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Made in us
Boom! Leman Russ Commander








They will not be able to shoot a heavy weapon and the charge! Evryone thought the FAQ would give them relentless, but there is none!
   
Made in us
Longtime Dakkanaut





Sorry, but my terminators won't have any trouble firing a heavy weapon and assaulting, as the entry in my codex for Terminator Armor allows this. I'd imagine it's much the same for the other non codex chapters.

   
Made in us
RogueSangre





The Cockatrice Malediction

derek wrote:Sorry, but my terminators won't have any trouble firing a heavy weapon and assaulting, as the entry in my codex for Terminator Armor allows this. I'd imagine it's much the same for the other non codex chapters.

What about rapid fire weapons? Don't Chaos terminators still not count as stationary for firing their combi-bolters?
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

i thought termies were counted as stationary?

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Hunter with Harpoon Laucher




Castle Clarkenstein

We've just skipped the endless arguements and ruled that ALL terminators can shoot any weapon and assault, and count as stationary when firing, reguardless of whether they moved or not.

We're just simple folk that like to play the game. We'll leave the heavy theory questions on the message boards.

....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
 
   
Made in us
Foul Dwimmerlaik






Minneapolis, MN

I never noticed it until this thread popped up.

Perhaps it is covered in the terminator armour entry in the new SM codex then? I dont see a FAQ stating that termies get 'Relentless', which of course they should.

There are 13 instances in the rulebook where the word "terminator" is mentioned, and I don't see anything covering rules to allow terminators to assault after firing a heavy weapon in the 5th ed rulebook. Unless they do get 'Relentless' in a codex, then it seems that termies got a huge huge nerf.

Which is stupid when you consider how much you pay for a termie. 73 points for a DW termie armed with an assault cannon....

I wonder if this change was intentional. It has to be an oversight, because termies have always been able to assault after firing a heavy weapon as far as I can tell.

   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

my meganobz are fine, i think 0_o

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Foul Dwimmerlaik






Minneapolis, MN

Twin linked shootas are assault weapons, so they are fine.

   
Made in us
Boom! Leman Russ Commander






Hellfury wrote:I never noticed it until this thread popped up.

Perhaps it is covered in the terminator armour entry in the new SM codex then? I dont see a FAQ stating that termies get 'Relentless', which of course they should.

There are 13 instances in the rulebook where the word "terminator" is mentioned, and I don't see anything covering rules to allow terminators to assault after firing a heavy weapon in the 5th ed rulebook. Unless they do get 'Relentless' in a codex, then it seems that termies got a huge huge nerf.

Which is stupid when you consider how much you pay for a termie. 73 points for a DW termie armed with an assault cannon....

I wonder if this change was intentional. It has to be an oversight, because termies have always been able to assault after firing a heavy weapon as far as I can tell.


Apparently one should not get into a rules discussion early in the morning after several Guinness. Most terminators will be able to move and fire and charge. Ignore me while I call Bill W up.

This message was edited 1 time. Last update was at 2008/09/02 17:43:08


 
   
Made in gb
Perturbed Blood Angel Tactical Marine






Cleveleys, UK

General Hobbs wrote:

They will not be able to shoot a heavy weapon and the charge! Evryone thought the FAQ would give them relentless, but there is none!


According to the BA Codex under the wargear section for Terminator armour... "May move and fire heavy weapons and assault after shooting rapid fire or heavy weapons." PDF Codex BA and P72 WD330.

This message was edited 1 time. Last update was at 2008/09/02 17:58:56


 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

thanks fury, was stupid enough to not look at thier porf. :(

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Hunter with Harpoon Laucher




Castle Clarkenstein

Page 102 of the new SM codex details the different armor types, and mentions terminator armor giving it's wearers the Relentless universal rule.

Trying not to spill beer or drool on the new codex. )

....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
 
   
Made in au
Speedy Swiftclaw Biker




Sydney

Okay so maybe there is a loophole in the rules. Who cares? When my terminators move and shoot heavy weapons, no opponent of mine is going to debate it, because the fact that my termies can is a well known fact. They have no reason to debate it.

