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davidgr33n wrote: I don’t know if this has been discussed in the thread before, but I just noticed that the Canoness can exchange her bolt pistol for a bolter and then exchange her chainsword for a ranged weapon (like a combiplasma). The core rules state she can shoot both weapons (even at different targets) so she could shoot the plasma part of her combi-weapon without penalty and shoot the bolter without penalty.
Or you could put a bolter AND a Stormbolter on her pumping out 6 shots at BS2 for 2 pts.
Don’t know if anyone would ever outfit her like that, but it is an option.
She could fire the Storm Bolter at BS2+, the Bolter at BS3+, AND the plasma at BS3+. 8 Shots at 12".
I forgot the plasma was rapid fire too. That's a lot of shots. Put 6 of them in a Repressor and they can all fire. That's a box of metal driving around with 36 bolter shots and 12 plasma shots coming out of it for just over 400 pts.
This message was edited 2 times. Last update was at 2018/02/23 15:24:45
But is that point efficient in anyway? A Canoness for HQ tax, is fine to do that. I have 2 Canoness as Pure SoB and mine is Bolter+Combi but thats 60pts
Taking any other Canoness for 60pts is basically saying she is as good as a Dominion squad with all SB's. Given character rule she most likely will survive longer. But if in a vehicle they are the same for targeting.
Which leads me to another point. If you have 6 Canoness in a repressor, if it is shot and removed. ou now have a 1/6 chance to remove a 60pt model. So you need extra bodies. Dialogus (more likely 2) will be needed. This will allow you to activate an AOF at least and they are cheap. But thats another 30pts you need for that squad. That squad now is 500pts! That is a 1/4 your army in 1 vehicle.
The best part of this (and only part why i would think about doing it) is once the vehicle dies (or you get out) you have 5 characters running around shooting now.
For me this sounds ridiculously overpriced (overcost?, I know they are different meanings and i always get them mixed up, freaking english lol).
I just placed an Order for 6 boxes (or 3 Boxes of 10) 30 SoS models for my 6 units of HB's Rets. For me 6 units with 4HBs and a SB each for 522pts is much more effective to me for my points.
Its a really cool, fun, neat idea, NOT SAYING its bad. From my POV i dont like it
I would LOVE to see some Batreps with that 500pt unit too.
Edit: Typos (most likely more, dont nazi me please)
This message was edited 1 time. Last update was at 2018/02/23 15:48:04
It's by no means overpowered. It's probably balanced points wise. It just seems like a crazy fun thing to do a couple times. I'd also only stick 5 of them in a Repressors with some Doms so if I did roll a 1 i'd kill off a couple doms. It's more point efficient to just walk them up the center of the table since they can't be targeted.
davidgr33n wrote: I don’t know if this has been discussed in the thread before, but I just noticed that the Canoness can exchange her bolt pistol for a bolter and then exchange her chainsword for a ranged weapon (like a combiplasma). The core rules state she can shoot both weapons (even at different targets) so she could shoot the plasma part of her combi-weapon without penalty and shoot the bolter without penalty.
Or you could put a bolter AND a Stormbolter on her pumping out 6 shots at BS2 for 2 pts.
Don’t know if anyone would ever outfit her like that, but it is an option.
She could fire the Storm Bolter at BS2+, the Bolter at BS3+, AND the plasma at BS3+. 8 Shots at 12". I forgot the plasma was rapid fire too. That's a lot of shots.
Last night used a Sisters Battalion and a Imperial Battalion to give a friend a test game for a forthcoming tournament (he was pure Guard)
So Had
St C and Twins
Canoness with Inferno Pistol and relic sword
Mistress
1 Squad of 8 repentia with Rhino
3 squads of Sisters with 2 Storm B each - Immolators (2 with TLMM, 1 with Flamer)
2 Dominons with 4 SB each (1 with TLMM and 1 with Flamer)
10 Seraphim with 4 Hand flamers
Tempestus Prime x2
Caladius Assassin
Vindicare Assassin
3 Squads of 5 scions with 2 Plasma each
1 Leman Russ
I was not expecting his Baneblade or low numbers of infantry but got stuck in and we had a really good game- he won on VPs as I was less focussed on objectives than I should be and missed two first turn charges with St C and the Caladius
We ran out of time (T3) but at the end he was down to one damaged Russ, an empty manitcore and one with one missile - both damaged, 2 half squads of basic infantry and a pair of Company commanders
I still had St C on full health with 1 Twin, Canones, Mistress, 3 immolators and 2 complete squads of Sisters plus the Vindicare.
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
Out of curiosity, does anyone have any tactics for dealing with Death Guard? In particular, with Mortarion, Bloat Drones, and Typhus-buffed Poxwalker blobs?
