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Made in us
Sneaky Striking Scorpion




Between the Sun and the Sky

Tried experimenting with different ratios of Storm Guardians to Jetbikes, here's what I got:

HQ

Farseer
Doom

TROOPS

10 Storm Guardians, 2 Flamers
1 Warlock, Destructor
Wave Serpent, Twin-linked Bright Lance

262

10 Storm Guardians, 2 Flamers
1 Warlock, Destructor
Wave Serpent, Twin-linked Bright Lance

262

9 Jetbikes, 3 Shuricannons

238

9 Jetbikes, 3 Shuricannons

238

9 Jetbikes, 3 Shuricannons

238

HEAVY SUPPORT

Fire Prism, Holo-fields

150

Fire Prism, Holo-fields

150

Fire Prism, Holo-fields

150

Rip me a new one.

EDIT: I'm slightly over points, 18 to be exact.

This message was edited 1 time. Last update was at 2008/08/20 19:08:20


Catch me if you can.
 
   
Made in us
Implacable Black Templar Initiate





Interesting, though I don't exactly know what you want to accomplish with the storm guardians. They suck in close combat, which is their role in the list, right? True, theres not much else you can do, but the points seem.... Wasted. Is there nothing else worth taking?

My Black Templar Army, the 42nd Crusade, W/D/L Record May 08-Now
28/15/10
Even in Debt, I Still Spend. 
   
Made in us
Sneaky Striking Scorpion




Between the Sun and the Sky

Quite, HotSoup, but they aren't in the list for CC. Pop out of the Serpent (which just having the Serpent is one of the reasons they're in), 2 flamers, 1 heavy flamer, and doom if they're with the farseer. They also make a decent Counter-charge unit, but have about as much punch as a damp kitten when it comes to getting charged.

Also, that's 2 more fast scoring units that the enemy will have to contend with. Mobility is a weapon in and of itself, and with 5 scoring units, the enemy will be spread thin to try and stop me from capturing objectives.

Catch me if you can.
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Where do you join the Farseer? I'd give him a jetbike and let him boost with the Jetbikers.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Sneaky Striking Scorpion




Between the Sun and the Sky

I would join the seer with one of the Storm Guardian squads. There's 12 slots in a Wave Serpent, and 11 are taken in either one. Just enough room for a Farseer!

And it will be particularly nasty due to 3 templates and Doom. You could wipe out an entire unit of MEQs, or an entire brood of gaunts, or Genestealers with firepower like that. The world is your oyster.

Catch me if you can.
 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Drop the Prism Holo-fields.

Get those jetbike squads warlocks with embolden.

They'll be taking every S5 or lower strength shot in the entire enemy army the whole game. LD8 won't stand up to that.

   
Made in us
Sneaky Striking Scorpion




Between the Sun and the Sky

Stelek wrote:Drop the Prism Holo-fields.

Get those jetbike squads warlocks with embolden.

They'll be taking every S5 or lower strength shot in the entire enemy army the whole game. LD8 won't stand up to that.


I understand giving the Jetbikes a Jetlock with Embolden (I've run into problems with my jetbikes running from problems), but short of dropping the Holo-fields (and other things), I don't have the points for it.

Which, by the way, why in the world would I want to get rid of the Holo-fields?

Catch me if you can.
 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

I roll 2 dice.

I roll on average a 1-3 and a 4-6.

Of the 1-3, 33% of the time I roll a 3.

So pretty much every penetrating damage result, 33% of the time I knock out your main gun.

Yes yes it works wonders on glancing hits, but pens are the reality and if you eat one...it's not a happy place.

I'd rather not sink the points into surviving with no gun since it seems to be pretty damn useless after that.

   
Made in us
Sneaky Striking Scorpion




Between the Sun and the Sky

Stelek wrote:I roll 2 dice.

I roll on average a 1-3 and a 4-6.

Of the 1-3, 33% of the time I roll a 3.

So pretty much every penetrating damage result, 33% of the time I knock out your main gun.

Yes yes it works wonders on glancing hits, but pens are the reality and if you eat one...it's not a happy place.

I'd rather not sink the points into surviving with no gun since it seems to be pretty damn useless after that.


I admire the math, but I don't think you've got it right. The part where you think that each die will be split into a 4+ and 3- is where it goes askew.

You have a 16.6~% chance of getting a "Weapon Destroyed" result on any one die. After that, you need a Weapon Destroyed result or higher to make the Weapon Destroyed result register. On a pen, that's 66.6~%. On a glance, that's 33.3~%. So on a pen, your chances of losing your gun are 11.1%, and on a glance, that is halved to 5.55%. That's a significant reduction over the normal 16 or so % on any one hit.

On top of that, they stay alive much, much longer. They're no good once their main gun is gone, yes, but that's not very likely.

Catch me if you can.
 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Your math is horrible.

Who'd you learn that 11.1% crap from?

It's not even in the D6 system.

You don't even seem to know how holo-fields work. I don't roll separate dice. I roll TWO dice.

That's the whole point.

It's 33% of the time you get penetrated I roll a 3.

Here, go play with this.

http://hamete.org/dserver/dice

Roll the dice 3 times. See how many times a 3 comes up as the lowest number in each group.

Now do it a couple hundred times, and see how that bell curve works buddy.

   
Made in us
Plastictrees






Salem, MA

Rolling dice experimentally is never going to give an accurate result because it's inductive. You can work out mathematically the odds of getting a 3 as the lower of two dice.

