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![[Post New]](/s/i/i.gif) 2008/08/12 08:36:35
Subject: Eldar - 1000pt Jetbike List (somewhat inspired)
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Sneaky Striking Scorpion
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Ok chaps, here is a list im toying with for a 1000 point battle. Completely open for discussion, if it ends up being a brain fart then so be it!
Without further ado:
HQ:
Autarch - Jetbike, Laser Lance, Fusion Gun, Mandiblaster (attached to Shining Spears)
Farseer - Jetbike, Doom, Singing Spear (attached to Jetbike unit)
Troops:
Jetbike Squadron (6) - 2x Shuriken Cannons (Farseer attached)
Jetbike Squadron (7) - 2x Shuriken Cannons - Warlock inc - Singing Spear, Destructor
Jetbike Squadron (7) - 2x Shuriken Cannons - Warlock inc - Singing Spear, Destructor
Fast Attack:
Shining Spears (5) - no exarch... purely a retinue to the Autarch
Total = 1000 on the knocker
HQ - 25.3%
Troop - 57.2%
Fast - 17.5%
Synopsis -
Autarch and retinue act as CC anti MC, H.Armoured units (plus the Fusion Gun for Anti-Tank). Jetbikes are given enough S6 weapons to hurt from a reasonable range and have 6" of maneuverability. Seer will be used to doom target units, whilst re-rolls for jetbike shots will cause enough to hit, and re-rolls to wound should bring the numbers down some. Destructor is for hordes, the spears are to take down tanks (3 of no less). Hopefully the speed of this force will be enough to keep it out of harms way providing terrain is right and the enemy doesnt coax me into its firing lanes. Three semi-decent units for scoring should do the trick, whilst each have the potential to withstand a round of firing to contest objectives.
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This message was edited 1 time. Last update was at 2008/08/12 09:29:00
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![[Post New]](/s/i/i.gif) 2008/08/12 11:14:55
Subject: Eldar - 1000pt Jetbike List (somewhat inspired)
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Regular Dakkanaut
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Ahh shiningspears so underestimated.
One big thing though, you NEED an Exarch with the Shining Spears. The only way for them to be better than a one hit wonder is to give the entire squad including Autarch Hit and run (Withdraw).
I am sure you know that their weapons only count as Powerweapons and Str 6/8 on the charge otherwise they are Str 3 eldar with pointy sticks. Which makes them not your CC choice.
To do this you need the Exarch. Also the Str 8 Starlance will be important in Anti-tank so you aren't relying on rolls of 6 to knock through armor 12.
My advice on the Troops choice is to split them all into units of 3 that way the opponent has to split his fire to take them all out.
Also get rid of the warlocks or make them a Seercouncil on bikes if you want to keep destructor. 3xsquads of GJB make the best harassment tool ever.... 24inch range and ability to hop right back behind cover make them follow your GJB around while you wreck them with a seercouncil or shining spears.
You can get a lot of points back by just knocking off 6 bikes and a warlock while still having 4 squads flying around the board annoying everything. In my experience the 3x GJB teams always make their points back.
Straight forward and mean, not many players like to try and keep up with a list like that.
I think I just gave myself a 1000pt list to make!
GL man!
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This message was edited 1 time. Last update was at 2008/08/12 11:17:13
Eldar
Luna Wolves |
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![[Post New]](/s/i/i.gif) 2008/08/12 11:23:05
Subject: Re:Eldar - 1000pt Jetbike List (somewhat inspired)
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Sneaky Striking Scorpion
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Good points, but I do have concerns for using such small units of GJBs though, seeing as dropping them to units of 3 would open them up to morale checks alot faster. Keeping them in units of 6 gives them a little more survivability, seeing there are 3 of them anyway. Creating a Seer council though is unmanagable as it would require a 3rd Lock on jetbike to do, the current config allows for two of them in squads, otherwise I'd go for the Council approach
The whole Exarch thing is something ive been thinking about, but not sure of. Only reason I would need it is for withdraw, as 4 units already have AT ability, with 3 Singing Spears and a Fusion Gun. Gets tough when you're trying to max your unit numbers whilst keep the goodies in there that make it all work nicely (now to work out how to trim to fit that Exarch with Withdraw in there! Thanks for the input
**Update**
Ok, ive worked out I can drop the Fusion Gun and one Shuriken Cannon. This combined with making the Spear unit into a 4 man group (inc Exarch) allows for both Withdraw and the Starlance to be added. Figured the Autarch had Haywire grenades anyway.
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This message was edited 1 time. Last update was at 2008/08/12 11:29:01
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![[Post New]](/s/i/i.gif) 2008/08/12 18:04:53
Subject: Eldar - 1000pt Jetbike List (somewhat inspired)
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Regular Dakkanaut
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I wouldn't worry about the GJB I have never had them not make their points back and they are surprisingly tough.