Off the top of my head, all I can think of in retrospect is:
-Arco Flagellants and Immolation flamers to deal with Poxwalkers
-Seraphim/Dominions Celestine to deal with Bloat Drones
-???? to deal with Mortarion (once he gets his buffs up, it seems simply shooting him isn't enough)
This message was edited 1 time. Last update was at 2018/02/25 18:42:06
Just wanted to quickly report a decisive win vs. Thousand Sons... we botched the mission rules and had a bit of a time figuring it out (a new one out of CA). We thought for a moment my opponent had won it on VPs, but we were calculating everything wrong.
It didn't end up mattering as I had him down to his last 4 Rubric Marines at the bottom of turn 3 with most of my army still on the table. I lost a squad of Scions, my Canoness, and a handful of assorted infantry. He lost terminators, rubrics, Tzangors, sorcerors... all of it. He sank everything into trying to de-mech my Dominions even as he delivered his termies into melta range. Special weapon spam vs. a low model count army turned out pretty one sided. He did peril twice, which helped a lot.
The only big thing to report is that both CA strategems delivered. When the Canoness went down under a pile of Tzangors, Martyrdom sprung Celestine from melee to go get his Warlord the following turn. Purity of Faith saved the Canoness from an early death due to mortal wounds in the psychic phase.
Everything else was as expected... Scions are a good glass cannon, melta spam is a good solution for heavy infantry, jump packs +AoFs amounts to picking your fights. Pretty solid list, a 1k version of the Sisters & Scions list in my sig. Thanks again for all the feedback on listbuilding.
Sorry if this discussion has taken place - if it has and someone can direct me to which page I'll go there first, but 73 pages is a lot to look through!
Do Imagifiers have a place in a mechanized list? If so, how do you play that? I'm in the first stages of working on a list that is, at its core, Sisters with a Catachan Spearhead (Basilisks).
Rough draft of the list so far for reference:
Spoiler:
Sisters Battalion:
Celestine and her girls
Cannoness, Storm Bolter and Relic sword
3x Battle Sisters w/ 1 Heavy Flamer, all in Immolators
Sisters Outrider:
Cannoness, Storm Bolter and Chainsword
Dominions, 4x Melta, in Repressors
Astra Militarum Spearhead:
Company Commander
3x Basilisks
This core is about 1895 points, give or take with some Storm Bolter upgrades on vehicles.
I've got some points to play with, and i'm having trouble figuring out if Imagifiers fit into this, or if I should give Celestine some Seraphim to run with, or just some Scions dropping in.
Chippen wrote: Sorry if this discussion has taken place - if it has and someone can direct me to which page I'll go there first, but 73 pages is a lot to look through!
Do Imagifiers have a place in a mechanized list? If so, how do you play that? I'm in the first stages of working on a list that is, at its core, Sisters with a Catachan Spearhead (Basilisks).
Rough draft of the list so far for reference:
Spoiler:
Sisters Battalion:
Celestine and her girls
Cannoness, Storm Bolter and Relic sword
3x Battle Sisters w/ 1 Heavy Flamer, all in Immolators
Sisters Outrider:
Cannoness, Storm Bolter and Chainsword
Dominions, 4x Melta, in Repressors
Astra Militarum Spearhead:
Company Commander
3x Basilisks
This core is about 1895 points, give or take with some Storm Bolter upgrades on vehicles.
I've got some points to play with, and i'm having trouble figuring out if Imagifiers fit into this, or if I should give Celestine some Seraphim to run with, or just some Scions dropping in.
Just checking - is the Canoness in a Repressor as the Dominons loose Scout if so. or is she guarding the Artillery?
Storm Bolters are very good at 2pts each - Melta I am not as convinced as was in previous editions.
I didn't bother with Imagifiers last game and made no difference.
Matyrdom Start is very handy.
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
I only use Imagifers with Retributors. I view them as wargear for a HB squad. I've also been tracking my last few games and I am coming out ahead on the 4+ rolls. I'd still take 2 rets and 2 imagifers over 3 rets.
deviantduck wrote: I only use Imagifers with Retributors. I view them as wargear for a HB squad. I've also been tracking my last few games and I am coming out ahead on the 4+ rolls. I'd still take 2 rets and 2 imagifers over 3 rets.
I run 2 combos exactly like this. I'm messing with a third Imagifier whose job is to fling a second unit of Seraphim forward with Celestine (the army's 2+ does the first) and then advance with a Canoness (and her aura buff) to quickly join either a storm bolter blob in cover or whatever Dominions survived the first turn.
