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![[Post New]](/s/i/i.gif) 2008/08/26 17:10:49
Subject: Rate My sisters Ard Boy List
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Confessor Of Sins
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This is basically my list I am testing. I am hoping there is enough firepower her to deal with most lists. The one that scares me is Orks. I can handle them at 1750 with my other list by outplaying the other player... but at 2500 there are sooo many models on the table it gets harder to out run them with my whole army...
1 Canoness (HQ) @ 156 Pts
Bolt Pistol (x1); Eviscerator
Book of Saint Lucius
Cloak of Saint Aspira
Jump Pack
Mantle of Saint Ophelia
Litanies of Faith
1 Saint Celestine (HQ) @ 201 Pt
Armour of St.Katherine; Ardent Blade
4 x 9 Battle Sisters Squad (Troops) @ 209 Pts
Bolter (x7); Heavy Flamer (x1); Meltagun (x1)
1 Veteran Sister Superior
Bolter
Book of Saint Lucius
1 Rhino APC
Storm Bolter
Smoke Launchers
Extra Armour
19 Battle Sisters Squad (Troops) @ 274 Pts
Bolter (x17); Meltagun (x2)
1 Veteran Sister Superior
Bolter-Plasma Gun
Book of Saint Lucius
7 Seraphim Squad (Fast Attack) @ 250 Pts
2 Bolt Pistols (x5); 2 Hand Flamers (x2); Frag Grenades; Krak Grenades
1 Veteran Sister Superior
Bolt Pistol (x1); Eviscerator; Frag Grenades; Krak Grenades
Master-Crafted Weapon
Book of Saint Lucius
Purity Seals
3 Exorcist (Heavy Support) @ 136 Pts
Exorcist Missile Launcher
Searchlight
Ordo Malleus Inquisitor (Elites) (om) @ 375 Pts
Close Combat Weapon (x2); Close Combat Weapon; Mount in Land Raider
Power Armour
Melta Bombs
2 Mystic
Laspistol & CC Weapon
3 Warrior
Heavy Bolter Servitor (x3); Frag Grenades; Krak Grenades
1 Inquisition Land Raider
Linked Lascannon (x2); Twin Heavy Bolters
#Power of the Machine Spirit [0]
Searchlight
Starting Faith: 11
Models in Army: 84
Total Army Cost: 2500
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This message was edited 1 time. Last update was at 2008/08/26 17:15:06
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![[Post New]](/s/i/i.gif) 2008/08/26 23:57:45
Subject: Rate My sisters Ard Boy List
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Confessor Of Sins
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wow... 45 reads no posts... I am sure someone has something to say about this?
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![[Post New]](/s/i/i.gif) 2008/08/27 00:01:29
Subject: Rate My sisters Ard Boy List
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Sneaky Striking Scorpion
Between the Sun and the Sky
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This army is too inconsistent to be reliable. Your few squads of stand-alone infantry will soak up every bit of anti-infantry firepower in your opponent's arsenal. There's only 4 Rhinos and a LR, which won't be too hard to take down; Heavy AT goes against the LR, and any sort of AT weapon goes against the Rhinos.
The loadout for the squads is perplexing. What's up with that 20-man unit? It's just a bunch of bolters and 20 models between you and a faith point. All of your squads have Meltas, which is more or less pretty pointless in combination with the other weapons. When shooting a tank, you waste the entire squad's shooting for a single hit-or-miss shot, and against infantry, it's also hit-or-miss. Against squads, you can just go with another Flamer, which, along with the Divine Guidance AoF, will do just as well as a melta.
The Seraphim would probably be better off as Celestians in a Rhino, and not because of their CC performance. The Seraphim will be the only infantry units running along with your tanks, and will probably get fried along the way. Celestians can hold their own in CC, especially with a good Superior and the character. Don't use an Immolator though, too small of a capacity for an effective squad.
