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List #1: Black Templar
Emperor's Champion -- Accept Any Challenge...
Marshal -- Terminator Armor, Lightning Claws, Adamantine Armor, Frag Grenades, Meltabombs
Dreadnought -- Assault Cannon, Storm Bolter, Extra Armor, Smoke Launchers
Crusader Squad #1 -- 10 Initiates, Meltagun, Power fist
Land Raider Crusader -- Pintle-Mounted Storm Bolter, Smoke Launchers
Crusader Squad #2 -- 5 Initiates, Plasma Cannon, Plasmagun
I've played a dozen games with that Marshal outfitted like that, and since then he hasn't died, gotten back his points (including KPs) in every game (but one I think), and is the lynchpin of my force every battle. I'm iffy with the Dread, but I figured he'd be a good counter assault unit to hang with my team-mate.
List #2: Tau
Shas'el -- Plasma Rifle, Missle Pod, Fusion Blaster, Multi-tracker, 2 Shield Drones
2 Fireknives
2 Fireknives
12 Warriors -- Shas'ui, Bonding Knife, EMP Grenades (just for the Shas'ui)
12 Warriors -- Shas'ui, Bonding Knife
6 Gun Drones
Broadside -- 2 Shield Drones
Broadside -- 2 Shield Drones
Broadside -- 2 Shield Drones
I think this is the weakest list. I guess it can target all the medium/heavy armor.
List #3: Necrons
Nightbringer
Necron Lord -- Res Orb
10 Warriors
10 Warriors
4 Scarabs -- Disruption Fields
This list is meant to get the enemy off an objective (as in one) while my team-mate holds another. I should fair well on KPs...maybe?
List #4: Necron Lord -- Warscythe, Res Orb, Gaze of Flame, Phylactery, Nightmare Shroud
6 Pariahs
6 Flayed Ones
10 Warriors
10 Warriors
3 Scarabs -- Disruption Fields
3 Scarabs -- Disruption Fields
This list is meant to just sit on an objective like a 10 ton rock. Anything not fearless will have a hard time assaulting it. You're going to have to shoot it off. Hopefully the Scarabs turbo-boosting to get a 3+ cover save will survive any shooting and then assault the scary stuff. If they can hold them for a turn or two, that could be worth it.
So which one would you like best as your team-mate?
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