To answer Chippen, they don't work as well mech'd up, better in a footslogging blob or backfield castle. An Immolator full of heavy flamers might be worthwhile once they disembark.
Do you think I've gone overboard with anti tank on this list?
I think your fine. AT is also good for dealing with monsters and the like.
Do you really need the top detachment to be a batallion? Break it into 2 outriders for 1 CP each and swap the troops for dominions, then all your immolators and repressors can vanguard move. Even if you leave the new dominions as bolter, bolter, flamer, meltagun, superior, i think 3 more scouting squads is better than 1 CP.
Do you think I've gone overboard with anti tank on this list?
I think your fine. AT is also good for dealing with monsters and the like.
Do you really need the top detachment to be a batallion? Break it into 2 outriders for 1 CP each and swap the troops for dominions, then all your immolators and repressors can vanguard move. Even if you leave the new dominions as bolter, bolter, flamer, meltagun, superior, i think 3 more scouting squads is better than 1 CP.
This new list gives me 88 points to play with, which I can use to possibly add to the special weapons in one of the Outrider detachment, and/or throw in some more AM heavy weapon squads or maybe even some Scions.
Also, do you think AM lascannons are a viable substitute for Exorcists? I ask because I find that Exos really are hit or miss in terms of their randomness, and they aren't nearly the tank or monster killers that they used to be.
Yup. You lose 1 CP, but now you have 6 vehicles starting in the enemy's face.
I replaced my Exorcists with Xiphons. I haven't ran them post CA after their points drop, but most agree they're feast or famine. Usually more of the former. They're still my favorite SoB model, though, and I have 5 waiting for their day to be glorious.
Hey everyone
I'm just starting to get back into 40k after... I guess about 7 years. I played mainly in the days of 4th and 5th edition with primarily Sisters, Tau, GK and White Scars, I sort of got out of the game because of how dominant Death Star units got. I sold my armies a while back to pay for my honeymoon so I'm starting again from scratch. I've been stalking this thread for a bit to try to figure out exactly what has changed with Sisters, mainly to figure out what models I need as I'm building up to playing games again.
So I have a few questions:
First is this summary correct?
The Good Stuff = Seraphim w/ infernos, Celestiine w/ twins, Dominions, Rets w/ HBs, Repressors, Immolators
The Meh Stuff= Canoness, BSS, Imagifiers, Exorcists, Penitents
The Bad Stuff= Rhinos, Celestians, Repentia
Also, Stormbolters don't suck anymore.
Second, I'm also thinking about adding some Assassins (not Vindicare), Sisters of Silence, and/or Greyfax into the army later, are they decent for pairing with Sisters these days?
Third, Fortifications seem sort of garbage this edition, are any of them worth taking?
Like I said, I'm not close to fielding an army yet, just working on getting my bearings as things are a bit different than they were in 5th edition. Thanks in advance.
This message was edited 1 time. Last update was at 2018/03/09 03:09:00
Sometimes, you just gotta take something cause the model is freakin cool...
fortifications can definitely be good. I know the T'au Tidewall Gunrigs are good. I like the Landing Pad just because it kind of gives a gunboat like the Valkrie or other birds that can hover quite the survivability boost.
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
Creeping Dementia wrote: Hey everyone
I'm just starting to get back into 40k after... I guess about 7 years. I played mainly in the days of 4th and 5th edition with primarily Sisters, Tau, GK and White Scars, I sort of got out of the game because of how dominant Death Star units got. I sold my armies a while back to pay for my honeymoon so I'm starting again from scratch. I've been stalking this thread for a bit to try to figure out exactly what has changed with Sisters, mainly to figure out what models I need as I'm building up to playing games again.
So I have a few questions:
First is this summary correct?
The Good Stuff = Seraphim w/ infernos, Celestiine w/ twins, Dominions, Rets w/ HBs, Repressors, Immolators
The Meh Stuff= Canoness, BSS, Imagifiers, Exorcists, Penitents
The Bad Stuff= Rhinos, Celestians, Repentia
Also, Stormbolters don't suck anymore.
Second, I'm also thinking about adding some Assassins (not Vindicare), Sisters of Silence, and/or Greyfax into the army later, are they decent for pairing with Sisters these days?
Third, Fortifications seem sort of garbage this edition, are any of them worth taking?
Like I said, I'm not close to fielding an army yet, just working on getting my bearings as things are a bit different than they were in 5th edition. Thanks in advance.
