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Made in us
Regular Dakkanaut





HQ
[135]Warboss; Warbike, Powerklaw, Cybork Body
[115]Big Mek; Kustom Force Field, Powerklaw, 'Eavy Armor

L33TZ
[165]3x MANz; 1x Kombi-Skorchas --> Trukk, Reinforced Ram

TROOPS
[190]10x 'Ard Boys, 1x 'Ard Nob; Powerklaw, Bosspole --> Trukk, Reinforced Ram (Big Mek's Ride)
[152]11x Boys, 1x Nob; Powerklaw, Bosspole --> Trukk, Reinforced Ram
[152]11x Boys, 1x Nob; Powerklaw, Bosspole --> Trukk, Reinforced Ram
[152]11x Boys, 1x Nob; Powerklaw, Bosspole --> Trukk, Reinforced Ram
[152]11x Boys, 1x Nob; Powerklaw, Bosspole --> Trukk, Reinforced Ram
[152]11x Boys, 1x Nob; Powerklaw, Bosspole --> Trukk, Reinforced Ram

FAST GITZ
[105]3x Buggies; Rokkit Launchas
[265]8x Warbikers, 1x Warbiker Nob; Powerklaw, Bosspole
[265]8x Warbikers, 1x Warbiker Nob; Powerklaw, Bosspole

Total: 2000

Total boys: 81 Total Nobs: 11 Total Klaws: 13 Total Vehicles: 9 Total Killpoints: 19

I'm fairly confident about the ass-kicking potential of this list. Only thing I'm not entirely sure about is whether or not I am capable of dealing with a fully-maxed out horde ork list, which are getting to be pretty popular, or so I hear. I think I am ready, just because of the warbikers, and being able to make use of my mobility and always get the charge. Tell me what you think? I was inbetween the rokkit launcha buggies and skorcha traks.

Also, I don't care about killpoints. It's impossible to play mech orks and not have an obscene number of killpoints. In those scenarios, I'll just scream waaagh! and do my best to annihilate my opponent completely.

Thanks guys.

This message was edited 2 times. Last update was at 2008/08/19 19:52:37


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Powerklaws are your anti-tank weapons, besides the weaponry of the Buggies, keep the rokkit launchers. But that's how KoS is going to work. Good luck!

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Skink Armed with a Blowpipe





Oh, I like that list. Are you planning to have all your boyz be slugga boyz or do you have some shootas in there to mix things up a little? I'm of a mind that shoota boyz have a place in KoS lists even if it feels more appropriate to have purely slugga boyz screaming Waaagh as they rush in for a good krumpin. Some shootas might be appropriate to take objectives and provide some additional fire power as they hold the objectives. Just a thought.

"There are three kinds of lies: lies, damned lies and statistics."
- Benjamin Disraeli

Armies:  
   
Made in us
Fresh-Faced New User




Arthur Ashe Stadium

If you happen to be playing someone with enough autocannons, ur gonna get smoked
And trust me, if you look at the other lists (IG and such) you will see A LOT OF AUTOCANNONS. . . for everything else there's mastercard... i mean rapage by ork trukkers.

Two times in a row Medibank International Champion
 
   
Made in us
Regular Dakkanaut





Well autocannons are going to be good against any mechanized list, especially orks. I don't think that I am necessarily smoked because of an opponent having lots of autocannons. The KFF is really going to help against stuff like that, and with as many bikers as I'm running (which autocannons AREN'T good at killing) I'm not too too worried about it...

an autocannon being fired by a guardsmen has roughly a...:

13.9% chance of destroying the trukk
5.6% chance of immobilizing it
5.6% chance of armament destroyed
5.6% chance of stunning
1.4% chance of shaken

67.9% chance of doing absolutely nothing!

I'm not too worried about it, especially taking into account that many of the trukks are shielding eachother, and that many of the results that could happen are not life-threatening and with the ramshackle rule nothing is really detrimental to the orks getting where I need to go.




This message was edited 1 time. Last update was at 2008/08/21 23:59:49


 
   
Made in cn
Long-Range Black Templar Land Speeder Pilot




Beijing,China

SmoovKriminal wrote:Well autocannons are going to be good against any mechanized list, especially orks. I don't think that I am necessarily smoked because of an opponent having lots of autocannons. The KFF is really going to help against stuff like that, and with as many bikers as I'm running (which autocannons AREN'T good at killing) I'm not too too worried about it...

an autocannon being fired by a guardsmen has roughly a...:

13.9% chance of destroying the trukk
5.6% chance of immobilizing it
5.6% chance of armament destroyed
5.6% chance of stunning
1.4% chance of shaken

67.9% chance of doing absolutely nothing!

I'm not too worried about it, especially taking into account that many of the trukks are shielding eachother, and that many of the results that could happen are not life-threatening and with the ramshackle rule nothing is really detrimental to the orks getting where I need to go.



well,
AN autocannon in guardsmen's hands is not killy.
AN autocannon in ork's hands,is not killy too.
But many autocannon would be killy,even when they are BS2.You know what i meant.

Tokugawa plays:  
   
 
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