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Made in us
Boosting Space Marine Biker





Berks County - Pennsylvania - USA

I play Raven Guard Space marines and I am playing a friendly 1k point game in a 2 weeks and wanted some feedback. Any ideas?

HQ:

Captain
Frag grenades
Melta bombs
Jump pack
Combat shield
Power weapon
Bolt Pistol
- 112pts
-------------------
Troop:

Tactical 1
6 marines
lascannon
plasma gun
- 115pts

Tactical 2
6 marines
lascannon
plasma gun
- 115pts

Scout 1
10 marines
heavy bolter
bolters
- 135pts

Scout 2
10 marines
heavy bolter
bolters
- 135pts

----------------------
Fast Attack:

Attack Bike Squadron
3 attack bikes
3 multimeltas
- 195pts

Assault Squad
7 marines
Term Honours
Power Weapon
Meltabombs (all marines)
- 193pts

ARMY GRAND TOTAL 1000 POINTS.

Any tweaks you guys can throw out there would be appreciated. Thanks in advance.

DR:80+S+G+M-B++IPw40k99#+D++A++/cWD263R+++T(T)DM++
WH40k: Eldar Craftworld Altansar; Cabal of the Twisted Heart Dark Eldar; Raven Guard Space Marines
WHFB: Dwarfs
NECROMUNDA: House Cawdor; House Orlock
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

The Assault Vet Serg needs a power fist. Drop the meltabombs as the squad should take on infantry. Ten Scouts baby sitting a heavy bolter is not what you want. Take a mixture of sniper Scouts and shooty Scouts, but take smaller squads of 6 men.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Maddening Mutant Boss of Chaos





Pennsylvania

add missile launchers to the scouts instead of heavy bolters. and cut them down to 8 in order to take sniper rifles.

Renegade Guardsmen 
   
 
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