is a to rush the other side and fight CC, Deep strike the Brother-Capt and let the chaos begin, if it is a hold mission I can leave 1 group of troops back, or the termies back and still assualt with the LR and IL and retinue. Again, ive never played just fits my play style, Comments welcome, if you say its a horrible list so be it, but at least tell me why so I can try and revamp if need be! Thanks again!
Freaka
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![[Post New]](/s/i/i.gif) 2008/08/05 23:10:22
Subject: Re:1250 Pure Daemonhunters CC plz!
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Scuttling Genestealer
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Well, first of all. Grey Knights can't take Rhinos as dedicated transports. The only way they can ride something other than a land raider is by car-jacking some stormtroopers.
If you aren't going for pure GK, I'd say get some stormtroopers by dropping one squad of PAGKs. You need more bodies on the field. You only have 10 scoring models. So you will not be taking objectives, ever.
Also, with Grey Knights; If you rush them into CC you are wasting them. They may kill what you want them to, but they WILL NOT make their points back. You are paying alot for those storm-bolters and the shrouding. Grey knights are great because they can move and shoot, and if you move carefully, you can easily not get shot back.
Look up "The Way of the Water Warrior" and read it... the whole thing.
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"In Tyranid Russia, crabs get you!" - JOHIRA
Fac et Spera |
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![[Post New]](/s/i/i.gif) 2008/08/05 23:15:29
Subject: 1250 Pure Daemonhunters CC plz!
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Dakka Veteran
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It is a horrible list.
Inquisitors (especially their retinues) flat out suck.
Grey Knights can't have rhinos, so those guys are either going to have to walk across the board to assault or borrow someone else's vehicle.
5 Grey Knights don't scare anyone in combat.
Grey Knight Terminators are great assault units. Relying on deep striking is bad. They will get to assault turn 3 at the EARLIEST.
DH is a tough army to play. They won't work as a pure assault army unless you have 3 LRs.
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![[Post New]](/s/i/i.gif) 2008/08/05 23:40:34
Subject: Re:1250 Pure Daemonhunters CC plz!
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Fixture of Dakka
.................................... Searching for Iscandar
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CrimsonTurkey wrote:The only way they can ride something other than a land raider is by car-jacking some stormtroopers.
lol good times!
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![[Post New]](/s/i/i.gif) 2008/08/06 19:34:47
Subject: 1250 Pure Daemonhunters CC plz!
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Fresh-Faced New User
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Inquisitors (especially their retinues) flat out suck.
@MarvinGayeIsMyDaddy: You should think before you post, it helps.
A CC Inquisitor is a really bad choice though, but a cheap firebase Inquisitor is 180 points of fantastic firesupport.
This list really is bad as is, but could easily be made much better with some tweaking.
Change the CC retinue and Inquisitor Lord to a firebase like below
Inq Lord-Psychic Hood, Auspex 67
3x Heavy Bolter Gun Servitors 75
2x Acolytes (Power Armor, Bolter) 38
Total 180
If you face a lot of deepstrike opponents add 2 mystics for 12 more points, you can also give the Inquisitor a psycannon for 30, but it ups the retinues expense quite a bit.
Drop the Dedicated Landraider and take a Land Raider Crusader with smoke launchers as a heavy support choice instead. Mount your BC and termies inside it and give the BC a incinerator instead of a SS. The 4+ instead of 5+ is not going to make a significant difference, and if you're assaulting out of the Crusader the extra incinerator will. If you play a lot of Daemon opponents I would recommend paying the extra 5 points for a Daemonhammer. The old 3e Thammer rules in the Daemonhunter Codex combined with rights of exorcism and the new assaulting through cover rules make Daemonhammers on Grey Knights a really ugly prospect for monstrous Daemons. If not, the thunderhammer is fine, though my preference is just keeping the Nemesis Force Weapon. I would also add another termie to his retinue with the points you save abandoning the CC Inq retinue.
GKs can't have rhinos as everyone said, so thats 2 extra models per squad there. Also unless you plan to have the GKs assault out of Landraiders (which by this list you don't) incinerators are a waste of points. But, as CrimsonTurkey noted you really need more scoring bodies, and stormtroopers are a good way to do that. I would either beef up one squad of GKs to 6+Justicar (having them shoot and scoot) and then convert the other into two squad of stormtroopers with rhinos, or just convert both GK squads into 3-4 squads of stormtroopers with rhinos. At 1250 you already have plenty of firepower if you take the firebase, the termies, the Landraider, and the dreadnought so what you really need is mobile scoring potential, and that's what stormtroopers in rhinos with smoke are for.
The Hellfire Dread is probably a good choice with Daemonhunters being traditionally weak in anti armor, and would work especially well with a Crusader since the Landraider would be drawing most of the Anti Armor attention.
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This message was edited 2 times. Last update was at 2008/08/06 19:39:08
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![[Post New]](/s/i/i.gif) 2008/08/06 20:34:31
Subject: 1250 Pure Daemonhunters CC plz!
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Dakka Veteran
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That firebase is awesome. Until it gets shot. It really won't be hard to allocate wounds onto those HB servitors. I think that unit is far too fragile for 180 pts.
The OP writes a close combat oriented list and you want to throw it out in favor of a shooty inqusitor HQ, a "shoot and scoot" Grey Knight squad, storm troopers and a Hellfire dreadnought.
Which part of your pre-reply thought process lead you to believe that he wanted a shooty army based on the OP?
Don't get me wrong. Your list is good and all of your advice/proposed changes are in the right direction. I just don't think it is the feel the OP is going for.
