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Made in us
Widowmaker






Chicago

Again, not as good as the Cygnar and Protectorate spoilers

Beast 09, unique heavy warjack
Affinity w/ Sorscha - May reroll missed charge and slam attacks, once per turn
Brute Force - additional damage die on headbutts, slams and trample damage rolls
Heavy Boiler - if not stationary and suffers damage from enemy attack, can move up to his speed towards attacking model. May spend a focus point to gain an extra die on all attack rolls against living warrior models.
Critical Freeze, Reach, Thresher.
126 points

Drago, unique heavy warjack
Affinity w/ Vlad - Same effect as Signs and Portents
same abilities are Berzerkers (free charge, cumulative damage bonuses, unstable, etc.)
Run Riot - spend a focus to move 2" after resolving all attacks.
Tenacious - need to destroy an extra system to take him down? May be wrong on that one.
Critical Amputation. Chain attack - bloodbath (same as Kromac).
Player chooses whether or not to roll to see if the cortex explodes like regular Berserkers. (Also part of Vlad's affinity?)
105 points

Great Bears character Iron Fang unit
Coordinated Strike - a bit unclear, but seems like if three models hit the same target, it is knocked down
Furious Charge - charge at +5
Precision Strike - choose column on warjacks
While the leader is in play, unit cannot be knocked down.
Alert - ignore clouds and forest for LOS and have 360 degree arc. (I think only one model in the unit has this and applies it to the rest)
When in BTB, gain +2 ARM and +2 DEF.
Fearless.
Tough.
Reach, Backswing (extra attack), Weaponmaster.
8 wounds each
76 points

Wardog Warcaster Attachment
Counter-charge.
Fearless.
If within 3" of warcaster and not stationary, warcaster cannot be targetted by free strikes, gains +2 DEF against melee, and enemy models do not gain backstrike bonuses.
After wardog completes charge, may move up to its speed, but may not end farther from the warcaster than it began.
Scent - eyeless sight, basically.
Tough.
18 points
8 wounds

Koldun Lord Greylord Solo
Battle Wizard - +2 on charge attack rolls, and if destroys model with melee attack, he can cast a spell.
Cohort (Greylords) - Greylords gain Battle Wizard.
Jack Marshal (2)
Drive - jacks under control gain boosted rolls on initial attacks (doesn't clarify if attack, damage or both. Either way, hellooooo Mr. Kodiak).
Cold Iron - attacks made by warjacks he control can affect models only damaged by magic/may charge incorporeals
Iron Wall - Gains +2 ARM for each warjack in BTB. If hit by enemy range or melee attack, can choose to have warjack in BTB with him hit instead.
Magic Ability (8)
*Freezing Mist - warjacks in marshalling range and KL gain concealment. Enemy models within 2" of KL become stationary.
*Frostbite
*Ice Cage
5 wounds


Uhlan Cavalry Character Solo
Cohort (Uhlans) - Makes them fearless.
Combat Rider.
Fearless.
Critical Knockdown on mount.
Precision Strike - chooses column.
Relentless Charge.
Iron Fang Commander.
Concussion Lance (weapon) - if hits someone with it on a charge, creates 4" AOE that deals POW 10s to everyone in the AOE. On a critical hit, they are knocked down. He is not affected by his own AOE.
Close Combat
48 points

Kommander Koldun Aleksandra Zerkova, Khador Warcaster
FOC 7
CMD 9
SPD 6
STR 5
MAT 6
RAT 5
DEF 15
ARM 15
16 wounds
70 points

Sword is P+S 11 with Stall
she's never attacked by DRs. She can add a unit of GL over the usual, magic attacks against her have -3 RNG and the attacker suffers d6 damage afterwards.
Pathfinder
She has an object which lowers focus cost of her spells by 1, or increases the range of her spells by 3, or gives her 360 vision and ignores Stealth, Invisibility, and probably some other stuff I can't recall.

She has a RNG 6 POW 12 ranged attack. If she kills something in melee and is unengaged, she can shoot it with +1 RNG and POW for each (living?) model destroyed.

Spells
One removes enemy upkeeps and protects the unit further from spells or animi. Can be cast offensively
One is a spell which makes an attack and you can increase the range by spending focus (1 focus = 1").
One is a bigger Blizzard but no penalty to speed and is an upkeep.
One makes an enemy model/unit move at least 1" or suffer damage.
Razor Wind
One let's her take control of an enemy unit if they fail cmd check. Unit will charge and spell expires after.
One makes a jack protective of her. Think Countercharge Lite but not a charge but better as the jack's performance is boosted. Expires after jack performs the action.

Feat is enemy models currently in her CTRL area cannot run, charge, give or receive orders, make special attacks, use special actions, or make ranged attacks.

I can't wait to try out Zerkova, and Beast - 09 and the Koldun Lord look great. The Uhlan solo is a must if you have Uhlans.

This message was edited 1 time. Last update was at 2008/08/17 23:03:36


DS:80S++G+++M----B--I--Pwmhd03/f#+D++A++++/sWD250R++T(S)DM+++

Elvis needs boats. 
   
Made in us
Clousseau





Wilmington DE

Oh. My. God.

Okay, on my wish list for Legends:
Koldrun Lord
Wardogs (because Irusk and Sorscha need more defensive buffs. Really).
Uhlan Solo
Aleksandra.

(also Epic Eyriss and whatever retribution action comes out this year...)

Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.

I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil 
   
 
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