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![[Post New]](/s/i/i.gif) 2008/08/10 06:27:57
Subject: 1750 Mech Sisters w/ GK allies
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Ork Boy Hangin' off a Trukk
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This list has done fairly well since Ive started it, and I havent lost yet with (I think Ive played 6-7 games with it so far, and only had 1 draw to Iyanden). I was curious if I could get any feed back any anyway. It comes out to 1740, and Im not sure what to spend the last 10 points on.
HQ
Canoness
Blessed Weapon
Bolt Pistol
Book of Saint Lucius
Celestian Retinue (x9)
Flamer
Heavy Flamer
Rhino
Extra Armor
Smoke Launchers
Elites
Celestian Squad (x5)
Meltaguns (x2)
Immolator
Extra Armor
Smoke Launchers
Celestian Squad (as above)
Troops
Battle Sister Squad (x10)
Flamer
Heavy Flamer
Veteran Superior
Power Weapon
Book of Saint Lucius
Rhino
Extra Armor
Smoke Launchers
Battle Sister Squad (as above)
Grey Knights (x7)
Justicar
Grey Knights (as above)
Heavy Support
Exorcist
Exorcist
Army Total – 1740 pts
Faith Total – 7 pts
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Orkses is never beated in battle. If we win we win, if we die we die so it don't count as beat. If we runs for it we don't die neither, so we can always come back for anuvver go, see! |
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![[Post New]](/s/i/i.gif) 2008/08/10 08:43:37
Subject: 1750 Mech Sisters w/ GK allies
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Fixture of Dakka
.................................... Searching for Iscandar
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Not sure how you haven't lost.
1 Immo? 2 Exorcists?
2 Meltaguns?
Power weapons on the VSS?
That's probably why no one replied.
Thankfully for you, I'm here. I will tell you the truth.
My friend, this list needs help.
If you plan on playing competitively, you need to run twice as many mech units. Less Gay Knights more Sisters.
Gray Knights need Sisters. Sisters do not need Gray Knights.
Look for StJohn70's GT list.
That's something to fear.
Yours, not so much.
Sorry.
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![[Post New]](/s/i/i.gif) 2008/08/10 15:05:58
Subject: 1750 Mech Sisters w/ GK allies
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Ork Boy Hangin' off a Trukk
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The second Celestians (as above) refers to a second immo with two meltaguns in it.
Also, I can't find his list, is it in the tactica or do you have a link?
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Orkses is never beated in battle. If we win we win, if we die we die so it don't count as beat. If we runs for it we don't die neither, so we can always come back for anuvver go, see! |
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![[Post New]](/s/i/i.gif) 2008/08/10 17:19:01
Subject: 1750 Mech Sisters w/ GK allies
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Regular Dakkanaut
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mef989 wrote:
Also, I can't find his list, is it in the tactica or do you have a link?
http://www.dakkadakka.com/dakkaforum/posts/list/215373.page
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"Someday someone will best me. But it won't be today, and it won't be you." |
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![[Post New]](/s/i/i.gif) 2008/08/11 15:05:43
Subject: 1750 Mech Sisters w/ GK allies
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Dakka Veteran
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Uh, that's my new list - and it's somewhat radical. The list that Stelek was referring to (I think) was my list for last year's GT. It is somewhat the " de facto" mechanized list. (Although I would probably switch out all Battle Sister flamers for meltaguns now.)
http://www.dakkadakka.com/wiki/en/Tactica:_Sisters_of_Battle_-_Mechanized#1750_Points
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![[Post New]](/s/i/i.gif) 2008/08/11 15:26:38
Subject: 1750 Mech Sisters w/ GK allies
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Ork Boy Hangin' off a Trukk
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Thanks for the lists - I think I have an idea of what I will go with, and I think Ill write up a new list later today. My only question though is, are seraphim a must unit, or are they more optional?
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Orkses is never beated in battle. If we win we win, if we die we die so it don't count as beat. If we runs for it we don't die neither, so we can always come back for anuvver go, see! |
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![[Post New]](/s/i/i.gif) 2008/08/11 16:42:10
Subject: 1750 Mech Sisters w/ GK allies
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Fixture of Dakka
.................................... Searching for Iscandar
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Seraphim are only a 'must' in a all Seraphim list, in my honest opinion.
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![[Post New]](/s/i/i.gif) 2008/08/11 16:59:00
Subject: 1750 Mech Sisters w/ GK allies
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Dakka Veteran
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They were a must unit in 4E. In 5E they have become less so - simply because it is easier for your opponent to shoot them.
I would probably restrict to one "regular" unit of Seraphim, but only if I felt that I could keep them shielded by rhinos (key is clipping the tabs so that they stand on their bases, rather than fly above them).
Alternately, you could have a small unit with Inferno Pistols to Deep Strike & go tank hunting... but with the new danger to DS, getting them within 6" to shoot on the turn they drop could be problematic.
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![[Post New]](/s/i/i.gif) 2008/08/11 18:32:57
Subject: 1750 Mech Sisters w/ GK allies
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Dakka Veteran
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I found I really did not like Seraphim in a mech list. They are out there to get shot, flamed, assaulted. You can hide them behind Rhinos but still.
Grey Knights do not seem worth it they are pretty darn expensive unless you take like Terminators for Psycannons against like demons or if you get a Land Raider with them.
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This message was edited 1 time. Last update was at 2008/08/11 18:34:20
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![[Post New]](/s/i/i.gif) 2008/08/11 18:37:18
Subject: 1750 Mech Sisters w/ GK allies
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Ork Boy Hangin' off a Trukk
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Here is my revised 1750 mech sisters. I opted not to go with the seraphim, though I do the models to make a 10 man squad, so I may try them eventually. I toned down the canoness as I needed the extra 20 points from the BW to fit in the third immolator. I did keep, however, the Flamer/Heavy Flamer squads, for the most part, as I prefer to keep my larger squads as anti infrantry while my smaller ones go for the tanks.
HQ
Canoness
Power Weapon
Bolt Pistol
Book of Saint Lucius
Celestian Retinue (x9)
Flamer
Heavy Flamer
Rhino
Extra Armor
Smoke Launchers
Elites
Celestian Squad (x5)
Meltaguns (x2)
Immolator
Extra Armor
Smoke Launchers
Celestian Squad (as above)
Celestian Squad (as above)
Troops
Battle Sister Squad (x10)
Flamer
Heavy Flamer
Veteran Superior
Book of Saint Lucius
Rhino
Extra Armor
Smoke Launchers
Battle Sister Squad (as above)
Battle Sister Squad (x10)
Meltaguns (x2)
Veteran Superior
Book of Saint Lucius
Rhino
Extra Armor
Smoke Launchers
Heavy Support
Exorcist
Exorcist
Exorcist
Army Total – 1750 pts
Faith Total – 9 pts
How is this attempt?
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Orkses is never beated in battle. If we win we win, if we die we die so it don't count as beat. If we runs for it we don't die neither, so we can always come back for anuvver go, see! |
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