Switch Theme:

Eldar flyer advantage in apoc?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Swift Swooping Hawk






Scotland

Hi all. Opinions on this greatly appreciated.

During our apoc game yesterday one of my mates asked me to have a read at the flyers tactica on the GW site.

We have always played flyers as moving their minimum 3 feet in a straight line.

The part my friend drew my attention to is as follows:

Quote/ WHERE ARE THE BRAKES?!?
With the exception of Hover Mode, flyers have no way of stopping in midair. This fact is reflected in the movement rules for flyers, which require you to move them at least 36" every Movement Phase. However, that doesn't mean you have to go racing across the whole table each turn, though that can be a good option at certain times. Pilots use something called an "S-turn" to reduce their ground speed, and you can do the same with flyers in Apocalypse. Zig-zag across your line of approach to slow down, or even consider looping and flying back towards your original starting point. In summary, think through your movement carefully, and make sure you plan it out for the next several turns, as you can't stop to get your bearings. /Quote

This seems to imply that flyers can in fact move any amount they please on the table as you'll always be able to bend the tape measure round to where you want the flyer to end up.

If this is the case, what advantage do Eldar flyers get being able to move a minumum of 18".

Is this right or games workshop mixing up their own rules again.

I'm confused.

This message was edited 1 time. Last update was at 2008/09/01 10:35:25




"Now I am become Death, the destroyer of worlds." - J. Robert Oppenheimer - Exterminatus had it's roots way back in history. 
   
Made in au
Land Raider Pilot on Cruise Control




Australia

This is not a rules post.

Flyer's can't quite move any amount they please.

Have you been in an airplane and done a loop?

Have you played a computer game that simulates flying? (Even GTA san andreas?)

You have to move at least 36", and you can't really only fit 1 loop in that, otherwise you would crash.

Work it out but each time you want to move 20" make sure to say "ok i'm looping here, then (after you spend enough distance to stabilize), i turn here, and turn here".

You probably won't be facing the direction you want to be facing though.

Hmm seems dakka dakka now counts how many times I edit my posts.

This message was edited 6 times. Last update was at 2008/09/01 10:48:18


109/20/22 w/d/l
Tournament: 25/5/5 
   
Made in au
Quick-fingered Warlord Moderatus






flyers aren't part of the cure rule set because they aren't intended for a competitive and strict environment, rather they are used in games where the players are more open to trying out interesting new things and are generally purely for fun.

That said, I think it's fair enough to claim this sort of stuff but I would expect the movement to be at least close to realistic, I wouldn't nor would I let my opponent turn on the spot or anything similar.

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
Made in gb
Swift Swooping Hawk






Scotland

onlainari wrote:This is not a rules post.


I'd say we're discussing the rules for flyers movement.

Thanks for the input so far guys.

It still suggests to me that flyers can stay still and claim to be flying by doing a 36" loop.

I know what you guys are saying that a real plane cannot perform that manouver or it would crash/find it impossible to do so however this is not a real plane and even if we were to use flight dynamics - it's still a plane 38,000 years in the future.

How do other people play this rule?



"Now I am become Death, the destroyer of worlds." - J. Robert Oppenheimer - Exterminatus had it's roots way back in history. 
   
Made in us
The Hammer of Witches





A new day, a new time zone.

That you have to move your flyer at least 36". You can't just leave it sitting there and say that's what you did. I don't have my Apocalypse book handy, but depending on what, if any, limitations are given to flyers turning, that might not be so easy.

Otherwise, you still have to move it along a 36" course, even if that puts you right back where you started.

"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..."
Thought for the Day - Never use the powerfist hand to wipe. 
   
Made in gb
Swift Swooping Hawk






Scotland

I don't have the Apocalypse rule book (one I don't own) so could anyone clarify what the definition for turning or looping on a flyer is?




"Now I am become Death, the destroyer of worlds." - J. Robert Oppenheimer - Exterminatus had it's roots way back in history. 
   
Made in ca
Long-Range Ultramarine Land Speeder Pilot






Thats any easy question actually. The answer is..... There is no definition in apoc. It's just fluff.

DQ:80+S+++G+MB++I+Pw40k96#++D++A++/sWD-R++++T(T)DM+

Note: D+ can take over 12 hours of driving in Canada. It's no small task here.

GENERATION 5: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
 
   
Made in us
Hunter with Harpoon Laucher




Castle Clarkenstein

I think what they are implying is that you don't have to go zooming across the board in a straight line, turn after turn.

Moving your flyer up the board in a zig zag pattern, etc., instead of one straight line. Each turns movement must be a straight line however.

....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
 
   
Made in us
Longtime Dakkanaut







This is yet another example of the fact that GW tends to lack fact checking on their tactical articles. The flyer movement rules state that the flyer's new position must be more that 36" away from its former position.

You could fly your flyer over the entire board in a big curvy path with tons of curves and turns in it if you wanted (and you didn't mind your opponent looking at you weird) but you still have to end up atleast three feet from your starting position. And none of that extra movement will matter for anything because bombing runs work on the straight line between starting and ending points.

This message was edited 1 time. Last update was at 2008/09/02 16:42:19


 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


Yep, a very poor fact-checked tactica article. Flyers must end their move more than 36" away from their previous position. The actual 'path' their movement takes is immaterial unless you are playing with rules that affect a flyer based on its position during movement.





This message was edited 1 time. Last update was at 2008/09/03 04:36:37


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Maddening Mutant Boss of Chaos





Pennsylvania

The tactica is implying that, through the course of the battle, you could form a zig-zag pattern to maximize effectiveness(always at least 36" from your starting point); instead of simply bouncing from one short table-edge to the other. At no point can you bend your tape to shorten your flight plan.

This message was edited 1 time. Last update was at 2008/09/03 04:42:49


Renegade Guardsmen 
   
Made in us
Infiltrating Oniwaban






Smashotron, that's a very charitable interpretation. My impression upon reading the article (some months ago) was that the writer was indeed trying to find a loophole to allow lower minimum movement distance.

Infinity: Way, way better than 40K and more affordable to boot!

"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze 
   
Made in gb
Swift Swooping Hawk






Scotland

Savnock wrote:My impression upon reading the article (some months ago) was that the writer was indeed trying to find a loophole to allow lower minimum movement distance.


That's what I was thinking as well Savnock.

It wouldn't be the first time that GW articles have been at loggerheads with the rules.



"Now I am become Death, the destroyer of worlds." - J. Robert Oppenheimer - Exterminatus had it's roots way back in history. 
   
 
Forum Index » 40K You Make Da Call
Go to: