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Made in us
Bloodthirsty Bloodletter



Anchorage

Deep striking is cruising speed. Cruising speed prevents firing. Particle whip says it can be fired even when moving. Can you still fire it? I know you can't fire the gauss arc.

When a unit has to disembark from a wrecked vehicle, you try to use the access points first, if they're blocked, you try an emergency disembark. The rules state that if cant do that you fail to disembark, but doesn't go into detail as to what to do afterwards. Is the unit that's inside lost, do they wait till it's clear, and then get out?

How does that affect warriors coming out of a monolith that lands amongst a bunch of enemy troops, if the door is blocked, can they emergency disembark out a side, if they cant disembark, do they wait till later or are they destroyed?
   
Made in us
Raging Ravener





Bossier City, Louisiana

If the vehicle access points are blocked the troops make an emergency disembark from the sides of the vehicle. Follow the normal rules for emergency disembark.

That which does not kill us, makes us stronger. That which kills us, makes us stronger. We are the terror in the night, the shadow in the warp.


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Made in us
Bloodthirsty Bloodletter



Anchorage

Alright, can't disembark, can't emergency disembark. Rules say that they can't disembark. So, what happens to them. Rules that I see don't say. If you can point out a page that tells me what to do with a unit that can't disembark or emergency disembark, I'd be grateful.
   
Made in us
Khorne Veteran Marine with Chain-Axe




Mississippi

Same page. 67 under Destroyed-Wrecked. 'Any models that cannot disembark are destroyed.'

This doesn't apply to necrons, though, bc they are not embarked in the monolith. When they become available from reserve they teleport through the door from reserve. Look under the warrior rules as to what happens when the monolith is destroyed with reserves waiting to come out.
   
Made in us
Yellin' Yoof





dancingcricket wrote:Deep striking is cruising speed. Cruising speed prevents firing. Particle whip says it can be fired even when moving. Can you still fire it? I know you can't fire the gauss arc.

The ruling that we've been playing with at my shop, and I also go from GW (I know they aren't the most reliable) is that you can indeed still fire the particle whip. This was ruled this way because the rules for codex tend to supersede general BRB rules, but not the basic BRB rules. (I'm not sure that I agree that this is not a basic BRB rule either).

So yeah, we had the same question come up, and after calling the GW hotline and discussing it among the group we play that you can shoot the Particle whip but not the gauss arc when deep striking. I'd love to hear discussion on this matter though.


If you're not having fun, you're doing it wrong.  
   
Made in us
One Canoptek Scarab in a Swarm




The PW can fire on the turn the monolith deep strikes in, per the rule in the codex.

Getting out of a wrecked vehicle is covered on page 67 of the new book.

The Necron FAQ states that if a warrior unit coming in from reserve can't get out for any reason, it is held in reserve until the next turn as if it rolled a 5-6 on the deep strike mishap table.

If every inch of the board within 2" of the monolith is covered with enemy units or impassable terrain, then the monolith would not be able to use the portal to move a unit already on the board.
   
Made in us
Battlewagon Driver with Charged Engine






there is no rule where it says that deep strike is cruising speed

besides the monoliths special rules say it can never move more then 6 in

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Made in us
Incorporating Wet-Blending






Glendale, AZ

youbedead wrote:there is no rule where it says that deep strike is cruising speed

besides the monoliths special rules say it can never move more then 6 in


BGB pg. 95:

"Vehicles count as having moved at cruising speed."

So, no the Monolith never actually moved at all, but it still counts as having done so, and must abide by the rules dictating what weapons it may fire.

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Made in us
Incorporating Wet-Blending






Glendale, AZ

njfed wrote:
The Necron FAQ states that if a warrior unit coming in from reserve can't get out for any reason, it is held in reserve until the next turn as if it rolled a 5-6 on the deep strike mishap table.

quote]

No, it only states this is what happens if there are too many warrior units available to come in through the amount of portals available. Any other situations are covered by the disembarkation rules.

Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.


 
   
Made in us
Blood Sacrifice to Khorne




even if the monolith counts as cruising speed, its rules state it can USE THE POWER MATRIX, which can be used to fire the particle whip, even when it moved. since the power matrix is always usable after movement, it could fire the particle whip the same turn.

 
   
Made in us
Hunter with Harpoon Laucher




Castle Clarkenstein

We're interpreting it differently, and playing that the monolith can't shoot the PW when it deepstikes. When that rule was written, it allowed the PW to fire as ordinance, even though the monolith moved. Deepstrike didn't at the time have the restrictions on firing. The rule was there to let the monolith move 6" and fire, not at cruising speed and fire. So in our tournaments/leagues, you can't deepstrike a monolith and fire anything, as we feel the 'fire even though you moved' doesn't override 'fire while moving at cruising speed. And we understand that in different tournies/stores it might be played differently, and are prepared to play it differently if that's the rules of that store/tournament.

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Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

mikhaila wrote:We're interpreting it differently, and playing that the monolith can't shoot the PW when it deepstikes. When that rule was written, it allowed the PW to fire as ordinance, even though the monolith moved. Deepstrike didn't at the time have the restrictions on firing. The rule was there to let the monolith move 6" and fire, not at cruising speed and fire. So in our tournaments/leagues, you can't deepstrike a monolith and fire anything, as we feel the 'fire even though you moved' doesn't override 'fire while moving at cruising speed. And we understand that in different tournies/stores it might be played differently, and are prepared to play it differently if that's the rules of that store/tournament.


Hmm, we always play Codex > Main rules.

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