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Made in us
Troubled By Non-Compliant Worlds






HQ

Librarian


Elites

Scouts(5) w/4 sniper rifles


Troops

Tactical Squad(10) Vet Srg w/power weapon
flamer, heavy bolter
Razorback w/tl-heavy bolter and pintle storm

Tactical Squad(10) Vet Srg w/power weapon
flamer, heavy bolter
Razorback w/tl-heavy bolter and pintle storm

Tactical Squad(10) Vet Srg w/power fist
flamer, heavy bolter
Razorback w/tl-heavy bolter and pintle storm


Fast Attack

Land Speeder w/heavy bolter and typhoon missile

Land Speeder w/heavy bolter and typhoon missile

Land Speeder w/heavy bolter and assault cannon


Heavy Support

Predator w/ autocannon, heavy bolter sponsons
pintle storm bolter

Whirlwind

Whirlwind

any thoughts probably going to play new marine codex when it comes out but thought i could start testing
with this in the meantime, the scouts were just to fill points so if you have any recommendations
they would be the most likely to come out
   
Made in us
Dakka Veteran




Lascannons: 0
Missile Launchers: 0
Meltaweapons: 0

That is a problem.
   
Made in us
Troubled By Non-Compliant Worlds






i got more than enough ability to manuever to side armor, i could switch out some of the heavy bolter's in the tacticals and speeders for meltas.

another plus is that typhoon's now just might be heavy 2 missile launchers(based on the latest rumors of the marine codex)

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

The above poster is right. Give the tactical squads lascannons and leave the heavy bolters for the mobile squads; side armor targetting and horde control.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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