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Eldar foot slogging army
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Made in au
Longtime Dakkanaut






Springhurst, VIC, Australia

This is my fluffy list for an eldar ulthwe army. im not a fan of mechanised armies and like foot slogging. please im after ideas and constructive critism.

HQ
Farseer@165pts
-runes of witnessing
-runes of warding
-spirit stones
-singing spear
-guide
-doom
-eldrich storm

Warlock Squad@145pts
5 warlocks
1xenhance
1xembolden

Elites
5 Striking Scorpions@97pts
-exarch
-biting blade

5 Howling Banshees@107pts
-exarch
-mirror swords
-warshout

Troops
10 Storm Guardians@132pts
-2xflamers
-warlock
-enhance

10 Storm Guardians@132pts
-2xflamers
-warlock
-enhance

10 Guardians@110pts
-brightlance

10 Guardians@95pts
-scatter laser

Fast Attack
5 Warp Spiders@147pts
-exarch
-power blades
-additional death spinner

Heavy Support
Wraithlord@140pts
-wraithsword
-brightlance

2 War Walkers@180pts
-6xbrightlances

3 War Walkers@135pts
-6xscatter lasers

This message was edited 1 time. Last update was at 2008/08/22 10:08:23


DC:90+S++G++MB+I+Pw40k98-ID++A++/hWD284R++T(T)DM+

Squigy's Gallery, come have a look
 
   
Made in us
Horrific Howling Banshee






The point costs for your war walkers are wrong. The cost listed for each weapon is for a single weapon, not a pair. So a war walker with a pair of weapons that costs X points each is B+2X, not just B+X, where B is the base cost (which I'm not supposed to post). A war walker with two scatter lasers costs 60 points, and a war walker with two bright lances costs 90 points.

A foot slogging list really needs an avatar, lest your guardian just break and run away. If the farseer is planning to join the warlock unit, he doesn't need runes of witnessing, thanks to embolden.

This message was edited 1 time. Last update was at 2008/08/18 13:16:37


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

A footslogging army needs more MCs, an Avatar and 2 or 3 Wraithlords. Some squads are too small like Banshees and Warp Spiders.

This message was edited 1 time. Last update was at 2008/08/19 21:40:18


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Agile Revenant Titan




Florida

Locally, players took less than a month to appreciate the greatness of Flamers/Heavy Flamers. My foot slogging Eldar (Ulthwe themed as well) Guardian horde began to get punched really hard. If your locals haven't figured out how to kill Guardians quick, then have at it.

As shirou pointed out, your War Walker point values are way off.

As it is, it really looks like a shooting gallery; your scoring units are fragile and can easlily run away, especially without the Avatar or a Warlock w/ Embolden.

If you are simply running just a friendly, doesn't matter win or lose, kind of list, it reasonably fits the fluff. But, I think the list has a lot of really bad matchups.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in au
Longtime Dakkanaut






Springhurst, VIC, Australia

shirou wrote:The point costs for your war walkers are wrong. The cost listed for each weapon is for a single weapon, not a pair. So a war walker with a pair of weapons that costs X points each is B+2X, not just B+X, where B is the base cost (which I'm not supposed to post). A war walker with two scatter lasers costs 60 points, and a war walker with two bright lances costs 90 points.

the @ symbol is over all cost of the unit as the list is only 1500pts.


DC:90+S++G++MB+I+Pw40k98-ID++A++/hWD284R++T(T)DM+

Squigy's Gallery, come have a look
 
   
Made in au
Longtime Dakkanaut






Springhurst, VIC, Australia

Sarigar wrote:
As it is, it really looks like a shooting gallery; your scoring units are fragile and can easlily run away, especially without the Avatar or a Warlock w/ Embolden.

If you are simply running just a friendly, doesn't matter win or lose, kind of list, it reasonably fits the fluff. But, I think the list has a lot of really bad matchups.


I could drop the warp spider (alot tho love love them to death) and a few upgrades to get an avatar, is that the go?

can anyone post a list following my theme of ulthwe and foot slogging and without dire avengers

DC:90+S++G++MB+I+Pw40k98-ID++A++/hWD284R++T(T)DM+

Squigy's Gallery, come have a look
 
   
Made in gb
Emboldened Warlock







Ok:

Embolden allows for rerolls of psy tests (last time I checked), so the witnessing can go.

Also, the seer can only use 2 powers/turn, so one can go, Id reccomend losing storm, and swapping guide for fortune: Keep the expensive seer alive, and he should be in centre field with the council, not at the back guiding stuff. If you want a guide/doomseer, drop/make smaller the council, and keep him out of sight.

Mirrorswords: I would never take them. I did the math a while back, and iirc, they only did better (kills wise) than the executioner when facing T3, and equal to the executioner when charging T4. Being charged/2nd round of combat against anything T4 or better, the executioner vastly outperforms the mirrors.

I would reccomend making the aspect squads larger, as 6 T3 models will die fast, even with the 4+inv from hiding behind guardians.

