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Made in se
Guardsman with Flashlight




I'd like to get some comments on an army list:

Basilisk, Indirect Fire (125)
Leman Russ, Heavy Bolter, Improved Comms (165)
Leman Russ, Heavy Bolter (145)

Hellhound (115)
5 Rough Riders, Hunting Lances, Melta Bombs (75)

5 Hardened Veterans, 2x Shotguns, 3x Meltaguns (75)
5 Hardened Veterans, 2x Shotguns, 3x Meltaguns (75)

Command Platoon (249)
Command Squad, Missile Launcher, Standard Bearer (76)
Junior Officer, Laspistol, Power Weapon, Iron Discipline
Anti Tank Squad, 3x Lascannon (110)
Special Weapons Teams, 2x Flamer, Demolition Charge (63)

Infantry Platoon (214)
Command Squad, 3x Flamer (64)
Junior Officer, Bolt Pistol, Close combat Weapon, Iron Discipline
Infantry Squad, Missile Launcher (75)
Infantry Squad, Missile Launcher (75)

Infantry Platoon (262)
Command Squad, 3x Plasma Guns (112)
Medic, Plasma Pistol
Junior Officer, Plasma Pistol, Bolter, Carapace Armour
Infantry Squad, Missile Launcher (75)
Infantry Squad, Missile Launcher (75)

Doctrines
Special Weapon Squads
Rough Riders
Drop Troops
Iron Discipline
Veterans

Total Army Cost: 1500

The idea is that the veterans deepstrike and try to take out a couple of enemy vehicles. The special weapons team deepstrike and try to do the maximum amount of damage with their demo charge and flamers. The Hellhound tries the same. The Leman Russes and the Basilisk shoot big holes in the enemy lines. If anything gets too close, it gets hit with either the rough riders or one of the command squads.

Is it overkill with both lances and melta bombs on the rough riders?

The one thing that this list lacks is mobile scoring units. But hopefully I can hold on to one or two objectives and contest the others. Or blow away any enemy units trying to hold them.

What do you think?

/Peter 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Basilisks and Rough Riders are losers in the current codex.

Replace with LR and HH.

Your command squads should have meltas or flamers, not plasmas.

JO and medics with power weapons and plasma pistols are no-nos.

Standard bearer is nice, you better hide him behind a tank else he's going to be dead.

IG have serious issues since they generally lack mobile scoring units and are very vulnerable in midfield play, but Sisters can give you mobile scoring units (and meltaguns that don't go away when the other guy pisses in their direction).

   
Made in no
Hardened Veteran Guardsman






As for mobile scoring units for IG; if those you play with allow forgeworld units, how's about a couple of centaurs?
If you use the 'Grenadiers' doctrine, you're able to field 5x storm troopers with special weapons in a centaur
for roughly 110 points, give or take depending on choice of weaponry/upgrades. And you get to field one of the
nicer models ever to come out of Forgeworlds forges (oh the pun of it all!)

Here's a link I found concerning the use of centaurs; http://belloflostsouls.tumblr.com/post/38570950/new-favorite-thing-centaurs

As for commentary directed at the list:

- As Stelek suggests, try making room for another Hellhound. With tanks, the more the merrier. As it's the only tank you'd want up front, it'll
get popped quite quickly if it's the only piece of armour up there.
- Carapace armour on an officer? Why?
- Kudos on the use of missile launchers! I prefer these myself, although they may not be the most efficient of the heavy weapon lot.
- Whether or not lances + melta bombs on riders are overkill will depend on who you ask. If you can spare the point, I say go for it. Though
you'll probably get 12^4 people saying you shouldn't. Personal preference, I guess.
- Shotguns vs Lasguns on veterans: lately I've pondered this question myself. While shotguns are way funnier than lasguns, they really don't
have anything that makes them the better choice. Unless you count the fact that you can charge into CC after you've fired. Which, most of the
time, you don't want. I think I'll be going for shotguns myself, but this is purely a estetic choice.

Hope this helps

al-Majid Agandhjin bin Ahfal al-Rashid - self-proclaimed Centaur ambassador


al-Majid Agandhjin bin Ahfal al-Rashid

http://www.dakkadakka.com/dakkaforum/posts/list/0/509305.page#5313817 - My revived Tallarn Imperial Guard - The 170th

http://www.dakkadakka.com/dakkaforum/posts/list/217529.page - 'VIVA LA REVOLUTION!' - My Rebel Grotz (not recieving any attention atm) 
   
Made in ca
Dakka Veteran




The Hammer

About those lances and bombs: under the OLD FAQ you were forced to use your lances if you had them. So to get your mileage out of them, you NEED to charge a unit with 3+ saves or better, get routed, rally, and assault some kind of armoured vehicle.

I can tell from the structure of your list - i.e. the total disregard for KPs - that you will be EXTREMELY well served by Stelek's advice because that is precisely how he thinks about his IG. (don't take this as that much of an ego boost, Stel) If you're going to ignore KPs, you NEED to optimize your army to killing and killing alone. Only by tabling your opponent will you be able to overcome your handicap.

Alternately, if you don't think you've got the energy to play by the you-lose-everything-and-I-have-one-man-standing-so-I-win philosophy that is going to become neccessary to play with 4th edition style IG in 5th, junk the whole list and play last chancers mob/sisters mob or mobs/3xruss/3xhellhound. (Tangentially, it only took the community about a month after 5th started leaking out to come up with that build - GO DAKKA!) If you've got a lot of patience and consider yourself to be an excellent player, I personally think eventually a workable non-allied list based on Conscripts going to ground and mortar-wielding infantry squads will also emerge, but so far that's pure theoryhammer.

Eventually a new IG codex will come out, so you'll be starting from scratch (well, nearly from scratch) anyways. Remember, if you don't care about winning games under GW RAW, no advice anybody can give you here is going to be any good whatsoever, because we're not telepathic and we can't read your mind to discover what house rules/fluff influenced scenario/home brew you prefer to use.

I personally have no problem with totally mindless games based on rules that change and oscillate within and between games - I play casual Magic and homebrew WWII, firChrissakes, you're not going to get guys who won't spend more than twenty bucks on a game to take them as seriously as a real GW maniac will - but this is not the section of the website that has been set aside for fluff or proposed rules. Those forums are clearly marked.

Anyways, just to sum up:
1) KPs are your NME;
to get around this you can either:
2) max out on special characters and allies; or
3) focus on three things:
a) killing,
b) Killing, and
c) KILLING.
(pardon any misuse of semicolons)
(ironically this basically means that those IG armies playing without the famous penal battalion will play like a REAL penal battalion - bullet for bullet, cut for cut, corpse for corpse)

When soldiers think, it's called routing. 
   
Made in se
Guardsman with Flashlight




Stelek wrote:Basilisks and Rough Riders are losers in the current codex.

How come?

Stelek wrote:Your command squads should have meltas or flamers, not plasmas.

But plasmas equals more shots. And I figure that the veterans will take care of a couple of vehicles. The others will be dealt with by the anti-tank squad and missile launchers.

Stelek wrote:JO and medics with power weapons and plasma pistols are no-nos.

Why's that? I want a medic in the plasma squad to take care of the Gets hot!s. And the plasma pistols are there to give me a couple of extra shots.

Stelek wrote:IG have serious issues since they generally lack mobile scoring units and are very vulnerable in midfield play, but Sisters can give you mobile scoring units (and meltaguns that don't go away when the other guy pisses in their direction).

Well, I don't like allies. I want to play a pure guard army. So sisters is not an option for my I'm afraid. Neither is the last chancers since I don't really like them that much.

/Peter 
   
 
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