Has anyone really experimented with varying the "I move/shoot/assault all my guys, you move/shoot/assault all your guys" style of play? I have heard of card based init, but never tried it, does it work well?
One idea I have been bouncing around on, and would love input for, is movement like in the battletech "clix" game.
Basically, you move/shoot one unit, then your opponent does the same, and you have to move/shoot all your units before you get to re-move any of them. The battletech system was interesting because the actual mechs could be "pushed", and moved repeatedly on a turn (i.e. re-moved before you'd finished moving the rest of your army).
I think it could be cool to do something similar in WH40k. Perhaps any unit can be pushed if it (and your HQ?) can pass a leadership test. If it fails, maybe it goes to ground, or gets pinned. Maybe you can choose to not move/shoot a commander and move/shoot one of your other units instead, again, maybe with a leadership test required.
Unneccesarily complex?
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