As for their moral they have an OK Ld. and if you are playing them right they will never get in CC and adding a warlock with destructor gets them 16in. to close.
Like I said keep them flying at 24in and 6inching behind cover and they usually live for awhile.
Also buffing them to 6 makes them a huge target for fire that might be the point in some cases), if you move them around in 3's people seem to ignore them.
As for the anti-tank you are relying on a lot of good rolls with those singing spears, leave them as witch blades or be happy with you 4 Str8 on the charge exarch:p
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Eldar
Luna Wolves |
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![[Post New]](/s/i/i.gif) 2008/08/12 22:10:24
Subject: Re:Eldar - 1000pt Jetbike List (somewhat inspired)
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Sneaky Striking Scorpion
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Hmmm, couple of concerns again, being such a small force, and with the S.Cannons not being re-rollable, im losing well over half my firepower by keeping them at 24" all the time. That and they are going to be a fire magnet anyway because thats pretty much all my army consists of, as most armies would have double the number of models on the board I will.
Given that the unit is small and the costs of multitasking it (adding the Spear and Destructor) are pretty cheap overall (3pts for a spear upgrade) id be silly not to include it as Anti-Tank, leaving the tank busting thing up to my Exarch is kinda putting all my eggs in one basket eh? I'm not sure what you mean by relying on good rolls though, its a 3+ to hit with the spears and gives me an effective range of 18" with the bikes, given that it hits armour at St9 thats a short ranged Lascannon EQ. If they are staying at range shooting whilst avoiding combat, the couple of points to give it ranged AT would be worth it no?
Should the enemy be worth half their weight, I'd imagine they would realise I have little AT, focusing fire on the S.Spears whilst setting up a counter assault unit around their mobile armour waiting for me to throw myself into an inevitable ambush. Just my thoughts and concerns :/
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![[Post New]](/s/i/i.gif) 2008/08/13 02:32:53
Subject: Eldar - 1000pt Jetbike List (somewhat inspired)
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Infiltrating Oniwaban
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Tank-busting is a poor use of Shining Spears. They are not great vs. armor, and they're safer in CC during the enemy turn.
Using your Spearlocks, Autarch and Farseer as improv anti-tank is a much better idea.
And I agree that getting in close enough for Destructor is a poor idea. A good jetbike list should use distance, superior mobility and intervening difficult terrain to minimize your CC engagement if you can. Destructor is not well suited to this. The exception is bikeseer councils with 3+ Destructors, but that's not an option here.
Good start, and with some minor tweaks this could be a great list. Do beware of the learning curve with firing distance and evasion, which are difficult but important. Knowing exactly how many lengths of a given one of your models is 12" will help.
When you do expand, a small bike council with Destructors (great anti-infantry _and_ anti-tank) and a couple of Prisms will round you out nicely. And more bikes is never bad!
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Infinity: Way, way better than 40K and more affordable to boot!
"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze |
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![[Post New]](/s/i/i.gif) 2008/08/13 03:10:29
Subject: Re:Eldar - 1000pt Jetbike List (somewhat inspired)
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Sneaky Striking Scorpion
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Tank-busting is a poor use of Shining Spears. They are not great vs. armor, and they're safer in CC during the enemy turn.
Using your Spearlocks, Autarch and Farseer as improv anti-tank is a much better idea.
Yup, this was my idea to begin with (as stated earlier).
And I agree that getting in close enough for Destructor is a poor idea. A good jetbike list should use distance, superior mobility and intervening difficult terrain to minimize your CC engagement if you can. Destructor is not well suited to this.
This I also agree on normally. The reason ive included this as an option is for "Close Encounters", mostly because this is a very small list and ive had to make some multitasking units available should the scenario present itself. With the new rules governing flame templates combined with Doom, this should see any swarming fast movers very quickly halted (one would hope). Embolden would of course be another option, Enhance really shouldnt be required... and conceal... well gee wizz if im not using cover already id not be much of a player! (and after 12 years of these guys I should know better by now eh?).
I'm trying to steer clear of using a Prism, as I find these particularly effective in pairs, however chewing 30% of my points up for a pair would seriously cripple the intent of the rest of the force.
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![[Post New]](/s/i/i.gif) 2008/08/13 05:10:16
Subject: Eldar - 1000pt Jetbike List (somewhat inspired)
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Infiltrating Oniwaban
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Smart choices. I see where you're going with Destructor, but still think resiliency in the leadership department would be the greatest boon to your list that a Warlock power could provide here.
Let us know how it does!
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Infinity: Way, way better than 40K and more affordable to boot!
"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze |
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