pfoh wrote:
like i said, im interested to hear what you guys think.
It's a pretty good list. A happy medium with some large JB squads and some small ones might be better at sticking around against enemies who can divide their fire to cover that many targets (Guard especially), while still multiplying your targets. It also makes
KP missions less brutal. Regarding the Farseer's gear, with the high
BS of the spear-wielders and the many
TL weapons of this list, Guide will be helping out a single Prims at most, if one is even close enough to gain the benefit. I'd say dump Guide, and put the points elsewhere. I see no reason not to give every bike Seer a spear, unless you're unable to spare anything else. The Guide points would be well spent here.
Also, I've found that a single jetbike council is better balanced by a unit of Spears and Autarch than another jetbike council. You already have tons of anti-infantry fire, and the Spears make a much better
CC bail-out than the straight-up council,
IMO. Withdraw helps you make a difference in more combats over the game. You will have to protect your Spears carefully, but they're a valuable resource. Stelek would probably tell you to stick with more of the same and the resilience of redundancy, but I really do think the powerweapons will matter.