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Made in us
Regular Dakkanaut




Here is my tourny army 1850 points:
BT w/ unholy might
LOC w/mos, boon,breat
3 fiends with unholy might
5 flamers X 2
5 seekers X 2
6 horrors w/bolt X 3
9 blood letters
10 plaguebearers

Any suggestions? I will be facing necrons, taus, 5 tank orc army etc...
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Lots of Horrors are good vs Tau and Orks, but not vs Necrons. Against Necrons I'd take 2x10 Plague Bearers with icons.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Pulsating Possessed Chaos Marine






Pasadena, CA

Drop unholy might as it will save points, do you really need S9 on the charge?

I'm a big fan of SGs as there aren't many things to cope with armor 13, especially in CC.

Not a big fan of fiends or horrors but I play a more assault oriented army

   
Made in us
Bloodthirsty Bloodletter



Anchorage

Flamers. Used them last night against some Necrons, and wow. Now, if only that third unit hadn't deviated off the board...

Reduce it to 3 in each squad. Too big and your deviation risk is too big. 3 templates should be enough to seriously get somethings attention, if not remove it completely. Put more in the unit, and it becomes less of a disappointment for your opponent to shoot them. 3 of them is enough of a punch that they have to shoot it, they can't afford to let those templates jump closer to them. With a 4+ invulnerable save, they're going to have to unleash a decent amount of firepower to ensure that they take you out. With only 3 in the unit though, it hurts a bit to have to focus anything significant to take it out. One of those hidden little things Tzeentch uses to keep people distracted.
   
 
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