You need an avatar to hold the line. A 2nd wraithlord with EML+BL will make things nice too, maybe at the expense of a BL warwalker or 2.

BL on guardians is a poor choice, 50% chance to hit is a wase for the points you pay, scatter laser or EML for plasma missiles are your best bet, imo.

DC:80S++G++M+B++I+Pw40k99+D++A+++/mWD219R++T(T)DM+ 
   
Made in us
Sneaky Striking Scorpion




Between the Sun and the Sky

Xenith wrote:Ok:

Embolden allows for rerolls of psy tests (last time I checked), so the witnessing can go.

Also, the seer can only use 2 powers/turn, so one can go, Id reccomend losing storm, and swapping guide for fortune: Keep the expensive seer alive, and he should be in centre field with the council, not at the back guiding stuff. If you want a guide/doomseer, drop/make smaller the council, and keep him out of sight.

Mirrorswords: I would never take them. I did the math a while back, and iirc, they only did better (kills wise) than the executioner when facing T3, and equal to the executioner when charging T4. Being charged/2nd round of combat against anything T4 or better, the executioner vastly outperforms the mirrors.

I would reccomend making the aspect squads larger, as 6 T3 models will die fast, even with the 4+inv from hiding behind guardians.

You need an avatar to hold the line. A 2nd wraithlord with EML+BL will make things nice too, maybe at the expense of a BL warwalker or 2.

BL on guardians is a poor choice, 50% chance to hit is a wase for the points you pay, scatter laser or EML for plasma missiles are your best bet, imo.


Mirrorswords are better than the Executioner. More attacks wins with T3, and Acrobatic gives you the charge. Always. That aside, however, I would say 1 or two larger squads of Aspects as opposed to 3 small squads (one of them being Warp Spiders... yikes!).

Your Guardians will get fried. Immensely. The Shooters will do nothing, and the Storms will get absolutely blown apart before they even get in range with any of their weapons, let alone CC. Give them a transport.

You're paying that many points for a Farseer, so you might as well get Eldrad. I don't like using him either, but if you want a fluffy, still effective Eldar list, then Eldrad is your best bet. Drop some locks if you need to. My advice would be to drop the BL Guardians.

The War walkers will get toasted by anti-tank fire, especially considering the range they'll have to be in, and the face that you've miscalculated the points.

Needs work, but a fluffy, effective Ulthwe list isn't impossible.

Catch me if you can.
 
   
Made in us
Fresh-Faced New User




Arthur Ashe Stadium

Try looking at the Ulthwe Strike force army list in Codex: Eye of Terror. Its quite fluffy, which i think is what you are looking for, no?

PS: howling banshess suck - pw dont even matter if you cant even wound (remember, S3) I would go with the scorpions with and exarch with that thing that is pretty mucha power fist.

Two times in a row Medibank International Champion
 
   
Made in us
Fresh-Faced New User




Arthur Ashe Stadium

Oh sorry, i forgot to tell you. the Eye of Terror List is based on black guardians, who have WS4(storm)/ BS4(DEFENDER), YOU LIKE?? I KNOW YOU DO!!!

Also, you should equip you wraithlord for either range or melee- not for both, becuase, e.g. when you are in cc you waste his ranged ability. Personally, i would take another WW squad

MAKE SURE YOU PUT THOSE WAR WALKERS IN COVER- 4 plus save WITH 5th ED!!!!

This message was edited 2 times. Last update was at 2008/08/20 01:28:01


Two times in a row Medibank International Champion
 
   
Made in us
Been Around the Block





Squig_herder wrote:
shirou wrote:The point costs for your war walkers are wrong. The cost listed for each weapon is for a single weapon, not a pair. So a war walker with a pair of weapons that costs X points each is B+2X, not just B+X, where B is the base cost (which I'm not supposed to post). A war walker with two scatter lasers costs 60 points, and a war walker with two bright lances costs 90 points.

the @ symbol is over all cost of the unit as the list is only 1500pts.



yeah but overall if you have 3 war walkers at 30 pts a piece and you give them each 2 bright lances at 30Pts a piece thay makes for 3 90pt models which isnt 180 pts?

This message was edited 1 time. Last update was at 2008/08/21 20:14:35


 
   
Made in us
Dakka Veteran




Howling Banshees are fine units for countercharging Marines.

I don't like this army list much at all. It looks like a really awkward mix of shooty and assaulty, except with not much in either department.

The expensive squads of 5...why?

This message was edited 1 time. Last update was at 2008/08/21 20:33:49


 
   
Made in us
Horrific Howling Banshee






Squig_herder wrote:
shirou wrote:The point costs for your war walkers are wrong. The cost listed for each weapon is for a single weapon, not a pair. So a war walker with a pair of weapons that costs X points each is B+2X, not just B+X, where B is the base cost (which I'm not supposed to post). A war walker with two scatter lasers costs 60 points, and a war walker with two bright lances costs 90 points.

the @ symbol is over all cost of the unit as the list is only 1500pts.



