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Made in us
Screamin' Stormboy



Oak Park, IL

OK got my kid a LR Crusader and am wondering what stops it??

With an all over armor value of 14, what Ork stuff stops it? A charge from a WB? Tank Busta's? Last night was going to ram it with my trucks?


 
   
Made in us
Ruthless Rafkin






Glen Burnie, MD

In your list, not much will stop a LR. The peril of being an Ork, I suppose.



-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. 
   
Made in us
Dominar






Trukk-ramming will do almost nothing.

Just hit the sucker with a Power Klaw. It won't last too long with that many S9 attacks being dumped into it.
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


There is no reliable way for Orks to stop a Crusader that is moving at Cruising Speed.

If it's moving at Combat Speed or didn't move you should be able to paste it with Powerklaws (or tank hammers if you're the kind of guy who to takes 'em).


Otherwise your best bet is just to focus on the rest of the opponent's army and try to minimize the damage the Crusader (and unit inside) can cause.

If you have no other targets to shoot at, the following weapons have at least a chance of stopping the thing if you get lucky:


1) Wierdboy's "Zzap" power. If you happen to roll it up it is, by far, the best Ork AT shooting attack given that it auto-hits, is S10 and has the 'melta' ability.

2) Regular Zzap guns, either as a battery or on a Battlewagon have a slim chance.

3) Shokk Attack Gun (but only if you have literally *no* other targets for it).


And that's it! Beyond that you can really only hope to glance it to death with Rokkits, Bomb squigs, Boomguns, etc.


Orks really just struggle against AV14 any way you look at it and don't even get me started on the Monolith!


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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Made in us
Fixture of Dakka






What about Burnas? 15 of them gotta give some good semi-decent odds of damaging the thing. Can't be any worse than the SAk or Zzaps.

Has the deathroller Debate been settled? Can Deathrollers ram with the D6 hits?

My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog!
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Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

nkelsch wrote:What about Burnas? 15 of them gotta give some good semi-decent odds of damaging the thing. Can't be any worse than the SAk or Zzaps.

Has the deathroller Debate been settled? Can Deathrollers ram with the D6 hits?


You're stuck remembering the last codex as Burnas do nothing extra against vehicles in the current codex.


But yeah, Death Rollas totally slipped my mind and are indeed the best way for Orks to take care of AV14 vehicles. Battlewagons ftw!


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Fixture of Dakka






Oh booo!

Glad I haven't attempted to use them at all since they are only in Kommandos and burna squads.

Yay for deffrollas!

My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MODELING FOR ADVANTAGE TEST: rigeld2: "Easy test - are you willing to play the model as a stock one? No? MFA." 
   
Made in us
Screamin' Stormboy



Oak Park, IL

Sorry but a Ram it with a truk with a ram won't work?

We play that basically all vehicles can ram, especially Ork Trukks with ram plates, so that's a strength 14 against a strength 14, seems like good odds, or am I missing something obvious here.

Unfortunately I did not get a chance to try it last night.

I am definitely putting together a BW with a rolla now.

Thanks for the help!

 
   
Made in us
Lead-Footed Trukkboy Driver





Yeah, you're calculating the Strength of the hit wrong. If you happen to be perfectly positioned 18" away from the LR, an ork trukk will only cause a S6 hit (the +2S from the reinforced ram is only for calculating death or glory attacks). A trukk is not a tank and it's only armour 10.

For non-RTT/GT games I'm going to start running my squiggoth again. It's the small one, but with S8 and MC status I figure he might be able to chew his way through some armour 14.

Other then that, stick with a WB PK.
   
Made in us
Fixture of Dakka






is IA tourney legal? I need to catch up on the IA rules and models. I have a few models that I would love to use.

My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MODELING FOR ADVANTAGE TEST: rigeld2: "Easy test - are you willing to play the model as a stock one? No? MFA." 
   
Made in us
Dakka Veteran







Tankbusta Boyz w/ tank-hammers (S10)
Battlewagon w/ Deffrolla (d6 S10)
Warboss on bike (or other deliverable) w/ Power Klaw (S10)
Nobs w/ Klaws (S9)

etc

 
   
Made in us
Lead-Footed Trukkboy Driver





nkelsch wrote:is IA tourney legal? I need to catch up on the IA rules and models. I have a few models that I would love to use.


