Switch Theme:

Blood Claw Berserk Charge  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Auspicious Skink Shaman





Do Blood Claws get +2 attacks on the counter-attack per their Berserk charge rule? Counter-attack states, pg. 74 of the rulebook, "...the unit gets the +1 assault bonus to their attacks, exactly as if they too had assaulted that turn." Berserk Charge says, pg. 10 of the SW Codex, "They receive the a bonus of +2 attacks when they charge, rather than only +1 attack as is normally the case."

Also, and this is a more general question, can walkers go up levels in buildings? Since they move like infantry, they should be able to, but I don't know if I've missed a rule in regards to vehicle movement that might somehow apply.

This message was edited 1 time. Last update was at 2008/08/12 21:25:06


 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

The building rules are horribly written. So technically, walkers have issues in buildings.

Yes blood claws get +2 to their attacks, you've got it right.

   
Made in au
[MOD]
Making Stuff






Under the couch

Stelek wrote:The building rules are horribly written. So technically, walkers have issues in buildings.


Walkers don't have issues in buildings because they can't enter them in the first place. Buildings are treated the same as Transport vehicles, so only infantry can embark.

In Ruins, however, they are specifically allowed to move up and down levels. Page 83.

This message was edited 1 time. Last update was at 2008/08/12 22:12:39


 
   
Made in us
Auspicious Skink Shaman





Yeah, I accidentally found the answer to the walker question on pg. 83

And that is crazy about walkers not entering buildings. You're right, but it's still crazy. Sorry behemoth, you can destroy the building and then enter the remains, but you can't politely enter through the large warehouse doors while it's still intact.
   
Made in us
Lone Wolf Sentinel Pilot





Vacaville, CA

what's a "behemoth"?!

"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."

-Joseph Stalin
 
   
Made in us
Maddening Mutant Boss of Chaos





Pennsylvania

oh a behemoth is that new GW model with AV15 all round and fires like a super-heavy. its only 12$ and 40 pts. for any imperial. oh, or its a word. one or the other.

Renegade Guardsmen 
   
Made in us
Auspicious Skink Shaman





A behemoth is a really large object or creature.
   
Made in us
Storm Trooper with Maglight





CT, USA

Stelek wrote:
Yes blood claws get +2 to their attacks, you've got it right.


sorry to return to the second post, but when a Plague Marine squad assaults a bloodclaw squad- what happens?

P.38 Codex CSM wrote:
"Blight Grenades: These are defensive grenades, whick means that enemy units do not gain their bonus Attacks for charging if they are assaulting a unit of Plague Marines."


P.74 Codex BGB wrote:
Counter-Attack
"...To represent this, when a unit with this rule is assaulted by the enemy it must take a leadership test. If the test is successful all models gain the +1 assault bonus to their attacks, exactly as if they had assaulted that turn..."


Do the grenades take effect because the bloodclaws are counter-charging?

(I dont have the bloodclaw rules on me- sorry)

...one amongst untold billions.
DR:90S+G+M+B++I+Pw40k05+D++A++/hWD318R++T(G)DM+
 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Plague Marines deny everyone bonus attacks.

Just like Tau with Photon Grenades do.

Chaos Demons too, with the assault/defensive grenades upgrade.

It's why the Slaanesh chariots are so good for their Heralds. It's really hard to drag them down with basic attacks, since you don't get any. lol

   
Made in us
Boom! Leman Russ Commander






Stelek wrote:Plague Marines deny everyone bonus attacks.

Just like Tau with Photon Grenades do.

Chaos Demons too, with the assault/defensive grenades upgrade.

It's why the Slaanesh chariots are so good for their Heralds. It's really hard to drag them down with basic attacks, since you don't get any. lol


The actual wording of defensive grenades says models assaulting...Counter attack says models get the +1 attack bonus, as if they had assaulted. It does not say they count as assaulting.

.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

That's nice.

   
 
Forum Index » 40K You Make Da Call
Go to: