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Made in us
Screamin' Stormboy




Thornton Colorado

Ok so this is the first amry I have bult in a couple of years and I could use some input. I just got back into the hobby just as 5th ed was rolling out. I am use to playing Dark eldar but wanted to switch it up a little. So any comments welcome . . . Please.

2000 Pts - Orks speed freeks - Roster

HQ: Wazdakka Gutsmek (1#, 180 Pts)
1 Wazdakka Gutsmek @ 180 Pts
Power Klaw; Slugga; Dakkacannon; Kustom Mega-Blasta; Stikkbombs; Exhaust Cloud; Furious Charge; Mob Rule; Bosspole; Mek's Tools; Warbike of the Aporkalypse

Elite: Nobz (4#, 260 Pts)
4 Nobz @ 260 Pts
Big Choppa (x3); Power Klaw (x1); Shoota/Skorcha Kombi-weapon (x4); Twin-linked Dakkagun; Furious Charge; Mob Rule; Waaagh!; Bosspole (x1); Waaagh! Banner (x1); Warbike

Troops: Boyz (13#, 167 Pts)
11 Boyz @ 167 Pts
Choppa & Slugga; Big Shoota (x1); Furious Charge; Mob Rule; Waaagh!
1 Boyz Nob @ [46] Pts
Power Klaw; Slugga; Furious Charge; Mob Rule; Waaagh!; Bosspole
1 Trukk @ [50] Pts
Big Shoota (x1); Red Paint Job; Reinforced Ram; Stikkbomb Chukka

Troops: Boyz (13#, 167 Pts)
11 Boyz @ 167 Pts
Choppa & Slugga; Big Shoota (x1); Furious Charge; Mob Rule; Waaagh!
1 Boyz Nob @ [46] Pts
Power Klaw; Slugga; Furious Charge; Mob Rule; Waaagh!; Bosspole
1 Trukk @ [50] Pts
Big Shoota (x1); Red Paint Job; Reinforced Ram; Stikkbomb Chukka

Troops: Boyz (20#, 190 Pts)
19 Boyz @ 190 Pts
Big Shoota (x2); Shoota; Stikkbombs; Furious Charge; Mob Rule; Waaagh!
1 Boyz Nob @ [47] Pts
Power Klaw; Slugga; Stikkbombs (Squad based); Furious Charge; Mob Rule; Waaagh!; Bosspole

Troops: Warbikers (7#, 215 Pts)
6 Warbikers @ 215 Pts
Choppa; Slugga; Twin-linked Dakkagun; Exhaust Cloud; Furious Charge; Mob Rule; Warbike
1 Biker Nob @ [65] Pts
Power Klaw; Slugga; Twin-linked Dakkagun; Exhaust Cloud; Furious Charge; Mob Rule; Bosspole; Warbike

Troops: Warbikers (7#, 215 Pts)
6 Warbikers @ 215 Pts
Choppa; Slugga; Twin-linked Dakkagun; Exhaust Cloud; Furious Charge; Mob Rule; Warbike
1 Biker Nob @ [65] Pts
Power Klaw; Slugga; Twin-linked Dakkagun; Exhaust Cloud; Furious Charge; Mob Rule; Bosspole; Warbike

Troops: Warbikers (7#, 215 Pts)
6 Warbikers @ 215 Pts
Choppa; Slugga; Twin-linked Dakkagun; Exhaust Cloud; Furious Charge; Mob Rule; Warbike
1 Biker Nob @ [65] Pts
Power Klaw; Slugga; Twin-linked Dakkagun; Exhaust Cloud; Furious Charge; Mob Rule; Bosspole; Warbike

Fast Attack: Deffkoptas (3#, 180 Pts)
3 Deffkoptas @ 180 Pts
Choppa; Bigbomm (x3); Twin Linked Rokkit Launcha (x3); Furious Charge; Hit & Run; Mob Rule; Scouts; Deffkopta

Heavy Support: Battlewagon (1#, 190 Pts)
1 Battlewagon @ 190 Pts
Rokkit Launcha (x2); Zzap Gun; 'Ard Case; Boarding Plank; Deff Rolla; Grabbin' Klaw; Red Paint Job; Stikkbomb Chukka; Wreckin' Ball

Total Roster Cost: 1979

Thank you in advance

Twister...

