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Made in au
Killer Klaivex






Forever alone

Yeah, I'm Hijacking Deadshane's old Grey Knight tactica thread. I'm thinking... let's make a Khorne CSM version! It will become an article at a later date hopefully.

First let's nail the fundamentals.

Stick to fluff
Khorne doesn't like shooting. This means making a CSM army with NO Obliterators or Havocs, which are both dedicated shooting units. We want as much CC as possible without neglecting all shooting. Khorne Daemons can do it, and CSM can too. Remember, nothing (except guardsmen) sucks unless YOU suck.

Making the tactical choices
HQs first of all. Remember Khorne hates Sorcerers, so they are a no-no. So are psychic powers on DPs, unless you want to be cheap and rename Warptime 'Fury of Khorne' or some nonsense like that.
So, we can have a plain DP with +1 attack. Still a beast in CC, but not the best. (Why doesn't the MoK give more WS dammit)

Second option is a Chaos Lord. With the Mark of Khorne, he can take two nifty options. The Juggernaut is a Daemonic Steed that gives +1 attack and +1 strength. He still moves as infantry and cannot take a Bike (duh), a jump pack, wings, or Terminator armour. I like this when combined with a Daemon weapon (see below) and a squad of LR-mounted 'zerks.
the other new option is the Bloodfeeder Daemon weapon. It bestows +2D6 attacks instead of the usual +D6, but if either of the dice roll a 1, you take ONE wound (not one for each failed roll thankfully). With this, the MoK, and a Juggernaut, our Lord can get... 18 strength 5 WS 6 attacks on the charge! He can annihilate a mob of Orks with this baby!
HOWEVER, you need two sixes for that. Too bad eh. Still, he'd have a minimum of 6 on the charge. Not bad imo.

Then we have the one, the only, Kharn! He's awesome when combined with a LR. Remember that he might attack your own troops in CC, so keep him separate from those valuble troops!

Elites. These guys will be your armoured core.
Terminators with LC pairs and the MoK have a lot of attacks, all re-rollable. The champion upgrade is NOT worth it. Give them a heavy flamer or combi weapons if needed. (Heck the heavy flamer IS needed.)

Chosen. I'm torn on these guys. Take them if you need a brutal close-range anti-horde or anti-tank unit. Four meltaguns or flamers and powerfists come to mind.

Dreads are fluffy, especially with dual DCCWs. They'll mash everything in CC, and with a flamer they can roast some targets on the way in.

Possessed are random. OK in casual games, but a big-no-no for tournaments, even in a fluffy list. Sorry.

Troops. Berzerkers or CSM will be your only choice. The CSM should take meltaguns or flamers to fire on the charge. They make for decent anti-tank without Chosen.

Berzerkers are your core unit. They will rip up most MEQs in CC thanks to F-Charge and WS 5. Take a champ with a Powerfist for anti-walker/MC/HQ. They're also very good at delivering Greater Daemon hosts to the frontlines. Give them possessed Rhinos or a Land Raider. Big squads will also suffice (15-20 men).

Anyway folks, I'm out of time for now, will update this evening (or morning for those of you up north). Feel free to flame, contribute, whatever. Pure Khorne CSM are a real challenge to play, but no harder than GKs, right?

@Deadshane; sorry for the threadjacking.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in fi
One Canoptek Scarab in a Swarm





Some other units to consider are raptors with an icon of khorne. They make for a quick greater daemon delivery squad, and can put the hurt on shooty squads and vehicles alike, given meltaguns.
The champ is also cheaper than a zerker champ, and so is a better sacrifice.
The raptors can also act as a deep strike beacon for termies, who can get an impressive 4 attacks on the charge with an icon themselves.

I wouldn't consider arming the lord with a bloodfeeder solely because of the fact that he has a 1/3 chance of harming himself and not attacking per turn or combat. This will hurt you more than it hurts your opponent, given you have to pay for it.
instead, I'd consider a pair of lightning claws, or if wearing terminator armor, a single claw. Now, the power armored lord has 5 (6 on the charge) attacks that reroll wounds and ignore armor saves, while the terminator will have 4 and a ranged weapon. The power armored lord can either get himself a juggernaut or a jump pack and act as a mega (10^6!!) champion for the raptors.

