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Made in us
Bloodthirsty Bloodletter



Anchorage

HQ :
Masque
Fateweaver

Troops :
10 Daemonettes, instrument -
10 Daemonettes, instrument -
10 Daemonettes, instrument -
10 Daemonettes, instrument -
10 Daemonettes -
10 Daemonettes -



Elite :
3 Flamers -
3 Flamers -
3 Flamers -


Fast :
5 Screamers of Tzeentch
5 Screamers of Tzeentch
5 Screamers of Tzeentch


I figured between fateweaver, the screamers, flamers, and all the rending, I can handle most armor (maybe not monoliths, but then, you don't go after the monoliths...) I like the daemonettes because of the grenades, fleet, and only having rending means I have a better chance of not completely wiping out my opponent on the charge. I prefer to be locked into CC with them on their turn, keep them from shooting. I prefer the bloodletter models, but it doesn't help much if they're more expensive, and more likely to die.
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

No heavy hitters at all really. Fateweaver is a huge points sink for very little.

Since you essentially will drop less than 40 (mostly T3 5+) ladies down, I expect you'll be wiped up in a few turns.

If that. You cannot use the Demon troops to win the game for you. It doesn't happen that way.

   
Made in us
Regular Dakkanaut





well lets see.. you have 3 units with 3 templates each that hit automatically and wound on 4+ no armor or cover saves.. you can also drop 30 daemonettes.. and a guy that lets you reroll all your saves.. i am betting it should be a very nasty list to deal with. oh and all your troops have 3 base attacks and rending. pretty messy bunch.

I like Stelek though.

He seems to be able to criticize everyones list without contributing anything of value.

I honestly think its a good list..

A True Humanitarian Understands it is Sometimes Necessary to Cull the Herd.
R.J.M.P. 
   
Made in us
Stealthy Dark Angels Scout with Shotgun




I'm not a big fan of this list.

With 5th edition I have become less and less enamored with daemonettes. They die from being looked at wrong and if you get some bad rolls and fail to rend against your opponents in CC you will lose. Bloodletters while slightly slower have better survivability and are more lethal in CC for a mere two points more apiece.

Fateweaver seems like he has potential for buffing units but if you are going to use him bring in something hard like Bloodcrushers. Dropping him with a squad of 8 Bloodcrushers will scare the crap out of your opponent.

The Masque has no IC status and will get mulched by enemy fire real fast.

Flamers are good but you either have to hide them on the DS or hope for a good landing so they can nuke something. However, they are basically just a suicide element so you have to hope your enemy has a high value target for them.

I have never used screamers but they seem like a waste. If the enemy vehicle moved at top speed you only hit on 6s with one attack per model, which is kinda mediocre. In my experience Daemons kill tanks by punching them with big nasty units.

I am also disappointed to see a lack of plaguebearers and soul grinders in this list. Plaguebearers are built for icon carrying and objective holding and Soul Grinders are one of our best heavy hitting units. Admittedly there are certain enemies they suffer against (Tau for example) but they are very useful against the vast majority of opponents and with Phlegm they provide a valuable anti-horde/marine weapon. Not to mention the fact that they can be used to screen troops and can do a pretty good number on tanks in CC.

I am also really fond of employing a fiends in my army. While I'm not a huge fan of the new rending, their vast number of attacks coupled with incredible mobility and good strength make them a great troubleshooting unit (not to mention they are one of our better anti-walker units).
   
Made in gb
Sacrifice to the Dark God Tzeentch



Bishops Stortford

Hello,
I'm not too sure on fate weaver as the last post suggested he needs to be near a deadly unit so the enemy really has to think about what he is doing or he is going to bee creamed by the hardest unit, either bloodcrushers or fiends. This will take all the fire power away from your other units and so helping them get into combat, and we all know combat is dangerous!!!