And if they do debate it then they're an donkey-cave

This message was edited 1 time. Last update was at 2008/09/03 07:43:40


Shake this square world and blast off for kicksville. 
   
Made in us
Manhunter




Eastern PA

im sorry, but if the main SM codex is gonna say that termies can move and fire heavy/rapid weapons, then ALL termies can. being nitpicky about something like this is just lame.

There ain't nearly enough Salvage in this thread!

DS:80+S++G+M++++B++I++pwmhd05+D++A++/fWD88R+++T(S)DM+

Catyrpelius wrote:War Machine is broken to the point of being balanced.

sourclams wrote:I play Warmahordes. It's simply a better game.


 
   
Made in us
Fresh-Faced New User




they always count as being stationary, however unless you have a assault weapon you cant charge, no matter who you are. But storm bolters, assault cannons, heavy flamers are assault weapons. SO unless they give them las cannons/missile launchers/plasma cannons, etc... its a bit of a moot point.
   
Made in us
Confessor Of Sins






Scranton

studderingdave wrote:im sorry, but if the main SM codex is gonna say that termies can move and fire heavy/rapid weapons, then ALL termies can. being nitpicky about something like this is just lame.


there are codices with different versions of smoke, machine spirit and different point costs for the same tank. This arguement is like saying... marines pay 35 points for a rhino that means everyone gets to....

You need to go on a codex by codex basis. Sorry if this is annoying... but unless it is FAQed then the codex needs to say the unit gets the rule before they do. Even if they are identical to the new SMURF book in every other respect.

 
   
Made in us
Confessor Of Sins






Scranton

sheridan wrote:they always count as being stationary, however unless you have a assault weapon you cant charge, no matter who you are. But storm bolters, assault cannons, heavy flamers are assault weapons. SO unless they give them las cannons/missile launchers/plasma cannons, etc... its a bit of a moot point.


chaos termis with twinlinked bolters?

 
   
Made in us
Incorporating Wet-Blending






Glendale, AZ

sheridan wrote:they always count as being stationary, however unless you have a assault weapon you cant charge, no matter who you are. But storm bolters, assault cannons, heavy flamers are assault weapons. SO unless they give them las cannons/missile launchers/plasma cannons, etc... its a bit of a moot point.


AC are heavy weapons, not assault weapons.

EDIT: unless it's different in the new SM book, at which point all the other codices get hosed.

This message was edited 1 time. Last update was at 2008/09/04 05:09:57


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Made in us
Lead-Footed Trukkboy Driver






Saint Paul

The chaos marine codex, blood angels codex, and dark angels codex all have the full "can move and shoot and assault" language in their terminator armour wargear entry. The Demonhunters codex is different, but there are no heavy weapons on those terminators that are going to stop you from charging. (psycannons within 18" are assault).

I guess the Chaos termies' twin linked bolters can't move and fire 1 shot at 24" as they don't count as stationary like the relentless rule said.

The only current terminators that would have to deal with this are black templar termies and space wolf termies, who have heavy weapons, and are allowed to move/shoot with them, but have no "special rule" that would allow them to assault after firing them. I believe this is probably an oversight.

I think an "all termies are relentless" fudge is the way to fix this now.

   
Made in au
Killer Klaivex






Forever alone

Chaos Termies are safe. It says in the so-called armoury section that it allows units to move and assault with rapid-fire and heavy weapons.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in se
Stealthy Space Wolves Scout





Cheese Elemental wrote:Chaos Termies are safe. It says in the so-called armoury section that it allows units to move and assault with rapid-fire and heavy weapons.

Yeah, but they still can't move and fire over 12" with their twin bolters so are sub-relentless.

In one game turn an Imperial guardsman can move 6", kill a few guys with his flamer, assault 6", kill two more guys with his bayonet, flee 12", regroup when assaulted, react 6", kill one more guy with his bayonet and then flee another 12".
So in one game turn an Imperial guardsman can move 42" and kill more than 5 people. At the same time a Chimera at top speed on a road can move 18"... 
   
 
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