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Made in us
Regular Dakkanaut




I am playing daemons in upcoming 'ard boyz and i know some people brining battlewagons,kroot bomb and armored tau. I havent played against any of them but seen battlewagon in action where there are a bunch of orcs on the wagon and they just steamroll over infantry... Any suggestions on what type of units I need to take all 3 in one fell swoop? Also any general tactics against them? I think battlewagon i just need lots of bolts and not clog stuff together....
   
Made in us
Executing Exarch





Los Angeles

I'm unfamiliar with the deamon codex, but don't you have access to some mid strength shooty units? If you deep strike them in the rear arc of any of those vehicles it should do a number on them.

**** Phoenix ****

Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. 
   
Made in us
Tunneling Trygon





The House that Peterbilt

Kroot Bomb? Is this the merc list or tau? Merc list is gonna be freaky in 5ed for sure but they have huge morale issues as well. I'd think a nurgle based daemon list would cause mercs real trouble.

Anything mech is gonna give daemons fits. It is just the nature of the army. Just build your list appropriately (3x soulgrinders would be a start, some tzeentch shooting wouldn't hurt, those slaaneshi beasts can also help a bit against non-land raider, non-fast vehicles)

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Regular Dakkanaut




Phoenix wrote:I'm unfamiliar with the deamon codex, but don't you have access to some mid strength shooty units? If you deep strike them in the rear arc of any of those vehicles it should do a number on them.



The vehicles are mostly 14s right? Our most powerful "gun" is str 8 and we almost have to go HTH with GD/DP against these vehicles while avoiding getting blasted to death...
   
Made in us
Regular Dakkanaut




winterman wrote:Kroot Bomb? Is this the merc list or tau? Merc list is gonna be freaky in 5ed for sure but they have huge morale issues as well. I'd think a nurgle based daemon list would cause mercs real trouble.

Anything mech is gonna give daemons fits. It is just the nature of the army. Just build your list appropriately (3x soulgrinders would be a start, some tzeentch shooting wouldn't hurt, those slaaneshi beasts can also help a bit against non-land raider, non-fast vehicles)


It is kroot mercs. Any general tactics against armored tau? I have seen lots of skimmers/vehicles before.
   
Made in us
Executing Exarch





Los Angeles

shaselai wrote:
Phoenix wrote:I'm unfamiliar with the deamon codex, but don't you have access to some mid strength shooty units? If you deep strike them in the rear arc of any of those vehicles it should do a number on them.



The vehicles are mostly 14s right? Our most powerful "gun" is str 8 and we almost have to go HTH with GD/DP against these vehicles while avoiding getting blasted to death...


I think all of them are 10 in the rear which is where I suggest you shoot them. Since you will be deep striking in, this shouldn't be too much of a problem.

**** Phoenix ****

Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. 
   
Made in us
Fixture of Dakka






Lancaster PA

Yea, I should think getting first turn with some soulgrinders of daemon princes dropping to their rear and opening up would do the trick nicely. Even Horrors will be able to damage them based on glances and bolt of change or whatever.

If you get second turn you will have to deal with a 4+ save as they move flat out, but that's not so bad over all.

Battlewagon heavy orks would suffer the same fate I should think. Orks also fall prey to Horrors, so really a unit or two of those might be a good bet.

I don't know the Kroot well though.


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Regular Dakkanaut




whats weakness to mech/armored tau?
   
Made in au
Longtime Dakkanaut






Springhurst, VIC, Australia

The one big weakness i have found in MEQ/armoured armies is mobility and flexability, take out all tanks as soon as possible and they suddenly lose their advantage of having heaps of redeployable units, they become sitting ducks and you gain the advantage

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Made in us
Regular Dakkanaut




redeployable units? is it like Tau where the casualties can come back to life after deployed off a ship?
   
Made in us
Executing Exarch





Los Angeles

shaselai wrote:redeployable units? is it like Tau where the casualties can come back to life after deployed off a ship?


No he just means that they can get in their transports and then get to another place on the board very quickly. Hence, they can redeploy.

**** Phoenix ****

Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. 
   
Made in us
Tunneling Trygon





The House that Peterbilt

How are daemons getting rear shots on tanks on the drop, especially on turn 1? No mech player worth his salt is gonna hang his butt out there like that, especially when he doesn't need to. Sorry guys but that is worthless advice.

What I think you need to do is keep pressure on those hammerheads until you can get to grips with his forces. Going for a destroyed result first turn will be near impossible is kind of a noob move, simply getting a shaken result is enough early on. Tau and their tanks are very vulnerable to assault so give em hard choices later in the game. If he moves such that you hit his tanks on 6's, then he's limiting his shooting. If he is redeploying his forces in devilfish, again he is limiting his shooting. And there' only so much moving he can do in the objective missions and still have a chance in the game.

All in all I think you just need to get some games in against these guys before it will click. There's only so much theory you can get off the net about an army like daemons. Just know off the bat that mech is gonna be a tough game and try and figure how you can atleast pull a tie or exploit a mistake in your opponnets play.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
 
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