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Made in us
Flower Picking Eldar Youth




Laguna Beach, CA

Trying to build a strong, all around list for 'Ard Boyz.
Strategy at the bottom.

Avatar – 155
Eldrad – 210

12 Guardians; Concealseer, Scatter laser – 151
12 Guardians; Concealseer, Scatter laser - 151
6 Pathfinders – 144
6 Pathfinders – 144
3 Jetbikes; cannon – 76
3 Jetbikes; cannon – 76

10 Fire Dragons; exarch firepike, tank hunter – 195
Waveserpent; bl, ss - 145
10 Striking Scorpions; exarch, chainsabres – 177
Waveserpent; eml, ss - 130
10 Harlequins; 8 kisses, shadowseer, 2 regular - 242

1 Wraithlord; bl, eml – 155
1 Wraithlord; bl, eml – 155
5 Dark Reapers – 185
Total: ~2491

Battle Formation:
Spearhead:

Avatar, Eldrad
2 Wraithlords
2 Guardian Squads
1 Harlequin Squad
Will go after and hold objectives, draw fire, etc...
Static Firepower:
2 Pathfinder Squads
1 Dark Reaper Squad
Pathfinders will hold objectives in and around deployment zone; provide cover fire
Mobile:
2 Jetbike Squads
Will zoom in and steal / contest objectives, or tie up strategic units long enough for reinforcements to arrive
Fire Dragon and Striking Scorpion Squads in Waveserpents
Will take out strategic enemy units, most likely scoring units (troops) or heavily armoured tanks. Scorpions can provide counter assault for Pathfinders if need be. Waveserpents can pick up and drop off Guardians over objectives during the final turns.

Concerns:
Was thinking of combining the Guardians into one large squad of 20 (better for taking and holding objectives), and having 3 squads of 5 Pathfinders - would have more points left over and possibly more effective.

Do I have enough anti-tank for 2500 points? How about anti-horde? How effective overall will this list be?

Thanks in advance for comments and criticisms

 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

You have an aspect warrior army that is all over the place.

Biel Tan died with Craftworld: Eldar.

Let it rest in peace.

To critique the non-aspect warrior portions:

Defenders and Jetbikes need a seer with embolden.
Guardians do not need conceal. 5+ or 4+? I'll take the forest, you guys stand out there.
All WS should have BL.

This is a horrible mix of close combat, aspects, non-aspects, foot, mech, and MC.

You'll get owned.

   
Made in us
Flower Picking Eldar Youth




Laguna Beach, CA

Stelek wrote:You have an aspect warrior army that is all over the place.

Not really all over the place if you read the fight plan; has mobility, a firebase and a walking / running base. What some see as all over the place, a good strategist sees as versatile.

Biel Tan died with Craftworld: Eldar.

Let it rest in peace.

While this list is modeled after a very effective 3rd edition list I used, I've found it's still viable in 5th. Once again this goes back to the versatility of the aspects and their supporting units.

To critique the non-aspect warrior portions:

Defenders and Jetbikes need a seer with embolden.
Guardians do not need conceal. 5+ or 4+? I'll take the forest, you guys stand out there.

I will probably switch the Warlocks to Embolden. I wanted the increased survivability with conceal, but if the Avatar falls then the Guardians will run.

All WS should have BL.

This would give me 4 brightlances and a large squad of Fire Dragons. Great if i faced a mech army, but would get overrun if I faced horde. 3 brightlances along with 3 EML give me good versatility to deal with horde, and still have ample anti-tank.

This is a horrible mix of close combat, aspects, non-aspects, foot, mech, and MC.

Not sure what's so horrible about it. Have solid anti-tank, anti-horde, a good foot base, fire base, counter assault, ability to capture objectives and ability to take out key enemy units - gives the enemy much to worry about. The aspects are there to support the non-aspects, and visa-versa; I don't see any problem with that. While it's true this army is not of a stereotypical Eldar theme, the units in it are capable of great synergy if used correctly.

You'll get owned.

Thanks for the 'constructive' criticism Welcome to the boards, eh?

 
   
Made in us
Wraith





Raleigh, North Carolina

I think the reason it can easily be considered "all over the place" is because it's very easy to catch your aspects out of their preferred habitat. Small arms fire makes short work of Harlequins and Fire Dragons, despite short range being where they want to be. Striking Scorpions are like Assault Marines: adequate for their job, but not great. Drop a blast template or two on the Reapers and they're done.

Avatar + Eldrad is a nasty combination, but not all too difficult to deal with. Just run away and shoot him, he'll go down eventually. Harder for slow armies, definitely, though.

Your two Wave Serpents will be shot down in a hurry. There's only two of them, and Wraithlords aren't nearly as high on target priority. Speaking of, why Wraithlords? Tough as nails, sure, but two shots per round and practically stationary? At 310 points, give me a pair of fire prisms at 230 instead. If you want to make it more even points-wise, give those prisms holo-fields and spirit stones, upping them to 320.

I've never played with Dark Reapers, but the fact that you can have three prisms for the price of two wraithlords speaks volumes to me, and I've seen the destruction those lay down. Do you feel 5 Reapers will make their points back? Do you feel the 495 points dropping into Heavy Support might be better put into other alternatives? Obviously, my preference would be triple prism for 345, leaving you with a whole 150 points to play with and a deadlier heavy support unit. Remember, most Marine players don't pay attention to cover since their armor is almost always a better save. Introduce a pair of prisms dropping a S6 AP3 large template on the squad, and watch the dismay ensue. You could also put the 495 points into nigh-immortal falcons that you could then put two squads of harlequins in.

 
   
 
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