There are 36 possible outcomes for two dice being rolled.

Of those possibilities, seven produce a "3" as the lower of two rolls:
d1-d2
3-3
3-4
3-5
3-6
4-3
5-3
6-3

so 7/36 = a 19.4% chance of turning up a 3 as the lower of 2 dice.

Correct me if I'm wrong.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Well I know that but I don't think he does. I just wanna know where he got 11.1% from. lol

You (well, me too) are leaving out the 4 results which attrit down to weapon destroyed, lucky glance 5's, AP1 hits on glances and penetrating hits which convert 2's to 3's, etc etc etc.

Lots of variables to consider really.

   
Made in us
Plastictrees






Salem, MA

Oh yeah, I forgot about those. Still adjusting to the new system.

Way out of my league for math, I think.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Longtime Dakkanaut





The Guardian burninator squads with 3 flamers coupled with doom look good.

I think your Serpents need spirit stones though. Getting stunned and not being able to deliver your troops is bad.
   
Made in us
Fresh-Faced New User




Arthur Ashe Stadium

Dude you REALLY dont need all those upgrades on ur vehicles.

Also, a suggestion-- -- --- What are you going to do against light armored vehicles (AV 10-11). You are gonna need some scatter lasers/ anything similar to an autocannon. bright lances are great vs AV 12-14, but what about light vehicles?

Two times in a row Medibank International Champion
 
   
Made in us
Sneaky Striking Scorpion




Between the Sun and the Sky

Stelek wrote:Your math is horrible.

Who'd you learn that 11.1% crap from?

It's not even in the D6 system.

You don't even seem to know how holo-fields work. I don't roll separate dice. I roll TWO dice.

That's the whole point.

It's 33% of the time you get penetrated I roll a 3.

Here, go play with this.

http://hamete.org/dserver/dice

Roll the dice 3 times. See how many times a 3 comes up as the lowest number in each group.

Now do it a couple hundred times, and see how that bell curve works buddy.


I know you roll two dice, but it's the statistics of each roll factored together.

In order for you to get a weapon destroyed result, you need to have a 3 be rolled, and also have that be the lowest of the two. That means that you will need a 3, and then a 3+. You have a 1/6 of getting the 3, and then a 2/3 of getting the 3+. Multiply those odds together, and you get 2/18, which is reduced to 1/9, which is 11.1%. (this is where I made my mistake last time: There are two combinations of getting a 3 and then a 3+, however, so you have to take the 89.9% of the time that the first combination fails, and take 11.1% from that to represent the second combination of a 3 and 3+. So...

11.1% (chance of getting a 3 and then a 3+ from 2D6)

ADD (+)

89.9% (chance of failing getting a 3 and then a 3+ from 2D6) MULTIPLIED BY (x) 11.1% (chance of succeeding on getting a 3+ and then a 3, the other possible combination that results in a WD result)
____
TOTAL
21.07%

A bit complex compared to Flavius's method, but it gets the job done.

Catch me if you can.
 
   
Made in us
Been Around the Block




Burning Star IV wrote:
Stelek wrote:Your math is horrible.

Who'd you learn that 11.1% crap from?

It's not even in the D6 system.

You don't even seem to know how holo-fields work. I don't roll separate dice. I roll TWO dice.

That's the whole point.

It's 33% of the time you get penetrated I roll a 3.

Here, go play with this.

http://hamete.org/dserver/dice

Roll the dice 3 times. See how many times a 3 comes up as the lowest number in each group.

Now do it a couple hundred times, and see how that bell curve works buddy.


I know you roll two dice, but it's the statistics of each roll factored together.

In order for you to get a weapon destroyed result, you need to have a 3 be rolled, and also have that be the lowest of the two. That means that you will need a 3, and then a 3+. You have a 1/6 of getting the 3, and then a 2/3 of getting the 3+. Multiply those odds together, and you get 2/18, which is reduced to 1/9, which is 11.1%. (this is where I made my mistake last time: There are two combinations of getting a 3 and then a 3+, however, so you have to take the 89.9% of the time that the first combination fails, and take 11.1% from that to represent the second combination of a 3 and 3+. So...

11.1% (chance of getting a 3 and then a 3+ from 2D6)

ADD (+)

89.9% (chance of failing getting a 3 and then a 3+ from 2D6) MULTIPLIED BY (x) 11.1% (chance of succeeding on getting a 3+ and then a 3, the other possible combination that results in a WD result)
____
TOTAL
21.07%

A bit complex compared to Flavius's method, but it gets the job done.


You double counted 3, 3, (I miscount stuff like this all the time )

so we can get:

6,3
5,3
4,3
3,6
3,5
3,4
3,3

7 combinations
36 total combinations
7/36 ~ 0.194444

close though :0)
   
Made in us
Tough Tyrant Guard




North Carolina

Personally your going to get backed into a corner and then killed to the last man. This list might be mobile but a mobile fast attack is going to eat your troop units for lunch. Next if your bikes are off in left field, how do you plan to protect them from enemy fire. I do see your game plan though but I think that your over all list is to weak to support your plan. Like Stel said to add in a warlock so the bikes become an all around unit.


As far as math hammer goes, thats some other game and remember that when you roll two dice. The dice gods are going to either bless your or kick you in the balls and pop out two ones as you fall over mumbling in a high pitched voice.


Keep the game plan and find a way to thicken it up so that your basic guys will be able to stay on the field long enough to complete said task.


Biomass

 
   
 
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