Tried the bastion a few times and Unlike 7th where mine died first time every game I played it seems much more resiiant - with people justv noth bothering to shoot it - served as a nice base for a Retributor Squad and even fro Some Flash Gits in another game
Imperial Fists can be an issue (or the equivalent in other armies)
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
Retributor Squad [5 PL, 100pts] . Retributor Superior: Bolt pistol, Chainsword, Combi-plasma
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter
Retributor Squad [5 PL, 100pts] . Retributor Superior: Bolt pistol, Chainsword, Combi-plasma
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter
Retributor Squad [5 PL, 100pts] . Retributor Superior: Bolt pistol, Chainsword, Combi-plasma
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter
I'm putting together a list that I want to be hard hitting on T1 and a good attack force to follow up on T2. I've gotten some feedback on this list and the retributor squads and cannoness on the back line are a waste and I'd be better off with 1 more squad of dominions and 1 more Repressor. That's something to consider as I don't need the HQ and I could fill the Heavy Slots with 3 HWT Mortar squads.
The plan would be to use 2 AoF to push the Seraphim squads across the map to take key targets out the repressors push up and kill off the Transports and armor.
Infantry all get move, move, move while Celestine, Creed, Kell, the Priest and the Repentia Squad try and keep up.
I've just gotten alot of these pieces and am still learning to play with Sisters so please be critical of this list.
This message was edited 5 times. Last update was at 2018/03/09 15:36:55
So... I've been testing a few ideas, i bought 6 boxes of SOS to convert into Retributors all with 4 HB's
I have Custodes bikes as a forward threat, along with Celestine and like 20 Seraphim.
And i must say... its been really good, my main opponent i played against (re-matches) has been BA, some other are SMs, IG, etc... I mention the BA player b.c he is playing a very strong Comp list.
My list is normally just 3 Detachments, Shield Cap-bikes, 3x3 bikes Canoness with Lots of Rets Canoness+relic, Celestine, lots of Seraphim, 2 5man Doms with SB's (no vehicles, just for scout and more bodies). x2 Imagifiers with 1 Dialg (I had points left over and for 15pts i can place him in an open area in back field to stop DSing, so it works out).
Having 7-8 units shooting per turn of HB's (Via AoF's normally 1-2) with re-roll 1's in cover and the mass seraphim/bikes matching in front has worked out really well and i've been very happy.
I'll post so pics later, im not able atm.
This message was edited 1 time. Last update was at 2018/03/09 22:11:34
I'm back to the idea of using Sisters and Blood Angels (Death Company specifically).
7 Command Points, Death Company using 3-5 on the first turn like they tend to... Acts of Faith basically mean that the Sisters don't need Command points.
Thoughts?
My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing "
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate.
Ok so I need some help. I can' figure out a list for Adepticon.
My current list has been tabled more times than it's won. I don't like that at all. Heres my basically current list:
Celestine + 2bffs
5x Squads of 7 Seraphim with 4 inferno pistols
1x Squads of 7 Seraphim with 4 inferno pistols
4x Shield Captains on Bike
1x BA Jump Captain w/th/ss 1x Mephiston
15x scouts
I'm thinking the problem is the Seraphim squad numbers are too low, they should 9-10 women and that shield captains are too over coasted. They kill daemon princes and mobs really really but anything else they really struggle with.
Heres where I'm at so far:
Celestine + 2bffs
6x Squads of 9 Seraphim with 4 inferno pistols
3x Jump Captains with TH/SS
Other than I have no idea. Either it's good vs big targets and bad vs mobs or visa versa.
deviantduck wrote: How have you guys been playing the Celestine Aura + Seraphim save? Have you been rolling it as a 5++, 5++, or as a 6++, 5++?
Why would it be the second?
Seraphim have a 6++. Celestine gives them +1, bringing it to 5++. So they have a 5++.
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deviantduck wrote: How have you guys been playing the Celestine Aura + Seraphim save? Have you been rolling it as a 5++, 5++, or as a 6++, 5++?
Why would it be the second?
Seraphim have a 6++. Celestine gives them +1, bringing it to 5++. So they have a 5++.
6++ 5++. You have to reroll saves and modifiers happen after rerolls. So even though a 5++ passes, it's not till the reroll. It's subtle and really annoying.
deviantduck wrote: How have you guys been playing the Celestine Aura + Seraphim save? Have you been rolling it as a 5++, 5++, or as a 6++, 5++?
Why would it be the second?
Seraphim have a 6++. Celestine gives them +1, bringing it to 5++. So they have a 5++.
I am pretty sure he is referring to the re-rolls happening before modifiers happening rule from the main rulebook.
In other words either you take 6++ and then re-roll to a 5++ or you take a 5++ right away, but cannot re-roll.
I believe this was debated in the past and the conclusion was that Celestine does not give an actual modifier, but changes the invulnerable save. So you would take a 5++ with a re-roll into another 5++