Dominions would be a good compliment to this list. More vehicles or the enemy to have to shoot, and some mad firepower when they get out.
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Catch me if you can.
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![[Post New]](/s/i/i.gif) 2008/08/27 01:21:31
Subject: Re:Rate My sisters Ard Boy List
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Imperial Agent Provocateur
Missouri, USA
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I agree that your army seems like its being pulled in multiple directions. 3 Exorcists and a Land Raider say mech, but you've got one mounted squad and one foot squad and seraphim rather than celestians (Seraphim are usually fine IMO, but at 2500 you generally want to push tons of vehicles or no vehicles). And you've got an anti-DS inquisitor but why not have a plasma servitor to punish terminators? Also, I understand why you included her, but Saint Celestine is too risky IMO in the negative way she can impact your FPs.
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![[Post New]](/s/i/i.gif) 2008/08/27 02:05:20
Subject: Rate My sisters Ard Boy List
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Confessor Of Sins
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Umm Rosicrcian I think you are reading it wrong. There are 4 mounted squads and one foot squad. The foot squad is there because I don't have the rhino for the last squad but I have the footsloggers. It combos with the DH inquisitor since I would rather have the 20 strong squad shoot at the DS unit and then divine Guidance it with 34-36 bolter shots 2 melta and a possible 2 plasma gun shots. This group will be accompanied at first by my cannoness who will use the litanies to give them an invul save if they need it vs the Obliterator template spam.
The thing I think alot of people are missing is the impact chaos Deep striking chaos termies will have in this event. I expect to see alot of combi plasma termies coming and would love to see the DH inquisitor let the 20 strong sister unit unload on it. Alot of people miss the fact that ANY squad near a 2 mystic retinue can shoot at the DSing unit.
If not the chaos DS units then the big Ork Hordes will take some dmg from the mass bolters and the heavy bolters.
as for units... there are 4 rhinos 3 exorcists and a LR. thats 8 vehicles. total of 60 basic sisters in 5 squads.
Burning Star IV wrote:This army is too inconsistent to be reliable. Your few squads of stand-alone infantry will soak up every bit of anti-infantry firepower in your opponent's arsenal. There's only 4 Rhinos and a LR, which won't be too hard to take down; Heavy AT goes against the LR, and any sort of AT weapon goes against the Rhinos.
The loadout for the squads is perplexing. What's up with that 20-man unit? It's just a bunch of bolters and 20 models between you and a faith point. All of your squads have Meltas, which is more or less pretty pointless in combination with the other weapons. When shooting a tank, you waste the entire squad's shooting for a single hit-or-miss shot, and against infantry, it's also hit-or-miss. Against squads, you can just go with another Flamer, which, along with the Divine Guidance AoF, will do just as well as a melta.
The Seraphim would probably be better off as Celestians in a Rhino, and not because of their CC performance. The Seraphim will be the only infantry units running along with your tanks, and will probably get fried along the way. Celestians can hold their own in CC, especially with a good Superior and the character. Don't use an Immolator though, too small of a capacity for an effective squad.
Dominions would be a good compliment to this list. More vehicles or the enemy to have to shoot, and some mad firepower when they get out.
The army is pretty flexible actually from my tests. The typical loadout for sisters in Rhinos is a Heavy flamer and Melta gun. Its pretty efficient surprisingly since it isn't specialized. The Melta vs tanks is really just an opportunity thing. If I have a shot at a LR from 6 inches I will take it as wasting the LR is well worth the shot.
The Seraphim are really good. I don't think I have ever seen a game where celestians do better in CC since they are basic sisters that just hit on 3s... and then get stuck in. While the Seraphim can tie up a good unit during their turn and then jump out of combat so my army can shoot them later. I did consider Dominions tho. Again I don't have the extra rhino but if I did decide to get one I think I would keep with the Phim just because they support all of my squads very well.
as for the Saint... I am considering using a regular blessed weapon cannoness...