I would suggest to not just use deamonetts as they are very brittle, I may be saying that coz I collect skulls for the skull thrown! I have a Soul grinder and one of its main duties is to run infrount of a unit of trrops and the bloodthirster to cover them from the scariest enemy shooty unit and so providing the ultimate cover. If it dies it dies but by that time I will be 1 or 2 turns closer to destroying them in combat.

Good luck,

but remembe even if you loose chaos is eternal and it's all part of Tzeench's master plan!

Cantor

 
   
Made in us
Bloodthirsty Bloodletter



Anchorage

Well, I'm sort of counting on the daemonettes being brittle, and the rending not being as good as the bloodletters powerweapons. I don't want to win in CC on the charge by such a margin that I wipe out my opponent or force him to flee. I want them locked into combat with me through their round. It blocks LOS, and they can't be shot at. And I'm still I6 with the admittedly downgraded rending, but 3 base attacks per model. So, unless I'm stuck into a huge horde of gaunts or orks, the second round should be enough to finish wittling through most of them (and I can always assault in with fateweaver for additional help, if he's still around).

With that many units, I'm deepstriking 7 units on the board in round 1. 1-3 units of flamers is a great way to soften up a horde or gun line, and is a great distraction from shooting at anything else. I can't think of many armies that can afford to let the flamers continue to run around.

Screamers may not get many attacks, but it is 2 attacks against anything that's doesn't have a WS (still cant lock a vehicle into close combat), and if I need a 6 to hit the vehicle, that means that it isn't doing much shooting either.

Fateweaver has the rough potential of changing the 5+ invulnerable to generally equivalent to somewhere between a 3+ and a 4+, and since it's all invulnerable saves, I don't have to worry about powerweapons and fists so much. With this many models, I expect to take casualties. I just need to try to minimize my opponents shooting as much as possible, because a large gunline will wither away my units fast.

I'll have to give it a few tries.
   
Made in us
Twisting Tzeentch Horror




Golden, CO

Problem is that you're only S3. Daemonettes will struggle to do anything to Orks, Marines, or anyone with T4, and you really don't want to have to rely on rending. Say 10 daemonettes charge 10 Marines. You'll rend 3, cause about one more wound on average. Maybe win the combat by two. Next turn, the attacks decrease, and you're not holding up too well. That's assuming, of course, that the 10 daemonettes weren't shot to pieces when they came in, which at T3 5++ will likely happen, even with Fateweaver.

I'm not saying that a daemon list can't work, just that I find Daemonettes to be too fragile and not quite strong enough. They're good against some things, like other MCs and Wraithlords, and some vehicles, but really not worth basing an entire army around.
   
Made in us
Bloodthirsty Bloodletter



Anchorage

I see where you're coming from, and I'm willing to adjust. Just want to try it once or twice first I think. Yeah, I might not get as many attacks the second round, but neither will they. And I'll get a lot less if I win by such a large margin that I'm not in combat at all anymore and am vulnerable to their shooting. And I can't shoot back in the same round, or at all with anything that I'd want to get into CC with.
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

You will either win big, or lose big, in most CC's in 5E.

Trying to not kill the enemy in CC...that's new.

   
Made in us
Sneaky Striking Scorpion




Between the Sun and the Sky

odinsspear45 wrote:well lets see.. you have 3 units with 3 templates each that hit automatically and wound on 4+ no armor or cover saves.. you can also drop 30 daemonettes.. and a guy that lets you reroll all your saves.. i am betting it should be a very nasty list to deal with. oh and all your troops have 3 base attacks and rending. pretty messy bunch.

I like Stelek though.

He seems to be able to criticize everyones list without contributing anything of value.

I honestly think its a good list..


I find his statements are usually pretty valid, and that holds true here as well.

You need to hope you can get your Fateweaver on the board, and even then he really only makes the Daemonettes have something slightly better than a 4++. Fateweaver is a huge points sink. They're only T3, and with a 4+ save they'll drop like flies to any considerable amount of firepower. Either that, or the Fateweaver will, leaving you naked.

Catch me if you can.
 
   
 
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