Ahoy folks, I've just had my proverbial
40k cherry popped (cue yarfing at the nasty metaphor). Just played my first match ever at Game Empire in Pasadena
CA. (Friendly Chaps they are indeed.

)
We played a 1000 point game, Chaos versus my Legion of the Damned Space Marines. We deployed Dawn of War Style, Killpoint Objective Mission, with Deep Striking units starting in reserve.
My army consisted of the Following:
HQ - 1 Terminator Captain with Power Sword and Combi-Melta
Elites - 9 Terminators with Cyclone Missile Launcher and Assault Cannon
1 Sergeant with Power Sword and Storm Bolter -
Started the Game in Reserve
Troops - 2 Squads of Tactical Marines
1st Squad - Serg w/ Term Honors Powerfist and Plasma Pistol
Flamer and Plasma Rifle
2nd Squad - Standard Serg w/ Bolt Pistol/CCW
Rocket Launcher and Plasma Rifle
1 Squad of Scouts
5 Sniper Rifles, 1 Heavy Bolter, 1 Serg w/ Bolter/CCW
His army consisted of the following:
HQ - Champion of Khorne with some kind of 2h Axe, Bloodletter or something (sorry!) It basically allowed him an extra
2d6 attacks or something to that effect.
Demon Prince with Mark of Slannesh and Lash of Submission and Wings
Elites - 10 Man Squad of Khorne Beserkers
2 Obliterators - Started Game in Reserve
20 Man Group of Chaos Space Marines with Mark of Khorne on them.
Had two meltas between them and one of the sergeants had a plasma pistol/powerfist, whilst the other had a Power Weapon/Plasma Pistol
Anyhow, this report will be a bit disjointed as I was focusing so hard on making sure I got the rules right. I do apologize for not remembering the name of the chap who I played, but he does work there, so I should be seeing him again hopefully!
Turn 1 -
I won the roll for first turn and deployment, so I decided to place my scouts on an open topped bunker at the southernmost edge of the table that allowed the heavy bolter and snipers a good vantage point.
My 2nd tactical squad I decided to place in area terrain dead in the center of my half, with my 1st tactical squad sandwiched between the scouts and the other
tac squad.
His Khorne Beserkers and Khorne Champ also hid in area terrain in the center with his 20 normal marines bringing up the rear behind them out in the open.
My scouts decided to open up with a salvo of Heavy Bolter and Sniper fire, but they were mostly ineffective, all wounds were negated, my other tactical squads were out of range so I moved
tac squad 1 up a bit to get some range for my bolters and plasma rifle.
Tac squad 2 remained where he was. And that ended my turn.
My opponent opened with moving up his Khorne marines closer towards my scouts and
tac marines. He also brought in his demon prince and using it's wings, flew it in range of my scouts. He successfully used lash on them and yanked them out of the bunker right in front of his Khorne Marines.....uh oh....
Yeah it was messy, I lost three snipers and due to losing more than 25% of my squad, I lost the leadership roll and fled back towards the bunker. Since nothing else was in range, we ended turn one.
Turn 2 -
I decided to try and roll to see if my deepstrike termies could come in. Thankfully my roll was solid and in the came, conveniently located in decent range of his Khorne Beserkers. I unfortunately lost one Termie as he splatted into difficult terrain so I guess that was the only blemish on the entry. I opened up with my bolters and missile launchers and autocannons. The opening salvo shredded about 3 of them. Not a bad start!
My 1st
tac squad decided to open up with their bolters and plasma guns on the Khorne Marines to soften them up a bit. I scored a few hits but didn't do too much. My other
tac squad let loose bolter rocket and plasma fire into the Beserkers wiping out 1 more.
I managed to get my remaining scouts back into the bunker where they remained for the rest of the game taking a few potshots out of the viewing slit. They essentially did no further damage for the rest of the game. :(
His turn! Oh god here it got really really messy. He decided to move his Demon Prince, Khorne Zerkers and their champion and plow them all into my Termie captain and termies. The initial charge caused my capt to suffer 3 wounds, somehow still survive, but I lost two termies in the charge. Since we both had the same initiative, we traded blows and I managed to slaughter a couple of his guys in the counter charge. His champion and Prince got two wounds apiece as well.
His marines started opening fire on my 1st squad, thankfully I only lost one. My 2nd squad was still chilling out in area terrain and did not move.
3rd Turn -
My 1st
tac squad opened up with a flamer template but only killed one Khorne Marine (I swear to god the dice hated me on this game), bolter fire brought down a few more, but I knew they would be in
CC soon and I was woe-fully un-equipped to handle Khorne Marked Marines with 3
CC attacks each. My 2nd squad shifted their fire towards the Khorne Marines as the Beserkers and Prince had moved out of range and were now locked in assault with my termies at this point. Plasma, bolter and rocket fire managed to knock out about 4 more marines, but I wasn't able to do much more that turn.
My termies and the Beserkers and Prince continued duking it out in the middle of the map. My Capt finally succumbed to his Champion, but I took it down with me. After all the blows landed, I was down to 3 termies and his prince. Yeeech, I now have a much healthier respect for Melee Chaos troops and elites!! Holy bajeesus!
His turn just continued more of the slaughter, thankfully he was really nice about it and kept giving me pointers on how to handle various tactical situations. His Prince obliterated the last of my termies and his deepstriking oblits landed right in front of my 2nd squad of
tac marines....uh oh....
His remaining khorne marines continued to chip away at tact squad 1 and whittled them down to about 4 marines. Another leadership test failed and ended up running back towards the edge of the table....yeeeeup you can see where this is going....
Similar thing happened to my other
tac squad, between trading fire between the oblits and my
tac squad, I managed to kill one but I took heavy damage, and his prince lashed my 1st
tac squad right in front of the remaining oblit where they took pretty heavy damage. Another failed leadership test and the last 5 marines ended up at the edge of the table as well.
At this point we more or less decided to call it, I was more or less going to get run off the table and my scouts were pretty much useless holed up in the bunker.
Even with the loss, it was a very educating experience, since I've built my army on a
SAFH platform, I need to figure out how to field my assault marines and termies to better fend off those Khorne chaps. Good lordy, I'm terrified of Khorne
ANYTHING at this point.
I also was disappointed with my performance of my sniper scouts. I was really counting on them pinnng and denying forward motion to the enemy but they certainly acted very un-sniperish, I don't think they even scored more than one kill the whole game.
Ah well, I definitely am eager to play again and learn some more tactics, hell I can't wait to field my land raiders and whirlwinds as well.