Switch Theme:

Necrons vs Tau: 2000, Annihalation, Dawn of War  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Irked Necron Immortal




So this is my first battle report. No pictures but let's see if I can do this before I put a ton of effort into the next one. I'm tired and have to get up early, but I hope it's entertaining nonetheless.

My all-comers list:

Nightbringer
Lord - Warscythe, Nightmare Shroud, Resurrection Orb, Gaze of Flame, Phylactery

6 Pariahs

11 Warriors
10 Warriors
10 Warriors
10 Warriors

3 Scarabs -- Disruption Fields
3 Scarabs -- Disruption Fields
5 Destroyers

Heavy Destroyer
Heavy Destroyer

His list (he doesn't like crisis suits):
Shas'el -- TL Missle Pod, Fusion Blaster, Multi-Tracker, Stimulant Injector

6 Stealthsuits -- 6 Burst Cannons, 6 Target Arrays, Shas'ui with markerlight and multi-tracker

12 Firewarriors -- Shas'ui
12 Firewarriors -- Shas'ui
12 Firewarriors -- Devilfish with Disruption Pod
12 Firewarriors -- Devilfish with Disruption Pod
15 Kroot
15 Kroot

Piranha -- Fusion Blaster, Disruption Pod
Piranha -- Fusion Blaster, Disruption Pod

Hammerhead -- Railgun, Burst Cannons, Disruption Pod, Target Lock
Hammerhead -- Railgun, Burst Cannons, Disruption Pod, Target Lock
3 Broadsides -- 6 Shield Drones, Team Leader with Bonding Knife and Target Array

Turn 1:
He won first turn and set up his two Kroot squads in forward positions in area terrain with his HQ close behind only holding his stealthsuits in reserve. I put my Nightbringer in the center 18" from one of his Kroot squads dead ahead of me, and I would let everything come in on turn one.

He brought his entire army save the stealthsuits onto the table and had them spread out. On my far left he had the two fish and the two Piranhas in front of them. Beside them he had one of his Railheads. On my far right he had his second Railhead with the Broadsides next to them. He then placed his remaining Firewarriors in his center near his own board edge. His HQ's missile pod caused a wound on my Nightbringer. Maybe I made a mistake...

On my turn I moved up the Nightbringer and my Lord, Pariahs, and 4 Warrior squads were a step behind. On my far right I turbo-boosted all the destroyers and scarabs at least 19" up the board. I was able to run everything at least 4", and my Nightbringer was in assault range.

Turn 2:

His stealth suits out-flanked from my right. They took up defensive positions in front of the Railhead. Everything in range shot the Nightbringer and the Scarabs. Nothing happened. Too Many 4+ saves on my part and the Scarabs 2+ cover save didn't faulter.

I ran the warriors, Lord, and Pariahs up again. My Scarabs turbo-boosted the rest of the way and landed in front of his suits. My Destroyers caused a couple of wounds on his HQ and my Heavy Destroyers couldn't get past the Railhead's 4+ cover save. The Nightbringer assaulted the Kroot squad, dropped a pie plate, killed 13 of them, caught them in a sweeping advance, and consolidated 5" towards his HQ.

Turn 3:

He moved his fish and piranhas into attacking position on my left flank. Everything shot at the Nightbringer and Scarabs. The Nightbringer took another wound from the Broadsides and one of the Scarabs took a wound. His Kroot had range on a warrior squad and fell a couple of them. His Piranhas fell another 2 Warriors. He then assaulted both of my Scarabs with his suits. That combat would last until the end of the game with me having two swarms and him being down to one suit. Nothing exciting there.

Two of the warriors got up. My Destroyers and Pariahs wiped out a squad of warriors. The Nightbringer assaulted his HQ and massacred 5" again.

Turn 4:

He shoot my warriors and Nightbringer. My Nightbringer lost another 2 wounds. I lost 11 warriors. His Railhead killed a Heavy Destroyer. His remaining Kroot assaulted a warrior squad. He killed one and I killed one. Stalemate.

Five warriors got up. Turn four and I still had not lost a KP. I had already claimed 3. I maneuvered all my destroyers and piranhas and shot his Broadsides. I killed a few drones...just enough to force a check... I moved my Warriors so I had nothing in range. I ended the shooting phase and he took a Ld test...and failed. His broadsides ran off the board. I assault his other slogging Firewarrior squad with the Nightbringer using his regular attacks to hopefully finish the combat his next turn. I threw a second warrior squad into HtH with his Kroot. Good news: his Firewarriors and Kroot were cut down. Bad News: I was all exposed for return fire.

Turn 5:

The rest of shooting saw the demise of the Nightbringer, knocking down a 5 man warrior squad, and knocking down half of another squad.

Technically he got a KP for that warrior squad...even though 4 of them stood back up to join another unit. The rest of my shooting took out a Piranha's fusion blaster and took down two drone squads for a couple of easy KPs.

I rolled a 2 for random game length so that's where it ended.



Well I'm going to drop a unit of warriors for a full unit of Flayed Ones. This game is just another example for me that 4 units of warriors just aren't needed. So against Non-Fearless armies, I will have a lot of say for what goes on in the assault phases for both armies. The Nightbringer is a juggernaught that shrugs off all kinds of suppressive fire. After this game, I'm a big fan. Anything he touched disappeared and anything that could see him ran away shooting at him. If all the shooting at him had been directed at the rest of my army. I would've seen a lot more warriors drop. But if he had ignored the Nightbringer...it would have eaten through a tank or another unit.

But maybe that's the point... If you do ignore him and deploy right, he won't touch anything until turn 3. If you get lucky and get the game to end in 5...then he will only kill 3 units figuring that he touches something soft every turn. Maybe ignoring something like him can be worth it to try and make me phase out...what do you think?
   
Made in us
Blood Sacrifice to Khorne




i'm not so sure about ignoring the nightbringer.since he can move straight through cover he can draw a straight line into your opponent, and since almost everything gets a cover save in 5th, there's a good chance that if you ignore him, he'll just plough through the front line and carve your opponent apart, and then they'll have to pay attention to him. a tactic i have developed is to cover him with immortals or destroyers around his flank, and follow up with a squad of pariahs to butcher any survivors. but there is still the question of would the deceiver be made better use of. the ability to shift your army is invaluable against tau, especially.

 
   
Made in us
Longtime Dakkanaut





If you like the Nightbringer, give the Deceiver a try! Misdirect is immensely useful.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Angry Blood Angel Assault marine





New Jersey

Nice report. Nightbringer is owning them! Deceiver would be better thanks for the misdirect.
   
 
Forum Index » 40K Battle Reports
Go to: