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Made in gb
Dakka Veteran





I played around with a similar list in 4th edition (gamma level tournaments) and it seemed to work fairly well...just needed some tweaking. Of course, I got deployed to Iraq, so that's put a hitch in that plan. Seems like, looking at some of the lists out for 5th ed, and considering my understanding of the new rules, that with some new adjustments, it might fare well.

Doctrines:
Drop Troops (everybody)
Vets
Iron Discipline
Jungle Fighters
Special Weapons Squads

HQ
JO with ID, 4 melta guns
SWS with demo, 2 meltas
SWS with demo, 2 melta

5 vets with 3 meltas
5 vets with 3 meltas
5 vets with 3 meltas

JO with ID, 4 meltas
JF squad with heavy flamer, flamer
JF squad with heavy flamer, flamer

JO with ID, 4 meltas
JF squad with heavy flamer, flamer
JF squad with heavy flamer, flamer

JO with ID, 4 meltas
JF squad with heavy flamer, flamer
JF squad with heavy flamer, flamer

JO with ID, 4 meltas
JF squad with heavy flamer, flamer
JF squad with heavy flamer, flamer

2 sentinals with h.flamers, 2 improved comms
2 sentinals with h.flamers, 1 improved comms
2 sentinals with h.flamers, 1 improved comms

Tons of KPs, of course, but it should hit pretty hard, so hopefully it can avoid that problem.

With the new flamer rules, it seems like the dual flamers in the line squads and sentinals (14 heavy and 8 regular) should be more effective against hordes and MEQs, which is good. Switching from plasma to melta in the HQs and vets was hard, but seems like that's the new best way to deal with enemy armor (29 meltas and 2 demo charges). Those squads would also assist with hard targets (monstrous creatures) and characters. Doesn't seem like nidzilla is so prevalent anymore, so maybe the plasma guns aren't as required anymore? Could switch a few in if needed, I suppose.

ID will help the troops stick around and rally after the inevitable, horrendous losses to incoming fire. The mass of improved comms will (hopefully) help me control when the troops drop in, especially if facing another drop army.

Thoughts?

Holy thread Necromancy Batman. We just might have a new record. - Jayden63 commenting after someone responds to one of my battlereports from 27 months ago 
   
Made in us
Dominar






I'm up in the air on this one. On the one hand, drop guard seem to be doing very well in 5th ed. On the other hand, all your stuff is close-range fire fighting that, combined with deep striking drift, could put you out of position for any effective shooting on the turn you drop, making you very vulnerable to the assault.

I guess I'm kind of seeing it as a lottery army at the moment... if everything goes your way you'll crush all comers, if your dice take a disliking to you you'll land all over the place and get hacked to bits.

I would lean more towards this being 'more effective' rather than 'ineffective' but you'll just have to let me know after you've played a few games.
   
Made in gb
Dakka Veteran





Range isn't as big a problem as drifting onto the enemy. You attempt to drop very close to the enemy. Get a hit and you're set. Drift around the average or more and you (hopefully) clear the enemy squad or move away. With the squad being deployed in those concentric circles, and the heavy flamer put on a large, 2-IG heavy weapon base, you can move the heavy flamer several inches back towards the target and line up the shot however you want to get the most hits.

The sentinals aren't my first choice of unit, but I didn't have enough points for another full platoon, and the radios may come in handy. I'd like to get something to deal with monoliths, but I might be better off ignoring them and just going for phase out.

I think most all drop armies are a bit of a lottery =)

Holy thread Necromancy Batman. We just might have a new record. - Jayden63 commenting after someone responds to one of my battlereports from 27 months ago 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Sorry, who said you could put the heavy flamer on a large weapons team base?

They aren't a weapons team.

You don't have nearly enough anti-tank in this list.

   
Made in ca
Dakka Veteran




The Hammer

33 deep striking/infiltrating/outflanking melta guns isn't enough AT for 1500? IG are sounding pretty boned in 5th...

When soldiers think, it's called routing. 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Doh. I totally didn't see the meltas listed on the command squads. lol just saw the vets with 'em.

   
Made in ca
Fresh-Faced New User







It is a waste to drop a demo charge on a vehicle. You could change the SWS to flamers instead. Better yet, drop them and take Cameleoline. It is annoying that Jungle Fighters lists 4+ cover instead of +1 cover since everyone gets 4+ now.
   
Made in gb
Dakka Veteran





MajorTreble wrote:
It is a waste to drop a demo charge on a vehicle. You could change the SWS to flamers instead. Better yet, drop them and take Cameleoline. It is annoying that Jungle Fighters lists 4+ cover instead of +1 cover since everyone gets 4+ now.


True, the SWS squads wouldn't focus on vehicles so much, but more on things like necrons, death company, FNP kinda stuff. I have plenty of flamers, and the large str 8 blast can make a huge dent in those otherwise very tough targets. The meltas mix better when targetting that sort of stuff.

The heavy flamer base issue is interesting. I don't have my codex, so I'm not sure how it's based/worded. Still would word fairly well on a regular base, but the large base helps.

Holy thread Necromancy Batman. We just might have a new record. - Jayden63 commenting after someone responds to one of my battlereports from 27 months ago 
   
Made in gb
Drop Trooper with Demo Charge





Well, the rulebook pretty clearly says you have to use the base you get with the model, so technically heavy flamers should be on small bases.

This message was edited 1 time. Last update was at 2008/08/11 13:45:12


 
   
Made in ca
Dakka Veteran




The Hammer

Cerebaton is correct. I checked my codex and it states that a guardsman in the squad may be given a heavy flamer if the squad does not take a heavy weapons team, not that the heavy weapons team can upgrade to a flamer - in game terms this just means heavy flamers have only one wound instead of the usual two. Totally arbitrary, but you knew that when you signed up for the hobby...

It goes without saying that anyone who won't play you outside of a tournament for these reasons is certifiably insane. GW stores should have proxies available if they're going to make a big deal out of it ("Sauron over here is my second 'crewman' on my heavy flamer...oh and Denethor here is actually an IG with laspistol...") same as how any reasonable person would allow hand waving on individually based heavy weapons or heavy bolters on cavalry bases.

When soldiers think, it's called routing. 
   
Made in ca
Fresh-Faced New User







The forge world model for Death Korps has the Heavy Flamer on a large base. Tournaments usually allow you to use forge world models.

http://www.forgeworld.co.uk/acatalog/DEATH_KORPS_OF_KRIEG.html


   
 
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