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![[Post New]](/s/i/i.gif) 2008/08/18 11:04:54
Subject: Killa kan squad and grot riggers
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Been Around the Block
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So 3 killa kans are in a squadron together if I give each of them the Grot rigger upgrade (during the ork shooting phase on a 4+ the immobilize effect is negated) However if a vehicle in a vehicle squadron is immobilized it counts as the destroyed result. So what happens? You shoot the kan and immobilize it resulting in a destruction result the next ork shooting turn will i be able to roll for grot riggers? What happens if I get 4+ and the other kans moved away?
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After serving in a 'big gunz' regiment Grots often loose their hearing and have to resort to a rudimentary system of sign language. This is rarely successful as there are only so many signs a Grot can carry.
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![[Post New]](/s/i/i.gif) 2008/08/18 11:10:29
Subject: Killa kan squad and grot riggers
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Fixture of Dakka
.................................... Searching for Iscandar
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It's a pointless piece of wargear until GW FAQ's it into something useful.
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![[Post New]](/s/i/i.gif) 2008/08/18 11:13:42
Subject: Re:Killa kan squad and grot riggers
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Been Around the Block
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Lame. Well i suppose it could potentially useful when the other two kans kick the can. (Haha see what I did there?) =P
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1000 1500
After serving in a 'big gunz' regiment Grots often loose their hearing and have to resort to a rudimentary system of sign language. This is rarely successful as there are only so many signs a Grot can carry.
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![[Post New]](/s/i/i.gif) 2008/08/18 17:05:38
Subject: Killa kan squad and grot riggers
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Longtime Dakkanaut
St. George, UT
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But then your paying 15 points for essentially one grot rigger. I suppose you could only take it once, since you can kill off the other Kans first, but your rather screwed in assault. Personally, I'd just leave them off any vehicle in a squadron.
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2009/05/02 00:28:10
Subject: Killa kan squad and grot riggers
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Nasty Nob on a Boar
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I am in NO WAY trying to lose the respect of other forum memebers!
BUT - was this ever clarified?
Otherwise you are having to take 3 seperate single HS choices in order to get to use the Grot?
And does this work the same way for Techmarines/Mekboy using their abilities?
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This message was edited 1 time. Last update was at 2009/05/02 00:29:28
No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
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![[Post New]](/s/i/i.gif) 2009/05/02 00:32:30
Subject: Killa kan squad and grot riggers
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Unrelenting Rubric Terminator of Tzeentch
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Immobilized vehicles in a squadron die, it's part of taking squadrons. It doesn't matter what you might be able to do later in the game.
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DR:90S+G++MB+I+Pw40k07++D++A++/eWD-R+++T(Ot)DM+
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![[Post New]](/s/i/i.gif) 2009/05/02 00:35:26
Subject: Killa kan squad and grot riggers
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Nasty Nob on a Boar
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TY! It definatlely makes it easier, and saves a few points.
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No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
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![[Post New]](/s/i/i.gif) 2009/05/02 00:46:09
Subject: Killa kan squad and grot riggers
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Hanging Out with Russ until Wolftime
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HOLY NECROMANCY BATMAN!!!!!!!! @ Flame: Seriously, there is a Popup warning you, read the damn Popup. If you need to ask a question, start a thread,.
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This message was edited 2 times. Last update was at 2009/05/02 00:49:20
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![[Post New]](/s/i/i.gif) 2009/05/02 00:51:18
Subject: Killa kan squad and grot riggers
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[ADMIN]
Decrepit Dakkanaut
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Yeah, this thread is pretty old.
But at least we're still talking about 5th edition rules!
Yeah, buying Grot riggers for a squadron of Kans is pretty useless. The only time you'd get to use it is when the Squadron is reduced to its last Kan.
Anyway, locking now as this thread is very old.
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