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Made in au
Speedy Swiftclaw Biker




Sydney

Thinking of starting up a catachan army. I'm relatively new to imperial guard in general, so not exactly sure about the finer points of guard tactics. My general theme is an army of Tyranid hunters based on the Catachan XVIII Swamprats, although i realised i'd need some form of anti-tank aswell. SO this is basically a general purpose catachan list.

HQ
Deathworld Veteran Command
Colonel – Bolt Pistol, Power Fist, Frag Grenades
4x Deathworld Veterans - 1x Plasma, 1xVox caster
135 pts

Elites
Deathworld Veteran Snipers
3x Snipers
60pts

Troops
Deathworld Infantry Platoon
Lieutenant – Powerfist
Deathworld infantry squad x2
10 models each – flamer
Fire Support heavy weapons squad
1 team of 3 models with autocannons
364 pts

Deathworld Infantry Platoon
Lieutenant – Powerfist
Deathworld infantry squad x2
10 models each – flamer
Fire Support heavy weapons squad
1 team of 3 models with autocannons
364 pts

Deathworld Infantry Platoon
Lieutenant – Powerfist
Deathworld infantry squad x2
10 models each – flamer
Fire Support heavy weapons squad
1 team of 3 models with autocannons
364 pts

Ogryns
5x Ogryns
125pts

Fast Attack
Deathworld Veterans Patrol
5xVeterans 1x Melta Gun
1x Veteran Sergeant, Melta Bombs
75 pts

Deathworld Veterans Patrol
5xVeterans 1x Melta Gun
1x Veteran Sergeant, Melta Bombs
75 pts

TOTAL -1562 pts

I'll no doubt refine it. Comments are very much appreciated as well as criticism. Is this a list that will probably be able to take on any sort of army, especially tyranids, and are there any glaring flaws amongst it?

Shake this square world and blast off for kicksville. 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Gazzdag wrote:Thinking of starting up a catachan army. I'm relatively new to imperial guard in general, so not exactly sure about the finer points of guard tactics. My general theme is an army of Tyranid hunters based on the Catachan XVIII Swamprats, although i realised i'd need some form of anti-tank aswell. SO this is basically a general purpose catachan list.

I'll no doubt refine it. Comments are very much appreciated as well as criticism. Is this a list that will probably be able to take on any sort of army, especially tyranids, and are there any glaring flaws amongst it?


Hmmm. Fluff good, list bad.

Here's why:

Power weapons on IG lietenants, bad. PF, worse.

You don't get to fight in CC and shouldn't try.

Only 1 meltagun, bad. Meltabombs worse.

You need multiple meltaguns to kill the enemy.

Number of heavy flamers in your Catachan army, zero.

Fluff failure, and list use failure. Bring heavy flamers!

Catachans suffer the -1 to armor save crap, right?

Well, no biggie really just don't get into a CC because everybody dies then lol.

Ogryns?!

Yes to fluff. No on utterly crap unit that does nothing.

Deathworld veterans patrol?

Is this list from Codex: Catachans? lol is that even legal anymore?

The Snipers I know ARE from that book. And suck.

Because they die to anything, I think are worth a KP each, and getting them into close combat is easy in 5th...which removes them from the game, right?

Plasma guns and no lascannons.

Not good. You do have autocannons, which are good...but you need some firepower and flamers/lasrifles isn't it.

   
Made in au
Speedy Swiftclaw Biker




Sydney

KK

Firstly I am using the list from codex catachans and as far as I know it still is legal.

Ok on not giving power weapons to captains, yet i presumed that if i was fighting nids i would eventually be forced into combat.

You said i need heavy flamers, which i was thinking of, so shall do, only place i can see them being put is in my troops choices and maybe in command squad.

Catachans don't suffer -1 to armour when used this way, 5+ for everyone.

About the snipers, i thought that rifles were rending, and with reroll to wound would be awesome. They come from the same squad but are just deployed differently, so i'm pretty sure they wouldn't be worth a KP each, besides where i play we us VPs instead of KPs. That and from a modelling perspective i really like the idea of some snipers in yowie suits.

Deathworld veteran patrols are small squads that can ambush, which i thought would be good for anti-tank potential.

