Dakka Veteran
|
So I'm going to break this post into a few parts.
1st the army list
then some comments on why I choose certain things
then an alternate list
and some possible replacements
I'm really stuck right now as to what I should field once I get my deffkoptas, for reasons I'll explain
KOS 1750
Warboss on bike, combi scorcha, klaw, attack squig, cybork body
Big Mek w/ KFF, cybork, burna, bosspole, squig
troops:
6 MANZ
3 w/ combi scorcha
in battlewagon, RPJ, deffrolla, big shoota, grot rigger, extra armor
12 shoota boyz
1 w/ rokkit
nob w/ slugga, klaw, bosspole
in trukk w/ RPJ, rokkit, ram
12 slugga boyz
1 w/ rokkit
nob w/ slugga, klaw, bosspole
in trukk w/ RPJ, rokkit, ram
12 slugga boyz
1 w/ rokkit
nob w/ slugga, klaw, bosspole
in trukk w/ RPJ, rokkit, ram
12 slugga boyz
1 w/ rokkit
nob w/ slugga, klaw, bosspole
in trukk w/ RPJ, rokkit, ram
6 warbikes
nob w/ klaw, bosspole
6 warbikes
nob w/ klaw, bosspole.
comments on this list
the KFF has served me well! lots of obscured rolls and a cover save for the manz after they wipe out whatever they assault. init 4 power wpn is not bad either. they make a beeline for an enemy objective and fight like crazy to contest or take it.
1 unit of warbikes is a retinue for the warboss to serve as ablative wounds and extra dakka.
I used to take a mob of lootas and a shock attack gun, it is not out of the question to put them back in
with the deff koptas finally coming out in plastic, I am picking them up in mass. I want to field atleast 1 mob of 5 or 2 groups of 3. my updated 1750 is the following:
Warboss
slugga, powerklaw, stikkbombz, attack squig, cybork body, bosspole
dropped the combi scorcha, added bosspole
Big Mek
Kustom Forcefield
Burna, Cybork Armor, bosspole
dropped the attack squig
Troops
MANZ (6)
3 w/ scorchas
Battlewagon
Deffrolla, Big Shoota, Grot Rigger, red paint job, extra armor
shoota boyz (12)
rokkit
nob w/ slugga, klaw, bosspole
Trukk Rokkit launcher, red paintjob, ram
slugga boyz (12)
rokkit
nob w/ slugga, klaw, bosspole
Trukk Rokkit launcher, red paintjob, ram
slugga boyz (12)
rokkit
nob w/ slugga, klaw, bosspole
Trukk Rokkit launcher, red paintjob, ram
slugga boyz (12)
rokkit
nob w/ slugga, klaw, bosspole
Trukk Rokkit launcher, red paintjob, ram
Fast:
Warbiker Mob (5) -note no nob
Deffkoptas (3)
TL rokkits
Deffkoptas (3)
TL rokkits
the deffkoptas would be used for outflank, with a 75% chance of atleast one unit coming in on the 2nd turn. their effective range is 36" from the board edge with 3 TL rokkits.
I plan on keeping them at maximum range, and attacking tanks or softening up targets before trukk boyz hit them. I do not want them in assault.
now for the replacements and the big debate
I take the mek with KFF for a couple of reasons
1. the forcefield.. very powerful in its own right
I am particularly good at keeping multiple trukks or other things concealed as they charge in.
2. the bosspole to shore up the morale of the MANZ
now there are a couple of things I am considering dropping from the list and possible replacements.
1. the mek w/ kff
why? is the forcefield really nessessary? and there are other ways to shore up the morale
option a:
put in mad doc grotznik by dropping the rokkits from each of the trukk boyz (they hardly hit anyway)
this would give the MANZ fearless, FNP, and a T5 w/ 3 wounds character to potentially soak up a lascannon shot. the mob having a 2+ save means they can soak up any wounds suffered from "no retreat"
but would have the drawback of the RAGE rule. I do not have the points in this list to pay for cybork bodies on anything else
option b:
put in a warboss w/ mega armor for the LD 9 and the T5. cheaper, still helps with morale, may not be nessessary though
option c:
put in 2+ more MANZ and take advantage of the mob rule.
this is potentially the cheapest option, but they would still be dealing with LD 8 and no bosspole. I don't want to see them break in close combat.
option d:
put the shock attack gun back in, use the leftover points to bulk back up the bikes or MANZ mob
I love my SAG, but if he doesnt have atleast some grots to cover him he can be shot at very easily now and die to a single lascannon shot. I don't mind dropping 1 shoota boy and having him sit in their trukk as mobile cover. I've done it before.
I've also considered dropping the warbikes retinue for the warboss, and just have him run solo.
I know that is risky, but only against str 10 shots. in HTH a dreadnought or CC carnifex could instakill, but they get to do that anyway.
spending those points on bringing lootas or something else into the army.
I know this is a lot of information to go through, comments would be really helpful. I've got a couple weeks until black reach comes out, but the deffkoptas are getting built asap.
Thanks,
NaZ
|