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This message was edited 1 time. Last update was at 2008/08/27 02:07:34
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![[Post New]](/s/i/i.gif) 2008/08/27 04:52:29
Subject: Re:Rate My sisters Ard Boy List
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Imperial Agent Provocateur
Missouri, USA
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Indeed. Missed the little 4x.
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![[Post New]](/s/i/i.gif) 2008/08/27 07:25:02
Subject: Re:Rate My sisters Ard Boy List
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Lurking Gaunt
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It's a flex list, which is normally a bad idea but at 2500 you might have enough of each thing to flex in the directions you need. It will require a really competent use of each "wing" of the army, though. If you have a lot of practice with this set up, bring it. You have a lot of the best troops in the game with plenty of vehicles (less than you will see in other 2500 lists, but still, 8 tanks is 8 tanks), and a variety of ways to deal with everything.
I would however suggest you lose Celestine and use a Blessed weapon jump pack cannoness, however. Celestine is good considering she also has hit and run, but she's also a liability when she inevitably gets hit by any strength 6 weapon on the board and kicks it. That's a good chunk of faith you just lost, even if she comes back on the table.
However, if you don't care about faith, her ability to come back WOULD be extremely useful for contesting objectives late game. They could kill her every turn and she could still come back and move (in theory) fast enough to reach at least one objective on the board, every time.
I LIKE this list, but think it could do with another Inquisitor and land raider to give the board some more high profile targets to shoot at. Couple of those mystic retinues on the board would give some people a headache. Maybe a second, less expensive cannoness, (no litanies, no mantle of ophelia) instead of the saint, plus dropping one sisters squad? I don't know.
Oh and the storm bolters and extra armor on the rhinos is a waste at this point. At 2500 if they want your rhino dead, it's dead. Might as well not worry about giving it a few extra "hits" with the extra weapon and the armor.
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![[Post New]](/s/i/i.gif) 2008/08/27 13:23:00
Subject: Re:Rate My sisters Ard Boy List
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Confessor Of Sins
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t funkadelic wrote:It's a flex list, which is normally a bad idea but at 2500 you might have enough of each thing to flex in the directions you need. It will require a really competent use of each "wing" of the army, though. If you have a lot of practice with this set up, bring it. You have a lot of the best troops in the game with plenty of vehicles (less than you will see in other 2500 lists, but still, 8 tanks is 8 tanks), and a variety of ways to deal with everything.
I would however suggest you lose Celestine and use a Blessed weapon jump pack cannoness, however. Celestine is good considering she also has hit and run, but she's also a liability when she inevitably gets hit by any strength 6 weapon on the board and kicks it. That's a good chunk of faith you just lost, even if she comes back on the table.
However, if you don't care about faith, her ability to come back WOULD be extremely useful for contesting objectives late game. They could kill her every turn and she could still come back and move (in theory) fast enough to reach at least one objective on the board, every time.
I LIKE this list, but think it could do with another Inquisitor and land raider to give the board some more high profile targets to shoot at. Couple of those mystic retinues on the board would give some people a headache. Maybe a second, less expensive cannoness, (no litanies, no mantle of ophelia) instead of the saint, plus dropping one sisters squad? I don't know.
Oh and the storm bolters and extra armor on the rhinos is a waste at this point. At 2500 if they want your rhino dead, it's dead. Might as well not worry about giving it a few extra "hits" with the extra weapon and the armor.
yea the loss of faith the first turn she dies can be devastating... but she is good vs alot of lists! Running her with the seraphim for the first few turns will keep her from dieing to str 6 shots hopefully and then It is my hope I don't roll 1's vs any str 6 or higher weapons in CC when I split her off from the phem to make using martyr easier. This is something I will need to test in the next couple weeks.
The extra inquisitor was a big consideration. It would be really nice to be able to shoot the crap out of deep strikers twice in a turn but I would need to drop the LR or the large sisters squad to do so... makes things a little harder. I will give everyone an update when I have tested this list out some.
