This is a rough list - I haven't nailed down the exact points, but roughly it looks like this:
Traits: Trust battle brothers, Wisdom of the ancients, suspicion and that one that limits your tanks (doing this from memory).
HQ - Lib, jump pack, fear of darkness, artificer armor, - Might of heros.
HQ - Lib, term, armor, fear of darkness, fury of the ancients, termie command squad, cyclone, hv flamer, tank hunters - drop pod and deathwind.
Elite: 6 cc termies, furious charge, 4 LC, 2 thunder hammers. No drop pod.
Elite: Venerable dread, extra armor, standard, smoke. - Deathwind pod.
Elite: Venerable dread, extra armor, mm and flamer, smoke. Deathwind pod.
Troops:
2 squads in deathwind pods, PF, combi melta, melta gun, Counter attack/true grit.
2 squads in deathwind pods, Msl launcher, plasma gun, counter attack, true grit.
FA:
Landspeeder, extra armor, mm and hv flamer.
10 assault marines, thunder hammer, combi flamer, 2 flamers, maybe krak or melta bombs. No drop pod.
This list has 7 deathwind pods. Orginally I planned for 9 (more tac squads), but the whole Kill Points thing made me try to cut back - too many already!
The basic idea is to drop close, eliminate everyone in the area, then make your enemy charge through a hail of bolter and deathwind to get to you vs. cc army, or drop disperced against a shooty army and go for maximum mayhem. Not sure it can handle a mobile enemy, however, it is good for claiming objectives vs such a foe.
Any suggestions?
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