Generally no. RTT and GT definitely not. Some local tournies will allow IA occasionally.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Poor man.

Tankbusta Boyz w/ tank-hammers (S10)
Battlewagon w/ Deffrolla (d6 S10)
Warboss on bike (or other deliverable) w/ Power Klaw (S10)
Nobs w/ Klaws (S9)


A Boss Biker squad led by a Warboss is the best bet.
A smart player (kid, lol ) will destroy the Tank Busta Boyz at first sight,
and a Battlewagon is only good in a Speed Freakz army.

This message was edited 2 times. Last update was at 2008/08/15 20:47:03


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Regular Dakkanaut




Another concept you should consider is a warwagon with a death rolla.

Just ram it.

I've actually been witnessing ork tactics evolving in tournies. I see more ork armies takin a couple less orks to toss battle wagons on the table.

Pete
   
Made in us
Longtime Dakkanaut




St. George, UT

There are four other ways of stopping a landraider with an ork army.

Box it in. Take two trukks and park them in front and on the side closest to the rest of the army. The landraider will have to detour around them since it can't just drive over them. It could ram it out of the way but it would only be a S5 hit and if it doesn't destroy the trukk, it stops with no more movement allowed.

The next is a wrecking ball. Its a S9 hit on a 4+, not as reliable but it is an option.

The next option is a favorite of mine. The grabber claw. Just get your battlewagon within 2". The landraider can't go anywhere. It also requires a 4+ to hit, but its fun when it works because on your next turn all those powerclaws and tankhammers auto hit.

Also don't forget the Kans and Dreads. Those are all S10 hits in CC as well. The trouble will be getting them there. Run will probably help though.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Or buy your son two further Crusaders and play his army.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in us
Implacable Black Templar Initiate





Heh, LRC's are annoyingly hard to kill. Especially against BT LRC's that are immune to lances, eat that eldar. That's why I have 2 generally, and 3 in 2000+ points. I have yet to play orkz, which is a shame, as with the vindis I also throw in, they would die.

As orks, I dunno. Your ranged AT isn't reliable, and if the LRC moves, at all, its also not reliable to hit it with the one power claw nob. Tankbusta bombs/warboss+Nobs, I guess. Power Klaws can do it, they just need plenty of attacks to make sure they do something.

My Black Templar Army, the 42nd Crusade, W/D/L Record May 08-Now
28/15/10
Even in Debt, I Still Spend. 
   
Made in us
Screamin' Stormboy



Oak Park, IL

wuestenfux wrote:Or buy your son two further Crusaders and play his army.


Yeah was painting up the Crusader for him last night, not a bad idea!!


 
   
Made in us
Screamin' Stormboy



Oak Park, IL

Jayden63 wrote:There are four other ways of stopping a landraider with an ork army.

Box it in.

The next is a wrecking ball. Its a S9 hit on a 4+, not as reliable but it is an option.

The next option is a favorite of mine. The grabber claw. Just get your battlewagon within 2". The landraider can't go anywhere. It also requires a 4+ to hit, but its fun when it works because on your next turn all those powerclaws and tankhammers auto hit.

Also don't forget the Kans and Dreads. Those are all S10 hits in CC as well. The trouble will be getting them there. Run will probably help though.


Yep will definitely be trying a box it in tactic next time.

Might look into the grabbing claw too.

 
   
Made in se
Dakka Veteran




My vote goes to the all powerful bikerboss with p-klaw and his nobz biker gang. They should shred an AV14 combatspeed landraider like a hot knife thru butter. Well, maybe a mediocre varm knife, but still most of the times.
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

To all those advocating dethrollas as if they were solutions. Be mindful of what you are asking Attack Squig to do.

You want to ram him with your own Av14 vehicle.


Ok, sounds fair enough.


But it has a multimelta.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Inj fact to go beyond that you are matching Av14 with Av14, but marines have no problems with taking down Av14 vehicles, even from the front.

Combat squad meltas and combat squad lascannon can be everywhere. If you are relying on a tank to kill his Land Raider, dont expect that tank to be around long.


