Again, not as good as the Cygnar and Protectorate spoilers Beast 09, unique heavy warjack Affinity w/ Sorscha - May reroll missed charge and slam attacks, once per turn Brute Force - additional damage die on headbutts, slams and trample damage rolls Heavy Boiler - if not stationary and suffers damage from enemy attack, can move up to his speed towards attacking model. May spend a focus point to gain an extra die on all attack rolls against living warrior models. Critical Freeze, Reach, Thresher. 126 points Drago, unique heavy warjack Affinity w/ Vlad - Same effect as Signs and Portents same abilities are Berzerkers (free charge, cumulative damage bonuses, unstable, etc.) Run Riot - spend a focus to move 2" after resolving all attacks. Tenacious - need to destroy an extra system to take him down? May be wrong on that one. Critical Amputation. Chain attack - bloodbath (same as Kromac). Player chooses whether or not to roll to see if the cortex explodes like regular Berserkers. (Also part of Vlad's affinity?) 105 points Great Bears character Iron Fang unit Coordinated Strike - a bit unclear, but seems like if three models hit the same target, it is knocked down Furious Charge - charge at +5 Precision Strike - choose column on warjacks While the leader is in play, unit cannot be knocked down. Alert - ignore clouds and forest for LOS and have 360 degree arc. (I think only one model in the unit has this and applies it to the rest) When in BTB, gain +2 ARM and +2 DEF. Fearless. Tough. Reach, Backswing (extra attack), Weaponmaster. 8 wounds each 76 points Wardog Warcaster Attachment Counter-charge. Fearless. If within 3" of warcaster and not stationary, warcaster cannot be targetted by free strikes, gains +2 DEF against melee, and enemy models do not gain backstrike bonuses. After wardog completes charge, may move up to its speed, but may not end farther from the warcaster than it began. Scent - eyeless sight, basically. Tough. 18 points 8 wounds Koldun Lord Greylord Solo Battle Wizard - +2 on charge attack rolls, and if destroys model with melee attack, he can cast a spell. Cohort (Greylords) - Greylords gain Battle Wizard. Jack Marshal (2) Drive - jacks under control gain boosted rolls on initial attacks (doesn't clarify if attack, damage or both. Either way, hellooooo Mr. Kodiak). Cold Iron - attacks made by warjacks he control can affect models only damaged by magic/may charge incorporeals Iron Wall - Gains +2 ARM for each warjack in BTB. If hit by enemy range or melee attack, can choose to have warjack in BTB with him hit instead. Magic Ability (8) *Freezing Mist - warjacks in marshalling range and KL gain concealment. Enemy models within 2" of KL become stationary. *Frostbite *Ice Cage 5 wounds Uhlan Cavalry Character Solo Cohort (Uhlans) - Makes them fearless. Combat Rider. Fearless. Critical Knockdown on mount. Precision Strike - chooses column. Relentless Charge. Iron Fang Commander. Concussion Lance (weapon) - if hits someone with it on a charge, creates 4" AOE that deals POW 10s to everyone in the AOE. On a critical hit, they are knocked down. He is not affected by his own AOE. Close Combat 48 points Kommander Koldun Aleksandra Zerkova, Khador Warcaster FOC 7 CMD 9 SPD 6 STR 5 MAT 6 RAT 5 DEF 15 ARM 15 16 wounds 70 points Sword is P+S 11 with Stall she's never attacked by DRs. She can add a unit of GL over the usual, magic attacks against her have -3 RNG and the attacker suffers d6 damage afterwards. Pathfinder She has an object which lowers focus cost of her spells by 1, or increases the range of her spells by 3, or gives her 360 vision and ignores Stealth, Invisibility, and probably some other stuff I can't recall. She has a RNG 6 POW 12 ranged attack. If she kills something in melee and is unengaged, she can shoot it with +1 RNG and POW for each (living?) model destroyed. Spells One removes enemy upkeeps and protects the unit further from spells or animi. Can be cast offensively One is a spell which makes an attack and you can increase the range by spending focus (1 focus = 1"). One is a bigger Blizzard but no penalty to speed and is an upkeep. One makes an enemy model/unit move at least 1" or suffer damage. Razor Wind One let's her take control of an enemy unit if they fail cmd check. Unit will charge and spell expires after. One makes a jack protective of her. Think Countercharge Lite but not a charge but better as the jack's performance is boosted. Expires after jack performs the action. Feat is enemy models currently in her CTRL area cannot run, charge, give or receive orders, make special attacks, use special actions, or make ranged attacks. I can't wait to try out Zerkova, and Beast - 09 and the Koldun Lord look great. The Uhlan solo is a must if you have Uhlans.
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