Yes, I know. You didn't read my post. The point cost you have listed is too low, not too high. Three war walkers with two bright lances each will cost you 270 points, and three war walkers with two scatter lasers each will cost you 180 points. The point cost listed for a weapon in the war walker entry is the cost for one weapon, not the cost for a pair.
   
Made in us
Regular Dakkanaut





Warwalkers in the 5th ed make me sad and you just have to many breakable units with no protection.

As I have found the only way to win with eldar is to make everything look so painful that the enemy has no idea what to shoot at... and as an eldar player looking at this list as an enemy I know exactly what to kill right away....

That may be the problem, I am an eldar player.

It looks interesting though so before taking my advice or anyone elses advice I would play it.

Advice: Get rid of Warwalkers all together and switch out the Stormguardians for something more menacing and much MUCH faster.

I am a big jetbike fan but than again this is slightly drunken advice... but the point still stands! If I was playing this army I would ignore the storm guardians and shoot/ assault this army to death with very little worry.

Point: it doesn't seem deadly, Banshees are in to small of a squad, SS are the same, same goes for the Warpspiders. You see to be trying to make this list a Jack of all trades ( but a master of none).

Than again I might stand corrected and the opponent might have no idea what to kill first which may let you win.


Give it a shot man! If it wins feth ya! if not than I am sure you will figure out what to fix!

This message was edited 1 time. Last update was at 2008/08/22 14:44:48


Eldar
Luna Wolves 
   
Made in us
Deadly Dire Avenger





Aliso Viejo, CA - But wishing I was in Seattle

Xenith wrote:Ok:

Mirrorswords: I would never take them. I did the math a while back, and iirc, they only did better (kills wise) than the executioner when facing T3, and equal to the executioner when charging T4. Being charged/2nd round of combat against anything T4 or better, the executioner vastly outperforms the mirrors.



Even with Doom added into the equation? I could be wrong, but I thought if your target is doomed than mirror swords are just slightly better than executioner. But no doom = executioner always.

 
   
Made in us
Deadly Dire Avenger





Aliso Viejo, CA - But wishing I was in Seattle

Squig_herder wrote:This is my fluffy list for an eldar ulthwe army. im not a fan of mechanised armies and like foot slogging. please im after ideas and constructive critism.

HQ
Farseer@165pts
-runes of witnessing
-runes of warding
-spirit stones
-singing spear
-guide
-doom
-eldrich storm

Warlock Squad@145pts
5 warlocks
1xenhance
1xembolden

Elites
5 Striking Scorpions@97pts
-exarch
-biting blade

5 Howling Banshees@107pts
-exarch
-mirror swords
-warshout

Troops
10 Storm Guardians@132pts
-2xflamers
-warlock
-enhance

10 Storm Guardians@132pts
-2xflamers
-warlock
-enhance

10 Guardians@110pts
-brightlance

10 Guardians@95pts
-scatter laser

Fast Attack
5 Warp Spiders@147pts
-exarch
-power blades
-additional death spinner

Heavy Support
Wraithlord@140pts
-wraithsword
-brightlance

2 War Walkers@180pts
-6xbrightlances

3 War Walkers@135pts
-6xscatter lasers


I've ran a list close to this... things I would suggest changing:

1) Add an Avatar.
2) Drop a War Walker unit and put in another Wraithlord.
3) Drop the 3rd power on your Farseer (if you really want 3+ powers, run Eldrad)
4) Remove storm guardians for defender guardians.
5) Change Warlock's powers to conceal.
6) Drop the seer council (Warlock Unit) or drop Scorps, I don't think you need both and it should help in freeing up points.

-Having Doom/Guide on the same Farseer really makes it hard to do both, unless you plan to be charging up the middle (and that's more reason to bring an Avatar).
-1 Avatar, +2 Wraithlords (w/flamers + 1 weapon + sword) should be pretty good anti-melee/horde. So it makes having Storm Guardian's a little redundant.
-Having Locks with conceal is really the only thing that is going to give the guardians a chance at living as you foot slog your way up the battleground.
-I understand Eldrad is expensive, so for 1500 point list I'd just use a normal Farseer, but with only 2 powers (or maybe just 1, Fortune).

I think it's okay to have the small squads of Scorps & Shees (but you should be running size 6 units) just make sure you have them behind the guardians with conceal so they're getting a 4+ cover save. You'll be playing the game of "what do you want to shoot at" and then presenting too many targets. Scorps & Shees won't see fire until the Walkers/Wraithlord/Avatar are down would be my guess and with luck it won't matter as you'll be in range for melee by that time. At the very least not till the Walkers are gone.

As others have pointed out, your points are off on Walkers:

3 Walkers @30 each x3 = 90
6 Scatter lasers @15 each = 90
90 + 90 = 180 points total for 3 War Walkers & 6 Scatter Lasers.

 
   
 
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