Just a couple of thoughts.

Playing
Building  
   
Made in us
Fixture of Dakka






Lancaster PA

I don't know that every 'Zerker champ needs a power fist. The extra attack a power weapon offers is nice, and at Str5 on the charge might end up being better against infantry, and against most vehicles you are swinging at AV10 rear armor anyway. Not that I wouldn't mix and match units, but I would point the PW zerkers at different units than the fisty ones.

I agree that the lord on jugger or bike with daemon weapon is pretty scary. Even with the daemon weapon the psycological effect of such a beast of a model that can move quickly from area to area for support of melees is a good time.


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in au
Killer Klaivex






Forever alone

Indeed. I wondered why a lot of people choose PWs over fists on champions. And, if you're using them to summon a GD, you'll lose less points.
Lords with Wings or a Bike with a pair of lightning claws are a really good choice for a Khorne army too. Plenty of attacks, enough to mash an SM commander.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Pulsating Possessed Chaos Marine






Pasadena, CA

Cheese Elemental wrote:
First let's nail the fundamentals.

Stick to fluff
Khorne doesn't like shooting. This means making a CSM army with NO Obliterators or Havocs, which are both dedicated shooting units. We want as much CC as possible without neglecting all shooting. Khorne Daemons can do it, and CSM can too. Remember, nothing (except guardsmen) sucks unless YOU suck.


Where does it say that? How far back are you going in terms of fluff? RT era, 2nd Ed? Khorne cares not from where the blood flows so shooting is ok.

   
Made in au
Killer Klaivex






Forever alone

I mean with the generalization that all Khornate warriors love bloody hand-to-hand slaughter. I'm not talking about the days of the great cannon of Khorne.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Road-Raging Blood Angel Biker




Canfield, OH

I'm going to start a full Khorne army, and I want to run 3 Heavys, 2 Vindicators and 1 Defiler with the extra DCCWs. As they all spill blood in large amounts....very Khorne.

"...THIS IS THE INTERWEBZ! Where people aren't about to let the lack of having the slightest idea what they are talking about slow them down one bit! ;-).....And they'll get angry at others for disagreeing." - jmurph

"Disclaimer: I am not one of those who is going to tell you that you must change your list to find success. If these are the models and the list that you want to play, then play them." - Feldmarshal Goehring 
   
Made in us
Bounding Assault Marine




Los Angeles

Obliterators teleporting in with twinlinked plasma or flamers, then charging with powerfists on the next turn sounds like khorne to me.


Not enough 殺氣 ( sorry i have to apologize i honestly dunno how to say this in english ... ) "kill aura" xD -Lunahound 
   
Made in gb
Morphing Obliterator





theres nothing anywhere that says khorne doesnt like shooting. you gan get a big cannon of khorne and great doom-mortars (or something) that are dedicated to khorne. its just the labotomised berzerkers that prefer and to hand combat. everyone with a full brain realises shooting is a good thing.

taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

You want the core to be berserkers... and I agree you want HTH at the core.

Some chosen... infiltrating in front of the main force of berserkers.. Arm them with plasma rifles, melta guns or flamers. They are there to soften up the enemy while the berzerker hoards charge across the field. Or mark of khorne and give them power weapons and just lead the charge.

For your heavies take defilers and put to CCW weapons on them. You still have a battle cannon you can soften them up with or you have fleet close combat monsters!!!

I would agree though on the terminators and why not the lord with his trusty khorne blade in termy armor to lead them? You drop them in right off your chosen squad and you have him right where you want him in close combat ASAP.

Another alternative is a skirmish line of berzerker wannabees. 1 max unit of plain old CSM with the mark of khorne. In the 5th edition universe, why not cover those pricey berzerkers with a wall of "initiates" who also just happen to carry some bolters so they can light up the enemy at range.


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