Switch Theme:

Ulthwe 2492pts Army  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Longtime Dakkanaut






Springhurst, VIC, Australia

I have decided to start afresh with my eldar and i love the background and painting style of craftworld eldar and have started to draw up a plan and an army list for this.
I havent played the 5th edition rulebook yet but look forward to it and i am looking for constructive critisim.

HQ
Farseer
Singing spear, runes of warding, runes of witness, spirit stones.
Psychic powers: Doom, Mind war, Fortune
5 warlock bodyguards
3x Destructors, 1x Enhance, 1xEmbolden
Transport: Wave Serpent, Twin-linked brightlance

Farseer
Singing spear, runes of warding, spirit stones.
Psychic powers: Doom, Mind war, Fortune, Eldrich Storm
5 warlock bodyguards
3x Destructors, 1x Enhance, 1xEmbolden
Transport: Wave Serpent, Twin-linked brightlance


Elites
6 Wraithguard
1 Spiritseer, 1x Enhance

Troops
10 Storm Guardians
2x Flamers, 1 Warlock, 1x Enhance
Transport: Wave Serpent, Twin-linked starcannon

10 Storm Guardians
2x Flamers, 1 Warlock, 1x Enhance
Transport: Wave Serpent, Twin-linked starcannon

10 Storm Guardians
2x Flamers, 1 Warlock, 1x Enhance
Transport: Wave Serpent, Twin-linked starcannon

10 Storm Guardians
2x Flamers, 1 Warlock, 1x Enhance
Transport: Wave Serpent, Twin-linked brightlance

Fast Attack
10 Warp Spiders
1 exarch, powerblades, extra death spinner and exarch power surprise assault

The plan here is to put everything in a transport except the wraithguard and have them break into two groups. While the warp spiders hang back in reserve.
What do you think?

DC:90+S++G++MB+I+Pw40k98-ID++A++/hWD284R++T(T)DM+

Squigy's Gallery, come have a look
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

The Seer Councils should have embolden (and enhance) twice due to the new targeting rule for shooting and cc. The Serpents would benefit from stones. Runes of warding is only needed once per army. For variety, give some Warlocks in the Guardian squads destructors for flaming goodness. Surprise assault is not needed under the new rules. Finally, a footslogging squad in a mech army gives your opponent a focus that you don't want.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
Forum Index » 40K Army Lists
Go to: