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![[Post New]](/s/i/i.gif) 2008/08/28 00:15:37
Subject: Necron 'Ard Boyz List
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Been Around the Block
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HQ:
Necron Lord
Warscythe, Destroyer Body, Veil of Darkness
200 pts
The Nightbringer
360 pts
Troops:
Warrior Squad x20
360 Pts
Warrior Squad x20
360 pts
Warrior Squad x20
360 pts
Fast Attack:
Wraiths x3
123 pts
Destroyer Squad x5
250 pts
Heavy Support:
Monolith
235 pts
Monolith
235 pts
Total: 2483
Rip it apart for me.
The Lord will be going with the Wraiths.
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![[Post New]](/s/i/i.gif) 2008/08/28 00:34:41
Subject: Necron 'Ard Boyz List
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Confessor Of Sins
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Necron Lord
Warscythe, Destroyer Body, Veil of Darkness Why the veil?! not worth it! get a phylactry and a resorb! .AND Why the scyth? you lose the shooting attack! str5 ap3 assault 3 is very useful since it already is a power weapon! Anything you would want the scyth for you could use a C'Tan for... speaking of which...
200 pts
The Nightbringer You do know the deciever is better right? Anything that lets you redo your deployment at the end is very good! Not to mention he has some crazy special powers afterwards. Deciever would be my pick
360 pts
Troops: I like. But 4 squads of 15 is better... but you don't have a resorb... so that weakens the smaller squads... miff... go with the big squads I guess...
Warrior Squad x20
360 Pts
Warrior Squad x20
360 pts
Warrior Squad x20
360 pts
Fast Attack:
Wraiths x3 wt why? there are alot of better things you could take here...
123 pts
Destroyer Squad x5 Jobs a gud'un
250 pts
Heavy Support: Looks good
Monolith
235 pts
Monolith
235 pts
Total: 2483 Needs more Heavy Destroyers... not enough anti tank.
Rip it apart for me. Alrighty! see above
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This message was edited 1 time. Last update was at 2008/08/28 00:35:59
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![[Post New]](/s/i/i.gif) 2008/08/28 00:49:26
Subject: Necron 'Ard Boyz List
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Been Around the Block
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frgsinwntr wrote:Necron Lord
Warscythe, Destroyer Body, Veil of Darkness Why the veil?! not worth it! get a phylactry and a resorb! .AND Why the scyth? you lose the shooting attack! str5 ap3 assault 3 is very useful since it already is a power weapon! Anything you would want the scyth for you could use a C'Tan for... speaking of which...
200 pts
The Lord will be running up the field with the Wraiths trying to get into CC asap and being able to teleport across the table seems like a good investment. Also helps with Anti-Tank as the Warscythe gives 2D6+Str to AP.
The Nightbringer You do know the deciever is better right? Anything that lets you redo your deployment at the end is very good! Not to mention he has some crazy special powers afterwards. Deciever would be my pick
360 pts
I don't see the benefit of taking the Deceiver over the Nightbringer. The ability to just blow up in combat killing or wounding everything with no saves allowed seems better than redeployment. Also the bonus of being able to shoot at str 9 ap 2 is a good help.
Troops: I like. But 4 squads of 15 is better... but you don't have a resorb... so that weakens the smaller squads... miff... go with the big squads I guess...
Warrior Squad x20
360 Pts
Warrior Squad x20
360 pts
Warrior Squad x20
360 pts
Fast Attack:
Wraiths x3 wt why? there are alot of better things you could take here...
123 pts
I could drop the Wraiths for 2 Heavy Destroyers
Destroyer Squad x5 Jobs a gud'un
250 pts
Heavy Support: Looks good
Monolith
235 pts
Monolith
235 pts
Total: 2483 Needs more Heavy Destroyers... not enough anti tank.
Rip it apart for me. Alrighty! see above
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This message was edited 1 time. Last update was at 2008/08/28 00:51:37
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![[Post New]](/s/i/i.gif) 2008/08/28 00:57:11
Subject: Necron 'Ard Boyz List
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Confessor Of Sins
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lonekthx wrote:frgsinwntr wrote:Necron Lord
Warscythe, Destroyer Body, Veil of Darkness Why the veil?! not worth it! get a phylactry and a resorb! .AND Why the scyth? you lose the shooting attack! str5 ap3 assault 3 is very useful since it already is a power weapon! Anything you would want the scyth for you could use a C'Tan for... speaking of which...
200 pts
The Lord will be running up the field with the Wraiths trying to get into CC asap and being able to teleport across the table seems like a good investment. Also helps with Anti-Tank as the Warscythe gives 2D6+Str to AP.
The Nightbringer You do know the deciever is better right? Anything that lets you redo your deployment at the end is very good! Not to mention he has some crazy special powers afterwards. Deciever would be my pick
360 pts
I don't see the benefit of taking the Deceiver over the Nightbringer. The ability to just blow up in combat killing or wounding everything with no saves allowed seems better than redeployment. Also the bonus of being able to shoot at str 9 ap 2 is a good help.
deciever also will kill anything in CC and also ignores invul saves (see the C'Tan rules)! but with the added bonus of being able to LEAVE if your squads have a good shot at the unit your fighting during your opponents turn
Troops: I like. But 4 squads of 15 is better... but you don't have a resorb... so that weakens the smaller squads... miff... go with the big squads I guess...
Warrior Squad x20
360 Pts
Warrior Squad x20
360 pts
Warrior Squad x20
360 pts
Fast Attack:
Wraiths x3 wt why? there are alot of better things you could take here...
123 pts
I could drop the Wraiths for 2 Heavy Destroyers Drop away! you will appreciate the anti tank more
Destroyer Squad x5 Jobs a gud'un
250 pts
Heavy Support: Looks good
Monolith
235 pts
Monolith
235 pts
Total: 2483 Needs more Heavy Destroyers... not enough anti tank.
Rip it apart for me. Alrighty! see above
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This message was edited 1 time. Last update was at 2008/08/28 00:58:32
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![[Post New]](/s/i/i.gif) 2008/08/28 01:01:49
Subject: Necron 'Ard Boyz List
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Been Around the Block
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frgsinwntr wrote:lonekthx wrote:frgsinwntr wrote:Necron Lord
Warscythe, Destroyer Body, Veil of Darkness Why the veil?! not worth it! get a phylactry and a resorb! .AND Why the scyth? you lose the shooting attack! str5 ap3 assault 3 is very useful since it already is a power weapon! Anything you would want the scyth for you could use a C'Tan for... speaking of which...
200 pts
The Lord will be running up the field with the Wraiths trying to get into CC asap and being able to teleport across the table seems like a good investment. Also helps with Anti-Tank as the Warscythe gives 2D6+Str to AP.
The Nightbringer You do know the deciever is better right? Anything that lets you redo your deployment at the end is very good! Not to mention he has some crazy special powers afterwards. Deciever would be my pick
360 pts
I don't see the benefit of taking the Deceiver over the Nightbringer. The ability to just blow up in combat killing or wounding everything with no saves allowed seems better than redeployment. Also the bonus of being able to shoot at str 9 ap 2 is a good help.
deciever also will kill anything in CC and also ignores invul saves (see the C'Tan rules)! but with the added bonus of being able to LEAVE if your squads have a good shot at the unit your fighting during your opponents turn
Troops: I like. But 4 squads of 15 is better... but you don't have a resorb... so that weakens the smaller squads... miff... go with the big squads I guess...
Warrior Squad x20
360 Pts
Warrior Squad x20
360 pts
Warrior Squad x20
360 pts
Fast Attack:
Wraiths x3 wt why? there are alot of better things you could take here...
123 pts
I could drop the Wraiths for 2 Heavy Destroyers Drop away! you will appreciate the anti tank more
Destroyer Squad x5 Jobs a gud'un
250 pts
Heavy Support: Looks good
Monolith
235 pts
Monolith
235 pts
Total: 2483 Needs more Heavy Destroyers... not enough anti tank.
Rip it apart for me. Alrighty! see above
Do you think being able to leave combat on their turn is better than just saying "Gaze of Death" and seeing everything under the template die? I don't know...
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![[Post New]](/s/i/i.gif) 2008/08/28 01:10:40
Subject: Necron 'Ard Boyz List
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Confessor Of Sins
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They only take a str 4 hit that is a power weapon. AND models not totally covered are hit on a 4+...so yea I think the ability to not get stuck doing something is better then betting you'll win AND be in combat every round.
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![[Post New]](/s/i/i.gif) 2008/08/28 01:36:13
Subject: Necron 'Ard Boyz List
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Dakka Veteran
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I am not able to play in the Ard Boyz this year, due to taking the entire weekend prior at the Vegas GT. The list I was going to run was:
Deceiver - 300
3 x 8 Immortals - 224 ea - 672
4 x 10 Warriors - 180 ea - 720
3 x 6 Scarabs - 72 ea - 216
3 x 3 Heavy Destroyers - 195 ea - 585
73 Necrons (18 Phase Out)
2493 pts
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![[Post New]](/s/i/i.gif) 2008/08/28 02:15:34
Subject: Necron 'Ard Boyz List
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Grisly Ghost Ark Driver
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The list you are running in bad for several reasons.
Your warriors are dead weight in 5th edition.
wraiths are terrible
destroyers are awesome, but take multiple squads or none at all.
basically, you do not have enough firepower to drop your enemy at long distances. They will close in and own you.
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Falcon Punch!
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![[Post New]](/s/i/i.gif) 2008/08/28 02:16:04
Subject: Re:Necron 'Ard Boyz List
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Implacable Black Templar Initiate
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I'm a trend setter. Fun.
I dislike c'tans in general.
Wraiths lose a major ability with the lord, IE, no going through everything.
Looks alright, I guess. I'm looking more into Monoliths+DS'ing Warriors, but whatever.
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My Black Templar Army, the 42nd Crusade, W/D/L Record May 08-Now
28/15/10
Even in Debt, I Still Spend. |
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![[Post New]](/s/i/i.gif) 2008/08/28 02:26:18
Subject: Necron 'Ard Boyz List
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Dakka Veteran
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Meh, destroyers are not quite as awesome as they used to be. The nerf to glancing hits means they are useless against anything higher than AV10 (and should probably be either open-topped and/or a skimmer, too). So what're they good for now? Shooting Troops - and for the points, Immortals do the job just as well and have more wounds in the squad. Yes, the Destroyers have a longer range, but 24" plus 6" move provides a lot better range than most people think.
That, combined with the major buff that Scarabs got - they're now too good to pass up.
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![[Post New]](/s/i/i.gif) 2008/08/28 02:44:30
Subject: Re:Necron 'Ard Boyz List
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Been Around the Block
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What was the major buff that scarabs got? I must have missed this.
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![[Post New]](/s/i/i.gif) 2008/08/28 02:59:21
Subject: Re:Necron 'Ard Boyz List
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Implacable Black Templar Initiate
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lonekthx wrote:What was the major buff that scarabs got? I must have missed this. Swarms can no longer be insta-jacked.
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This message was edited 1 time. Last update was at 2008/08/28 02:59:34
My Black Templar Army, the 42nd Crusade, W/D/L Record May 08-Now
28/15/10
Even in Debt, I Still Spend. |
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![[Post New]](/s/i/i.gif) 2008/08/28 03:33:33
Subject: Necron 'Ard Boyz List
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Dakka Veteran
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Bigger buff: scarabs are jetbikes.
Jetbikes get a 3+ cover save when turbo-boosting.
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This message was edited 1 time. Last update was at 2008/08/28 03:34:30
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![[Post New]](/s/i/i.gif) 2008/08/28 04:27:10
Subject: Necron 'Ard Boyz List
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Grisly Ghost Ark Driver
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Dont forget that scarabs have the stealth special rule, which adds plus 1 to cover saves. So Turbo-boosting scarabs have a 2+ cover save.
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Falcon Punch!
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![[Post New]](/s/i/i.gif) 2008/08/28 06:54:49
Subject: Necron 'Ard Boyz List
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Fixture of Dakka
.................................... Searching for Iscandar
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Swarms don't die to instant death? Or did you mean something else?
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