However to asctually provide a solution rather than a complaint may I suggest squiggoths. They are cheap monsterous creatures with enough wounds to survive getting to the tank.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Longtime Dakkanaut




St. George, UT

Squiggoths don't exist in the new codex. If your playing a game where forgeworld stuff isn't allowed, your rather screwed on that part.

As for ramming with our AV14, its perfectly safe. The ram most likely won't hurt either tank. Its the S10 dethroller hits your after. If your interested in protecting the battlewagon, if you do get a weapon destroyed result the melta is the first weapon to kill. The Assault cannon isn't nearly as much of a threat to your battlewagon.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in us
Been Around the Block





would a bomb squig work?
   
Made in us
Longtime Dakkanaut




St. George, UT

S8 AP3 reroll to hit. No real help there vs Landraiders. Also arn't those forgeworld only things, I don't remember them in my straight up Ork Codex.

This message was edited 1 time. Last update was at 2008/08/19 05:44:15


See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Los Angeles

Jayden63 wrote:As for ramming with our AV14, its perfectly safe. The ram most likely won't hurt either tank. Its the S10 dethroller hits your after. If your interested in protecting the battlewagon, if you do get a weapon destroyed result the melta is the first weapon to kill. The Assault cannon isn't nearly as much of a threat to your battlewagon.


He's not talking about the ram killing your tank. He's talking about the multitude of Marines running around near the LR with meltas that will destroy the Battlewagon after the ram.


I play

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Made in us
Lead-Footed Trukkboy Driver





If I destroy a LR with a BW and then the BW blows up the following turn from a melta SM, I'll take that trade.

There's plenty in the ork list to kill marines. But if I don't stop that fricking LR it can drive around and contest at least one objective.

Plus a BW with a deff rolla is still cheaper then a LR.
   
Made in us
Yellin' Yoof




Chicago, IL

Well if you kill everything else you could just ignore it. Exactly how many boyz do you have? If you just happen to have 180 boyz not doing much you may want to see how they do and just Waaaagh them across the board. He may not even think about the Land Raider if he see's you coming in with that many boyz.

Or the easiest way is to find some way of grounding him and taking the LRC away. Or it may accidentaly get run over as your backing up the car out of the driveway or into a garage. Darn kids always leaving their stuff out.

This message was edited 1 time. Last update was at 2008/08/20 22:50:40


 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Lormax wrote:
Jayden63 wrote:As for ramming with our AV14, its perfectly safe. The ram most likely won't hurt either tank. Its the S10 dethroller hits your after. If your interested in protecting the battlewagon, if you do get a weapon destroyed result the melta is the first weapon to kill. The Assault cannon isn't nearly as much of a threat to your battlewagon.


He's not talking about the ram killing your tank. He's talking about the multitude of Marines running around near the LR with meltas that will destroy the Battlewagon after the ram.



Actually I am mainly talking about deliberately approaching a multimelta armed vehicle with a tank. Its a long established golden rule that every heavy vehicle, excepting eldar skimmers and monoliths, should respect the 12" no-go radius of an active multi melta. The battlewagon wont cross 24" in one turn, if it approaches to RAM next turn, it could well be within 12" after the Land Raider moves.

....then you have the trouble of all the anti-tank a marine army packs. If its an against all comers marine army, it will likely have lascannon and those lascannon will be short of heavy targets facing an ork army, so battlewagons will get immedate and special treatment. Now with combat squads lascannon are not your only worries, but double anti tank tacticalm squads of seperate standing lascannon and advancing meltas. Tanks are in for a rough time against Astartes very soon.

I give narrow odds of battlewagons surviving at all unless you go all out and take a Deffwing list, and that assumes the SM player does not tailor an army right back.


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Jayden63 wrote:Squiggoths don't exist in the new codex. If your playing a game where forgeworld stuff isn't allowed, your rather screwed on that part.


From whast I gather, these are 'friendly' family games. If dad wants a Forgeworld squiggoth, dad get his Forgeworld squiggoth, or sprouts are back on the menu.

http://www.forgeworld.co.uk/squiggoth.htm

Squiggoths are a tad expensive as models, but look good and unlike many Forgweowrld units have a decent statline and points price.

50pts for a HS monsterous creature that is hard to take down: T6 W4, and is good against tanks 3x S7 monster attacks. It is also a transport. It would be a very good choice for transporting burna boyz.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
 
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