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![[Post New]](/s/i/i.gif) 2008/08/22 19:53:53
Subject: 2500 Ard Crimson Fist Boyz
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Adolescent Youth with Potential
Chicago Heights IL
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Master- Term Armour, Pair Lightning Claws
Term Command Squad- 3 Terms plus Sgt w/ HFlamer & CML
Ven Dread w/ HFlamer, TLLasCannon & Tnk Hntr
Vet Squad w/ Infil, 7 BoltP&CCW, 1PowWp/BoltP, pair Lightning Claws, Sgt w/ PowFt/BoltP
Tact Squad w/ 7 BoltG, PlasG, PlasC, Sgt w/ PowW/BoltP
Tact Squad w/ 7 BoltG, Flam, HBoltG, Sgt w/ PowFt/BoltP Rhino w/ EA & Smoke
Tact Squad w/ 7 BoltG, Flam, HBoltG, Sgt w/ PowFt/BoltP Rhino w/ EA & Smoke
Scout Squad w/ 5 BoltP/CCW, 4ShotG, Sgt w/ PowW/BoltP
Scout Squad w/ 2 BoltG, 2 Sniper, HBoltG, Sgt w/ BoltP/CCW
Scout Squad w/ 3 BoltG, 1 MisL, Sgt w/ BoltP/CCW
2 Land Speeders w/ HBoltG & TyML
Dev Squad w/ 5 BoltG, 4 MisL, Sgt w BoltP/CCW
Dev Squad w/ 5 BoltG, 4 HBoltG, Sgt w/ BoltP/CCW
Vindicator w/ Dozer Blade, EA & Smoke
Ok so this is the first post for me on these forums, yay me. LOL This was the army list I was planning on running for Ard Boyz but as I leave to deploy with the Military overseas on the 29th of Aug it wont happen onless something changes the deployment. But I would like to hear what people think of the list. I tried to make it fit something with the back storie of the CF as well as playable to win. I dont mind people picking it apart at all but please if ya see a problem give me some advice to go with it. Thank for your comments and advice ahead of time. Good Luck to those of you who are going to play in the Ard Boyz.
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![[Post New]](/s/i/i.gif) 2008/08/23 05:20:52
Subject: 2500 Ard Crimson Fist Boyz
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Fixture of Dakka
.................................... Searching for Iscandar
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I'd favor more missiles over the heavy bolters in the devs. Same with the tacts.
Tacts don't need rhinos if they are firing.
It looks like you could make a 48" range stand off missile spam army (which is  ing annoying) with this list.
I'd probably focus entirely on missiles and some land speeders (do you have any with MM/heavy flamer?) and screw everything else.
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![[Post New]](/s/i/i.gif) 2008/08/23 05:38:16
Subject: 2500 Ard Crimson Fist Boyz
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Stoic Grail Knight
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need lascannons vs Tanks rockets kinda not as good as they use to be.
You have 1 Lascannon thats not good if you face necrons phalanx w/mono.
Or IG gunlind with Arm.
Or any thing Mech.
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Hydra Dominatus
World Wide War Winner |
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![[Post New]](/s/i/i.gif) 2008/08/23 06:15:31
Subject: Re:2500 Ard Crimson Fist Boyz
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Adolescent Youth with Potential
Chicago Heights IL
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Thanks Ghostmaker and Stelek. The Rhinoe guys I was looking at as scoring units to move on OBJ's. I like the idea of more Missiles "Huge fan of them." I'll see if i can work four more in place of the devs with HBoltG. Maybe a Lascannon as well. I thought about Landspeeders with MMulta and HFlamer but dropped them for the missile type instead..... I'll take a look at them again.
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![[Post New]](/s/i/i.gif) 2008/08/25 16:28:32
Subject: Re:2500 Ard Crimson Fist Boyz
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Guard Heavy Weapon Crewman
Novi, Michigan
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Not a bad list. I would bring as many templates as possible. Maybe a whirlwind (or 3?) lol
Barrage for the win.
On the other hand, if there will be deathwing terminator armys, I would stick with the dev. ML love.
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This message was edited 1 time. Last update was at 2008/08/25 16:30:02
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![[Post New]](/s/i/i.gif) 2008/08/25 16:51:10
Subject: 2500 Ard Crimson Fist Boyz
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Ruthless Rafkin
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Missile spam is probably still the way to go. AV14 is problematic, but a LC isn't the answer. Melta weapons are. I'd put suicide speeders with MM in the list to take care of your three maximum AV14 threats.
Now, there'll be naysayers who bring up the monolith, but if your opponent as three monoliths, you shouldn't be shooting at them, you should be shooting at the warriors. Aim for phase out instead.
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-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. |
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![[Post New]](/s/i/i.gif) 2008/08/25 17:35:35
Subject: 2500 Ard Crimson Fist Boyz
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Longtime Dakkanaut
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the problem is that at 2500 points you can bring 3 monoliths and 80-90 warriors
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![[Post New]](/s/i/i.gif) 2008/08/25 17:40:14
Subject: 2500 Ard Crimson Fist Boyz
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Ruthless Rafkin
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For the army, I plan to bring, I don't forsee that as a problem. Necrons still can't deal with massed HTH, and charging multiple squads spells doom for the Necron Horde.
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This message was edited 1 time. Last update was at 2008/08/25 17:41:50
-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. |
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