I think an alternative "assaulty list" would be
GK Grand Master & 4 GKTs, Incinerator
-Land Raider
8 Grey Knights
-Land Raider
10 Stormtroopers w/ 2 Plasma Guns
-Rhino
That should be around 1250
Only 2 scoring units but a strong assault element for the low points level.
You can disagree with me all you want, but there is no need for personal attacks.
Hugs?
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This message was edited 1 time. Last update was at 2008/08/06 20:36:00
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![[Post New]](/s/i/i.gif) 2008/08/06 21:04:14
Subject: 1250 Pure Daemonhunters CC plz!
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Plastictrees
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Also somebody was pointing out in a thread a couple of weeks ago that an Inquisitor Lord in 5th edition has new HtH utility. With Iron Will, he can lose close combats horribly and decide to stay stuck in if he wants anyway. As long as the unit has bodies, (and as long as the army has some kind of hard-hitting followup unit) it's one of the best tarpits in the game.
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"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2008/08/07 00:14:09
Subject: Re:1250 Pure Daemonhunters CC plz!
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Fresh-Faced New User
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Fair enough on the OP intent, I'll modify my advice appropriately.
The principle of the cheap firebase retinue is that it doesn't get shot at because there are more important targets like a Crusader barreling into the opponent's face. Especially if kept at 36-24" there's just not a lot thats going to want to reach out and touch it, especially at 1250 points. In short, I have never had a firebase not manage to at least earn its points back. I still think that unless you intend to go pure Grey Knights, it could have a place in the OP's playstyle.
If you like assault, then the highjacked Rhino isn't a bad idea. I would do as before except keep one squad with the incinerator, and trade the other out for two IST squads in Rhinos. That way you have three contesting squads and the GKs can take one of the rhinos while the minimal squad holds the objective with the firebase. Something like below
BC (Incinerator+retinue)
4 GK termies (incinerator)
275
7x Grey Knights, Justicar (incinerator)
235
Inq Lord (Psychic Hood, Auspex) 67
3x Heavy Bolter Gun Servitors 75
2x Acolytes (Power Armor, Bolter) 38
180
5x Stormtroopers (Rhino (Smoke, EA))
108
10x Stormtroopers (2x Plasma/Melta, Rhino (Smoke, EA))
178
Landraider Crusader (smoke)
258
If you prefer a more all or nothing assaulty style, MarvinGayeIsMyDaddy's list would probably work best. Though I would recommend Landraider Crusaders rather than Godhammers as they make better assault transports and are far more points effective at 1250, especially with the new PotMS allowing the multimelta to select a different target. Also, put smoke on all of your assault vehicles, and give the Grandmaster and Troop GK squad incinerators.
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![[Post New]](/s/i/i.gif) 2008/08/07 03:01:28
Subject: Re:1250 Pure Daemonhunters CC plz!
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Regular Dakkanaut
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211 Inq Lord with Emp Tarot Psycannon Plasma Cannons Servitor 2 Heavy BOlter Servitors 2 sages and a mystic
BS 5 psycannon shots reroll the plasma cannon gets hit or positioning or a HB shot every turn
Get to tap any termies deepstriking in
you got extra 6 points to spare give another mystic and nominate a LR to tap that deepstriking monolith.
I have been fielding this setup for a very long time and it never disappoints. you can throw more bodies in if you want but i would follow the 30" rule... most units wont try to hit you INQ at 30"
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A True Humanitarian Understands it is Sometimes Necessary to Cull the Herd.
R.J.M.P. |
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![[Post New]](/s/i/i.gif) 2008/08/07 03:48:49
Subject: Re:1250 Pure Daemonhunters CC plz!
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Lurking Gaunt
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Thanks for all the reply's, yes my original posting idea was to have an all assualty list but then again, im somewhat a noob and didnt realize I couldnt field GK's in rhino's lol, so I would go with a shooty or assualty list, Ill have to contimplate both styles again and reread the helpful replies, thanks again and if you have more ideas post em, thanks much!!
Freaka
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![[Post New]](/s/i/i.gif) 2008/08/14 02:44:04
Subject: Re:1250 Pure Daemonhunters CC plz!
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Scuttling Genestealer
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I think the think to consider with grey knights is that they are niethere a shooty or assaulty unit. When one's opponent wants to assult, back up and let them eat storm bolters, but if they think they can out shoot you close the distance, in a raider to possible.
I play 30 gks in landraiders and a Bro-Cap plus retinue in reserve for deep strike. in 200 pts. Even if the raider kicks the bucket without hurting anything (unlikely) it has still saves its 290pt cargo.
I use the parts of my army to systematically eliminate theyres part by part. Use mobility and the shrouding to minimize the enemie's chances to get bakc at you, and eliminate each thread one by one. Grey knights can do anything well, so make sure they are fighing at the distance your opponent doesn't want to fight at. Shoot orks and slice guardsmen.
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"In Tyranid Russia, crabs get you!" - JOHIRA
Fac et Spera |
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![[Post New]](/s/i/i.gif) 2008/08/14 04:30:23
Subject: 1250 Pure Daemonhunters CC plz!
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Yellin' Yoof
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wow i was about to start a daemon army but not anymore....thanks guy. loljk
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We iz da Smasha Boyz and we iz gonna rule de ooniverse wit a' iron gob. Nuffin' iz gonna live if dey stand up to da power of my Waagh! We iz gonna kill all da oomies and elda and skellitons and even dem lizzads who bite 'n' scratch 'n' claw like da best a da boyz. My name iz Klotz and i iz da biggest, baddest, toughest, meanest, greenest war ork who evah lived. And we iz gonna kill, kill, kill till we iz da winnas. |
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