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Made in us
Confessor Of Sins






Scranton

hey guys on page 61 is says when a tank explodes you remove it from play and replace it with an area of difficult ground or crater if one is available....

my friend is telling me you leave the vehicle there if you don't have the crater and treat it like a wreck that blocks LOS...which interpretation is correct...

A) remove the vehicle always, the area where it was becomes difficult ground

B) remove the vehicle only if you have something to replace it with... (meaning I will be bringing craters around with so I can blow his stuff up and not care about it blocking LOS to stuff behind it anymore)

please reread the section before you answer and note how it is written... I agree with A, my friend with B.


 
   
Made in us
Horrific Howling Banshee




Neenah, Wisconsin

Having reread the paragraph I would say the removal of the vehicle is NOT optional.

The sentence is broken into 2 parts. The part telling us to remove the vehicle is independent of the part allowing you to add a piece of debris where it was. It could just as easily be two sentences.

If a vehicle is destroyed remove it from the table.

Replace the destroyed vehicle with a piece of difficult terrain or a crater if you have one.

It seems pretty clear to me.

Visit my blog at www.goingaming.blogspot.com


 
   
Made in au
[MOD]
Making Stuff






Under the couch

Yeah, that's how I would read it as well.

If the 'If you have one' were not in brackets, it could be taken either way. As it is, adding the terrain is optional, removing the vehicle is not.

 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

A) from me as well, and it's why I made up a set of craters for my club (aluminium pie tins are great for this, and old cds.

(We have a stack of old pie tins as a friend (who is a dental prosthetist) used to use them for making of the casts that were used for making up the dentures, but he found a better set-up.

So they have been recycled into craters for my gaming

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Los Angeles

I use a cut-out piece of foamboard the size of a rhino chassis for the difficult ground indicator. It's flat so it fits into my cases without any issues.


I play

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Made in us
Fresh-Faced New User




Always use a crater. The PAX are to be left where the vehicle was and the crater will give them a cover save versus further firing.
   
Made in us
Nasty Nob on Warbike with Klaw





St. Louis, MO

Lormax wrote:I use a cut-out piece of foamboard the size of a rhino chassis for the difficult ground indicator. It's flat so it fits into my cases without any issues.



Bingo! Lormax wins the thread!

Alternatively, just tear up a sheet of paper in the rough size of a rhino... scatter some dice or some other form of marker/chit in the area.
EVERYONE has SOMETHING they can use to represent the area.

My gaming buddies, for example, would all like to use my Roman Numeral dice as terrain... Then again, they'd do ANYTHING to get rid of them! LOL

Eric

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Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


Here's a house rule suggestion you can use if you don't have a piece of difficult terrain to put down to represent the blown-up vehicle but you want to include it in your games.

Of course, this is just a house rule so you'd only use it if both players were cool with it.

When a vehicle explodes, you have to place the models where the vehicle was, so the house rule is, when you place these models you just assume that they are in difficult terrain until they move.

Once they move (and take the difficult terrain roll) you no longer worry about the 'phantom' difficult terrain and move on with the game.

That way, the exploded vehicle has a minor effect on the game but doesn't require you to have something of the right size to put out on the table.


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