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![[Post New]](/s/i/i.gif) 2008/09/08 00:14:12
Subject: chaos 1850
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Grisly Ghost Ark Driver
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I have been pondering this list for a while and after getting 10 more terminators from several white dwarfs and Black reach. I have the terminators to run this list. Anyway,
HQ 280
Demon Prince, Wings, Mok
Demon Prince, Wings, Mok
Troops 490
10 Khorne Berzerks. Champ w/ PW, Personal Icon
10 Khorne Berzerkers. Champ w/ PW, Personal Icon
Elites 510
4 terminators
4 combi-plasma, 3 PF
4 terminators
4 combi-plasma, 3 PF
4 terminators
4 combi-plasma, 3 PF
Heavy Support 480
Land Raider w/ Demonic Possession
Land Raider w/ Demonic Possession
This adds up to 1760. Which makes it very easy to drop down to 1750, and some wiggle room to go up to 1850. The plan is to rush the raiders forward, Hide the demon princes behind the raiders and when reserves come in, drop in tons of plasma to melt the enemy. I am open to any suggestions you guys have.
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Falcon Punch!
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![[Post New]](/s/i/i.gif) 2008/09/08 00:18:30
Subject: chaos 1850
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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serious lack of troops, how do you plan on playing objective games?
ranged anti tank weps are just the LR's?
and DP's and PF's for close range anti tank?
i would concider a little more anti tank.
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2008/09/08 00:47:51
Subject: chaos 1850
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Dakka Veteran
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Fun as heck? Yes! Competitive? Probably not due to reasons as cited by JD21290. If they trash your LR, you will have a hard time getting anywhere near those tanks with the termies.
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"Success consists of going from failure to failure without loss of enthusiasm." |
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![[Post New]](/s/i/i.gif) 2008/09/08 13:22:51
Subject: Re:chaos 1850
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Morphing Obliterator
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MoK is the worst thing to put on a DP. give him warp time and call it 'The Fury of Khorne' or some such thing. heavy flamers would be nice on the termies. does look fun to play, but it wont win much.
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This message was edited 1 time. Last update was at 2008/09/08 13:26:09
taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live? |
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![[Post New]](/s/i/i.gif) 2008/09/08 13:56:57
Subject: chaos 1850
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Wrack Sufferer
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extrenm(54) wrote:I have been pondering this list for a while and after getting 10 more terminators from several white dwarfs and Black reach. I have the terminators to run this list. Anyway,
HQ 280
Demon Prince, Wings, Mok
Demon Prince, Wings, Mok
Troops 490
10 Khorne Berzerks. Champ w/ PW, Personal Icon
10 Khorne Berzerkers. Champ w/ PW, Personal Icon
Elites 510
4 terminators
4 combi-plasma, 3 PF
4 terminators
4 combi-plasma, 3 PF
4 terminators
4 combi-plasma, 3 PF
Heavy Support 480
Land Raider w/ Demonic Possession
Land Raider w/ Demonic Possession
This adds up to 1760. Which makes it very easy to drop down to 1750, and some wiggle room to go up to 1850. The plan is to rush the raiders forward, Hide the demon princes behind the raiders and when reserves come in, drop in tons of plasma to melt the enemy. I am open to any suggestions you guys have.
I suggest you drop the DPs in favor of Kharn. Then add some more Zerkers. You also might want to drop one of those termie squads or combine two of them. A heavy flamer would do them a lot better if you plan on DSing them instead of that combi plasma.
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Once upon a time, I told myself it's better to be smart than lucky. Every day, the world proves me wrong a little more. |
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![[Post New]](/s/i/i.gif) 2008/09/08 17:55:22
Subject: chaos 1850
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Thunderhawk Pilot Dropping From Orbit
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drop some termies and get more zerkers
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![[Post New]](/s/i/i.gif) 2008/09/08 18:36:51
Subject: chaos 1850
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[DCM]
Tilter at Windmills
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I find that the heavy flamer goes quite well WITH the combi-plasmas. It's only 5pts, and can deal quite a bit of pain to light infantry, while still getting good kills vs MEQs if you can cover a squad.
My favorite use for a Landraider is to put an assaulty terminator squad or full squad of berserkers in it. Make sure said unit has an Icon. Then use that icon as a homer for your dropping termie squads w/heavy flamer and plasma, as well as a big squad of 20 lesser daemons.
I played around with the points on your list, and came up with the following. While the current CSM dex doesn't make any reference to Khorne's sacred number, 8, I kept most things in multiples of 8 anyway for old-school fluffiness. The daemons wound up two models over just because it hit 1750pts on the dot. You could obviously spend those 26pts other ways. For example, meltabombs on the berserker champ who doesn't have a fist (5), a plasma pistol in one of the squads (15), and maybe upgrading one of those power fists in the terminators to a chain fist (5 more).
Also, the previous posters alluded to mixing gods (like taking non-Khorne princes w/warp time), which is totally valid, but since you posted a mono-Khorne list, this list is staying that way so as to maintain your theme.
HQ 280
2x Demon Prince, Wings, Mok
Troops 650
8 Khorne Berzerks. Champ w/ PW, Personal Icon
8 Khorne Berzerks. Champ w/ FIST, Personal Icon
18 Lesser Daemons
Elites 340
2 x 4 terminators w/3 combi-plasma, heavy flamer, 3 PF
Heavy Support 480
2x Land Raider w/ Demonic Possession
1750
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2008/09/08 19:37:49
Subject: chaos 1850
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Perfect Shot Black Templar Predator Pilot
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This looks pretty interesting. I'd like to go up against this to see how it does. Throwing in some Lesser Daemons would give you a little bit of an edge in the Scoring Unit department, as well as beef you out to 1850 points.
CK
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"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill
Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) |
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![[Post New]](/s/i/i.gif) 2008/09/08 19:40:43
Subject: chaos 1850
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Grisly Ghost Ark Driver
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Mannahnin,
I like the list you have come up with and it keeps the exact same there as the one I origianlly posted and seems like it is strong enough to get the job done. I just hope I dont face alot of AV 14. I will give this a shot.
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Falcon Punch!
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![[Post New]](/s/i/i.gif) 2008/09/08 21:04:21
Subject: chaos 1850
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[DCM]
Tilter at Windmills
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Glad you like it!
If you face a lot of AV14, you always have the option to sit and shoot with the lascannons on your landraiders. I wouldn’t recommend that, though. The army’s supposed to be aggressive, and there’s almost always SOMETHING you can assault. If you’re really worried about AV 14, drop those two extra Lesser Daemon models, and upgrade some of those powerfists on the terminators to Chain Fists. It’s only 5pts more per model. You can also swap those combi-plasmas for combi-meltas at the exact same price.
Remember that the terminators can always choose to NOT use the icons as homers, and DS elsewhere on the table. You have to risk the scatter, but it can be a big help if there’s some big tough tank hiding in a corner.
I will say that the earlier criticism about lack of troops can be a concern, though. I’ve been playing with only three Troops (one of them a squad of lesser daemons) recently, and you really have to discipline yourself to think about the mission every time. Don’t commit the daemons to a target in an objective mission if they won’t be able to get to an objective by the end of the game. Look for stuff to kill that's right near an objective.
If you find the big daemon squad unwieldy, you can also split it in half. I wouldn’t field a squad smaller than 8, but 8 is pretty decent, especially if you have two units.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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