As for the storm bolters... they come with the tank for free sooooo no wasted points. But I am curious about the extra armor thing. You don't think the extra armor is worth it at 5 pts per tank? that would only save me 20pts for the whole army where being able to move one turn can really make a HUGE difference.
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This message was edited 1 time. Last update was at 2008/08/27 13:24:56
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![[Post New]](/s/i/i.gif) 2008/08/27 15:27:09
Subject: Rate My sisters Ard Boy List
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Ultramarine Land Raider Pilot on Cruise Control
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I'd lose the 20x sisters squad, maybe swap celestine for a canoness, and trim the retinue and gear from your Inquisitor (they're harrasment units, not game winning units), use these points to get a second Land Raider, possibly using a Psycannon armed DH Inquisitor for some extra firepower.
This will give you an all mech army (save for the seraphim who can keep up anyway) with 2x LR's, 3x Exorcists and 4x Rhinos. Your LR's spearhead the assault with your Rhinos advancing behind them in safety.
The entire army can concentrate on a relatively small frontage this way, overwhelming the part of the line you are attacking, then turn and roll up from the flank.
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While you sleep, they'll be waiting...
Have you thought about the Axis of Evil pension scheme? |
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![[Post New]](/s/i/i.gif) 2008/08/27 15:59:57
Subject: Re:Rate My sisters Ard Boy List
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Lurking Gaunt
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My bad on the storm bolters issue, I thought you were listing them as an additional upgrade.
Also, yeah, I really do think the extra armor is a waste, when you can use it to swap some points around and get another land raider + inquisitor. I would honestly drop one of the rhino sisters squad, celestine, and the extra armor, and you'll have enough for the landraider, inquisitor, and enough left over for a cheaper jump pack cannoness.
That way, you wouldn't lose any tanks (and in fact would trade up to the land raider for the rhino), present less low armor targets to get knocked out, and lose the faith liability, all in one swoop.
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![[Post New]](/s/i/i.gif) 2008/08/27 16:11:59
Subject: Re:Rate My sisters Ard Boy List
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Fresh-Faced New User
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I like the flexibility of your list. It's very versitile and matches up well in most catagories. I really only have 2 sugestions. Drop the eviscerator from the canoness and give her a blessed weapon (strikes at I) and split the 19 girl squad into 2 squads and add an extra VSS to give you more faith points. Plus you can run those to foot slogger squads to 2 different objectives and hunker down to claim them, using faith points or go to ground to help them survive. All around a very solid list though.
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![[Post New]](/s/i/i.gif) 2008/08/27 18:03:18
Subject: Re:Rate My sisters Ard Boy List
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Confessor Of Sins
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killerweasel wrote:I like the flexibility of your list. It's very versitile and matches up well in most catagories. I really only have 2 sugestions. Drop the eviscerator from the canoness and give her a blessed weapon (strikes at I) and split the 19 girl squad into 2 squads and add an extra VSS to give you more faith points. Plus you can run those to foot slogger squads to 2 different objectives and hunker down to claim them, using faith points or go to ground to help them survive. All around a very solid list though.
I like the Idea of changing to the blessed weapon. I will see what I can come up with. As far as I can tell tho I would rather keep the squad as one huge group of sisters. it would give me one more faith... but I already have something like 11 faith. More then enough for the 5-7 turn games if they end on turn 5 or 6. The larger squad allows me to take and hold a single objective while the rest of my army can contest objectives or claim them if the opportunity presents itself. I also dropped the heavy bolters from the Inquisitor unit since they can ride in the Land raider. I will use the hull of the land raider (like you do for homing beacons for DSing) to measure the 4d6 mystic distance as well as the 12 inches to see which squad outside the LR can shoot. This gives me a bit more size to the 4d6 and 12 inch bubbles.
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This message was edited 1 time. Last update was at 2008/08/27 18:14:32
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