This message was edited 1 time. Last update was at 2008/08/21 02:13:33


Not only do the rules say your wrong but they also say your a DICK!




2000 points Speed freeks
6000 points Wytch cult
2000 points Scions of Mars
Orcland Raiders


 
   
Made in cn
Long-Range Black Templar Land Speeder Pilot




Beijing,China

I think your list is...too luxurious for orks.

Stikkbombs can only make your boyz strike at nomal Initiative when charge into terrian,in 5th.It means a I1 or I3.You will still attack last.

There are also too many useless upgrades on your vehicles...the points almost enough to equip a unit of nob bikers...for example,a trukk with 75pts?a trukk blow up immediately when hit ,whichever 35pts or 75pts.

This message was edited 1 time. Last update was at 2008/08/20 10:38:32


Tokugawa plays:  
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Orks that charge are I4.

Trukks get Rams, and if you have 5 points left...stikkbomb chuckas. That's about it really.

Not sure how you get 3 warbuggies that all have red paint jobs but 1 costs 30 points and the other two costs 35. lol

You have vehicles in your army, something you don't need if running Wazzdakka. Just run bikes and deffcoptas.

   
Made in cn
Long-Range Black Templar Land Speeder Pilot




Beijing,China

boyz have a basical initiative of 2.and when Furious charge applied it would be I3.

Nob have I3,but with PK in his hand,he will never use this I3.

I don't think you could give the boyz I4.


Tokugawa plays:  
   
Made in us
Skink Armed with a Blowpipe





I'll echo the comment about the cost of your trukks. Drop them down in price since it is unlikely that they will survive long anyways. As Stelek suggested, a reinforced ram and maybe stikkbomb chukkas. The chukkas are far more economical choice over equipping a a trukk bound mob with stikkbombs.

Personally I am also feeling a lack of rokkits. I would be inclined to remove some of the big shootas in a few boyz units for rokkits, but that is personal preference.

Also, why the Kustom Blasta on the Deffkopta? Any particular reason you would want that over another Twin-Linked Rokkit Launcher?

This message was edited 1 time. Last update was at 2008/08/20 18:34:18


"There are three kinds of lies: lies, damned lies and statistics."
- Benjamin Disraeli

Armies:  
   
Made in us
Screamin' Stormboy




Thornton Colorado

Thanks all for your comments I have revised the list above and fixed a couple things.

I dropped thr price of my truks.
Dropped the warbuggies and addeed a unit of nobs on warbikes.
also dropped the looted wagon.

One question I have is do I really need nobs in my regular units of warbikes? that would free up 120 points to play with...

Not only do the rules say your wrong but they also say your a DICK!




2000 points Speed freeks
6000 points Wytch cult
2000 points Scions of Mars
Orcland Raiders


 
   
Made in us
Shas'la with Pulse Carbine





Norfolk, Va

One question I have is do I really need nobs in my regular units of warbikes? that would free up 120 points to play with...


the short answer. YES!

The long answer, you need the nobz in a bike squad for a number of reasons
1. You need him for his powerklaw, if you don't take a powerklaw you might as well not even take the unit. There's not gonna be enough biker boyz that they're going to be doing anything without a Klaw.
2. You need to take a boss pole on the nob because you will be taking leadership tests. I would argue the boss pole is more important for biker nobz than for truck boy nobz even though they have the same number of models for one reason only; you bikers will get shot to pieces and you will take a leadership test. I know if they turboboost they get the cover save and they are tougher and all that but your opponent is going to make them a priority. So they will die.
3. You need a powerklaw, this can't be stated enough, you really need to include them wherever you can, without klaws you have no way to take out heavy armor and models with high armor saves.
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Sorry been playing against a nob biker army alot lately lol I keep forgetting basic boyz are 1 slower I.

You want as many mobile power klaws as you can get, because Orks struggle with heavy mech lists.

   
Made in us
Fresh-Faced New User





ok this is great speedy list. but its not as balanced as orks should be in 5th ed. yes its harder to destroy vehicles now in 5th but cmon ork vehicles never last long to do much. i would suggest of a more balanced list. Maybe take a mob of kans or lootas. taking objectives and keeping them with a 12 boy unit with a nob and big shoota is not going to hold. also trukks can only carry 12 boyz at a time.

This message was edited 1 time. Last update was at 2008/08/24 20:53:37


 
   
 
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