Both of these might be have been answered before, one I'm pretty sure has to have been brought up when Deamonhunters came out.
First; Codex: Assassins was never officially replaced. Is it still viable and legal to use the assassins as listed instead of the Deamonhunters listing.
Second; Artillery.
In 5th Edition there is a listing for "Artillery" that specifies artillery weapons and crews within other units. Does this apply to Imperial Guard heavy weapons? Granted, in Coded: Imperial Guard, heavy weapons are not identified as "artillery" in their rules sets, but as far as how the entry in the rule book describes Artillery, Imperial Guard heavy weapons teams fit the bill perfectly. The rule book describes Artillery units as having a crew; the
IG Codex identifies heavy weapons teams as "crew", their weapons appear too large for an individual to handle/transport alone (the older models even had most of the weapons sitting on dollies), and the crew are seperate from the rest of the unit they are a part of.
Subject Resolved By Yakface :
yakface wrote:No codex ever says it officially replaces anything.
For a while they did have a FAQ saying that the codex assassins was replaced by the DH/WH codexes, but at some point it becomes ridiculous to keep including that disclaimer.
We're talking about rules that have been out of print for what, nearly 10 years now?
As for artillery, the unit must contain gun models that have an AV. Only Eldar and Ork Heavy Support weapons currently fall into this category.