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![[Post New]](/s/i/i.gif) 2008/09/04 14:38:20
Subject: tactics against armore tau, kroot bomb, battlewagons needed!
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Regular Dakkanaut
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I am playing daemons in upcoming 'ard boyz and i know some people brining battlewagons,kroot bomb and armored tau. I havent played against any of them but seen battlewagon in action where there are a bunch of orcs on the wagon and they just steamroll over infantry... Any suggestions on what type of units I need to take all 3 in one fell swoop? Also any general tactics against them? I think battlewagon i just need lots of bolts and not clog stuff together....
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![[Post New]](/s/i/i.gif) 2008/09/04 17:11:08
Subject: tactics against armore tau, kroot bomb, battlewagons needed!
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Executing Exarch
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I'm unfamiliar with the deamon codex, but don't you have access to some mid strength shooty units? If you deep strike them in the rear arc of any of those vehicles it should do a number on them.
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**** Phoenix ****
Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. |
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![[Post New]](/s/i/i.gif) 2008/09/04 18:01:01
Subject: tactics against armore tau, kroot bomb, battlewagons needed!
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Tunneling Trygon
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Kroot Bomb? Is this the merc list or tau? Merc list is gonna be freaky in 5ed for sure but they have huge morale issues as well. I'd think a nurgle based daemon list would cause mercs real trouble.
Anything mech is gonna give daemons fits. It is just the nature of the army. Just build your list appropriately (3x soulgrinders would be a start, some tzeentch shooting wouldn't hurt, those slaaneshi beasts can also help a bit against non-land raider, non-fast vehicles)
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snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." |
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![[Post New]](/s/i/i.gif) 2008/09/04 18:01:29
Subject: tactics against armore tau, kroot bomb, battlewagons needed!
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Regular Dakkanaut
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Phoenix wrote:I'm unfamiliar with the deamon codex, but don't you have access to some mid strength shooty units? If you deep strike them in the rear arc of any of those vehicles it should do a number on them.
The vehicles are mostly 14s right? Our most powerful "gun" is str 8 and we almost have to go HTH with GD/ DP against these vehicles while avoiding getting blasted to death...
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![[Post New]](/s/i/i.gif) 2008/09/04 18:03:43
Subject: tactics against armore tau, kroot bomb, battlewagons needed!
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Regular Dakkanaut
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winterman wrote:Kroot Bomb? Is this the merc list or tau? Merc list is gonna be freaky in 5ed for sure but they have huge morale issues as well. I'd think a nurgle based daemon list would cause mercs real trouble.
Anything mech is gonna give daemons fits. It is just the nature of the army. Just build your list appropriately (3x soulgrinders would be a start, some tzeentch shooting wouldn't hurt, those slaaneshi beasts can also help a bit against non-land raider, non-fast vehicles)
It is kroot mercs. Any general tactics against armored tau? I have seen lots of skimmers/vehicles before.
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![[Post New]](/s/i/i.gif) 2008/09/04 19:04:14
Subject: tactics against armore tau, kroot bomb, battlewagons needed!
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Executing Exarch
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shaselai wrote:Phoenix wrote:I'm unfamiliar with the deamon codex, but don't you have access to some mid strength shooty units? If you deep strike them in the rear arc of any of those vehicles it should do a number on them.
The vehicles are mostly 14s right? Our most powerful "gun" is str 8 and we almost have to go HTH with GD/ DP against these vehicles while avoiding getting blasted to death...
I think all of them are 10 in the rear which is where I suggest you shoot them. Since you will be deep striking in, this shouldn't be too much of a problem.
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**** Phoenix ****
Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. |
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![[Post New]](/s/i/i.gif) 2008/09/04 21:39:07
Subject: tactics against armore tau, kroot bomb, battlewagons needed!
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Fixture of Dakka
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Yea, I should think getting first turn with some soulgrinders of daemon princes dropping to their rear and opening up would do the trick nicely. Even Horrors will be able to damage them based on glances and bolt of change or whatever.
If you get second turn you will have to deal with a 4+ save as they move flat out, but that's not so bad over all.
Battlewagon heavy orks would suffer the same fate I should think. Orks also fall prey to Horrors, so really a unit or two of those might be a good bet.
I don't know the Kroot well though.
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![[Post New]](/s/i/i.gif) 2008/09/05 00:56:43
Subject: tactics against armore tau, kroot bomb, battlewagons needed!
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Regular Dakkanaut
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whats weakness to mech/armored tau?
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![[Post New]](/s/i/i.gif) 2008/09/05 01:04:25
Subject: tactics against armore tau, kroot bomb, battlewagons needed!
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Longtime Dakkanaut
Springhurst, VIC, Australia
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The one big weakness i have found in MEQ/armoured armies is mobility and flexability, take out all tanks as soon as possible and they suddenly lose their advantage of having heaps of redeployable units, they become sitting ducks and you gain the advantage
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![[Post New]](/s/i/i.gif) 2008/09/05 02:47:56
Subject: tactics against armore tau, kroot bomb, battlewagons needed!
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Regular Dakkanaut
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redeployable units? is it like Tau where the casualties can come back to life after deployed off a ship?
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![[Post New]](/s/i/i.gif) 2008/09/05 17:32:03
Subject: tactics against armore tau, kroot bomb, battlewagons needed!
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Executing Exarch
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shaselai wrote:redeployable units? is it like Tau where the casualties can come back to life after deployed off a ship?
No he just means that they can get in their transports and then get to another place on the board very quickly. Hence, they can redeploy.
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**** Phoenix ****
Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. |
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![[Post New]](/s/i/i.gif) 2008/09/05 18:20:12
Subject: tactics against armore tau, kroot bomb, battlewagons needed!
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Tunneling Trygon
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How are daemons getting rear shots on tanks on the drop, especially on turn 1? No mech player worth his salt is gonna hang his butt out there like that, especially when he doesn't need to. Sorry guys but that is worthless advice.
What I think you need to do is keep pressure on those hammerheads until you can get to grips with his forces. Going for a destroyed result first turn will be near impossible is kind of a noob move, simply getting a shaken result is enough early on. Tau and their tanks are very vulnerable to assault so give em hard choices later in the game. If he moves such that you hit his tanks on 6's, then he's limiting his shooting. If he is redeploying his forces in devilfish, again he is limiting his shooting. And there' only so much moving he can do in the objective missions and still have a chance in the game.
All in all I think you just need to get some games in against these guys before it will click. There's only so much theory you can get off the net about an army like daemons. Just know off the bat that mech is gonna be a tough game and try and figure how you can atleast pull a tie or exploit a mistake in your opponnets play.
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snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." |
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