That and catachans cannot get lascannons. I ruled in favour of plasma guns against melta guns due to the increased range and viability against a tyranid force. Other than that there isn't much more firepower for catachans, except for maybe more weapon teams.

Also I was a bit sketchy on Ogryns, i've heard bad things about them before, but they appeared paper-wise to be decent. Advice noted, they'll be removed.

Also any opinion on commissars, they were a consideration but i didn't think it would really fit fluffwise, how are they in gameplay terms?

Shake this square world and blast off for kicksville. 
   
Made in ca
Devious Space Marine dedicated to Tzeentch






Creston, BC

Not sure how Catachans play in 5th but we've done a lot of battles in 4th.

TLOS definitely changes things for the Catachans as they no longer have the "we shoot 12" and you shoot 6" " Big change there.

Running also means your opponent is going to close quicker.

Are you playing on Jungle boards, as per the codex? With Deathworld vets you are not going to going into tourneys. They need a special board set up to be effective (and fun!)

Take some booby traps. Your opponent will hate making difficult terrain rolls, especially with "move through cover". He'll have to make two of them the turn he charges.

Drop the melta guns for AT. If you're playing, in the jungle, you're opponent probably won't bring tanks (maybe Walkers). It's a lot of dangerous terrain rolls for them to make. old rules had 6" LOS so the big guns hardly got to fire, anyhow. Tyranids? Try demo charges, risky but powerful. You'll get more of them.

Stelek is right. Take the heavy flamers. You're units only get one shot and it's up close. Make it count.

The big trick, with the army, is to fight your opponent piece meal. You need to hammer on one part of the force while the rest of his force is making difficult terrain test trying to B line it for you and objectives. All the army except Ogryns get to infiltrate so you get to see where he is placed before you set up. Makes picking the weaker flank easier.

If you have a good gaming group you'll have a lot of fun with this army and jungle fights. I think you're opponent will dig it, so longs as he doesn't have too many tanks he is dying to use. I run Orks for most of the jungle fights so I tend to bring lots of Stormboys, Dreads, and Burnas. Make for some great battles were you don't see the typical forces come out.

Also, I would recommend reading a couple Vietnam books. We Were Soldiers (Once and Young) is a great read. Effectively, two full day fire fights in landing zones. One goes well (relatively) and the other not. Saw the movie just recently and was disappointed with the length. So much goes on that couldn't be covered in a couple of hours. Tons of movies out there for reference on terrain, as well.

I can't wait to build that temple in "Apocalypse Now". Should make an excellent battleground for some cultist guard in the WH book! "The Horror..."

Let me know how it goes.

Cheers

   
Made in au
Speedy Swiftclaw Biker




Sydney

Cool, thanks for the help. I can't wait to build some awesome jungle terrain. Any opinions on the inclusion of commissars?

Shake this square world and blast off for kicksville. 
   
Made in au
Speedy Swiftclaw Biker




Sydney

Figured a new revised list out, basically got rid of ogryns and AT, Added some more elites, lots of heavy flamers and some sentinels

HQ
Deathworld Veteran Command
Colonel – Storm Bolter, Power Weapon
4x Deathworld Veterans - 1x Plasma, 1xVox caster 1x Heavy flamer
139 pts

Elites
Deathworld Veteran Snipers
3x Snipers
60pts

Catachan devils squad
1 Sergeant and 9 devils
Flamers x 2, plasma x1
184 pts

Deathworld Veteran Assault Team
1 Sergeant, 6x Veterans, all have shotguns
3x Demo Charges, 1 Heavy flamer
115pts

Troops
Deathworld Infantry Platoon
Lieutenant – Powerfist
Deathworld infantry squad x2
10 models each – flamer, heavy flamer
Fire Support heavy weapons squad
1 team of 3 models with autocannons
379 pts

Deathworld Infantry Platoon
Lieutenant – Powerfist
Deathworld infantry squad x2
10 models each – flamer, heavy flamer
Fire Support heavy weapons squad
1 team of 3 models with autocannons
379 pts

Fast Attack

Deathworld Sentinels x3
Hunter Killer missiles
180 pts

Heavy Support

Booby Traps
1x Shredder
2x Spring Mine
70pts

TOTAL 1506 pts

Shake this square world and blast off for kicksville. 
   
 
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