Sacrifice to the Dark God Tzeentch
|
Hi everyone, this is my first post on these forums and I think you might be able to help me. I'll be participating in the upcoming 'Ard Boyz tounament, and this is the current incarnation of the list I'll be using. One of the main things I wanted to include in this list is my newly acquired vindicare assassin. Other then that, the list is fairly mutable.
I don't have any real experiance with Witch Hunters, and I have the feeling that my current Inquisitor configuration is... less than optimal. Baring in mind that the only other model I have to add to his retinue is an accolyte (though I could perhaps buy another blister before the games) what would you suggest?
As to the rest of the list, a general critique is more then welcome. I'm sure there are plenty of things I could do to hone it to a sharper edge.
Space Marines, 2,500 points
Traits- Heed the Wisdom of the Ancients; Death Before Dishonor
HQ
Inquisitor Lord- 175 points
Hammerhand, Psychic Hood, Power Weapon, Inferno Pistol, Digital Weapons
Retinue-
Sage, Veteran Guardsman with Hellpistol and CC weapon x2, Crusader, Familiar, Penitent, Chirurgeon
Master of Sanctity Desius- 360 points
Terminator Armor, Storm Bolter
Retinue-
Terminator Squad Gaius (5 man)
Assault Cannon, Heavy Flamer
Elites
Vindicare Assassin- 110 points
Venerable Brother Erathar- 143 points
Venerable, Heavy Flamer, Extra Armor, Smoke Launchers
Terminator Squad Cyelles (5 man)- 245 points
Cyclone Missile Launcher, Assault Cannon
Troops
Tactical Squad Sevaras (10 man)- 273 points
Veteran Sergeant, Plasma Pistol, Powerfist, Teleport Homer, Meltagun
Rhino Transport
Smoke Launchers, Pintle Mounted Storm Bolter, Extra Armor
Tactical Squad Octavian (6 man)- 214 points
Flamer, Veteran Sergeant
Razorback Transport
Twin-linked Lascannon, Extra Armor, Smoke Launchers, Dozer Blades
Tactical Squad Brevitas (6 man)- 100 points
Missile Launcher
Scout Squad Beta (5 man)- 95 points
Missile Launcher, Sniper Rifles x4
Fast Attack
Land Speeder Spiritus- 75 points
Multi-melta, Heavy Flamer
Assault Squad Vexus (9 man)- 266 points
Veteran Sergeant, Plasma Pistol, Power Fist, Plasma Pistol x2, Meltabombs
Heavy Support
Revered Brother Secastas- 138 points
Missile Launcher, Twin-linked Lascannon, Smoke Launchers
Predator Destructor Grandinis- 128 points
Extra Armor, Heavy Bolter Sponsons, Smoke Launchers, Pintle-mounted Storm Bolter
Predator Annihilator Fulminis- 153 points
Extra Armor, Lascannon Sponsons, Smoke Launchers
56 models, 7 vehicles, 14 independent units
|
Sacrifice to the Dark God Tzeentch
|
tokugawa wrote:A furious charge on a Dreadnought...for what?He is already S10,and I4 is enough to strike earlier than most high-strengh close combat attacks...
I don't know why I thought that gave him a + to WS...
tokugawa wrote:Hammerhand cannot give bonus to the lord's force weapon,he is still S3.I can't understand your tactics about him...I think maybe you could give him some real weapon and armor.
I know Hammerhand wouldn't give him a bonus to his force weapon. My plan was to have him use hammerhand for the majority of the game, using the forceweapon as a multi-wound model killer, however, all things considered, I think I might have been overcompentsating.
His role is going to be as a psychic buffer (psychic hood) and as a way to hold off light infantry or to support my marine squads in close combat. The sage, familiar and penitent are really just ablative wounds to keep the gaurdsman, crusader, chirurgeon and Inquisitor alive.
I've modified the list and reposted it above.
|