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Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Purity Above All, Suffer not the Works of Heretics [Pious]
drawback: Eye to Eye

HQ:
Reclusiarch, Terminator Armour, Storm Bolter, Furious Charge - 118
Terminator Command Squad - 10 Terminators, furious charge, Assault cannon, Cyclone Missle Launcher - 475

Ordo Hereticus Inquisitor Lord, Psychic Hood, Purgatus, Scourging - 100
Retinue: 2 Sages, familiar, 3 heavy bolter gun servitors - 101

Troops
10 Marines, plasmagun, heavy bolter, Apothecary w/ Narthecenium/reductor, powerfist, purity seals, auspex - 227
transport - rhino, smoke launchers - 53

10 Marines, meltagun, heavy bolter, Apothecary w/ Narthecenium/reductor, powerfist, purity seals, auspex - 227
transport - rhino, smoke launchers - 53

10 Marines, meltagun, heavy bolter, Apothecary w/ Narthecenium/reductor, power weapon, purity seals, auspex - 222
transport - rhino, smoke launchers - 53

10 marines, plasmagun, heavy bolter, Apothecary w/ Narthecenium/reductor, power weapon, purity seals, auspex - 222
transport - rhino, smoke launchers - 53

5 scouts, sniper rifles, veteran sergeant, teleport homer

Heavy Support
8 Marines, Tank Hunters, 4 missle launchers - 224

8 Marines, 4 lascannons - 260

Predator Annihilator, Lascannon Sponsons - 145


This is about 2500, but I think I needed to do a bit of tweaking to fit the scouts in so it might be slightly over.

Basic plan is that the inquisitor retinue, devastators, and a couple tactical squads make a fire base, the 2 tactical squads using their apothecaries to reduce casualties and prevent anyone from running away from 25% casualties. The other two tactical squads move forward and support the terminators, also using their apothecaries to make the terminators into a serious nightmare. Terminators probably walk through the field, but depending on the situation I may deepstrike them, using the scouts' teleport homer.

The inquisitor is obviously around to counter psychic powers. Even just cancelling half of the enemy's lashes [this is a big concern of mine] would be helpful, but the nail in the head is Purgatus. 50/50 shot to reduce enemy psykers' Leadership by 3, which would also really hurt their efforts!

Anyway, despite my attempts to try to refine my chaos list for 'ard boyz, I think I may give my marines one last go before the new codex takes away all my apothecaries.

Oh, and yes, the storm bolter is slowed on the chaplain. It's the second HQ model I bought, I can't fix it really in time for the tourney ><.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in ca
Nasty Nob





Ottawa, Ontario, Canada

The Apothecaries can be very very nasty. I had a friend who used them around my area here and they were scary effective. Also they can ignore a save in each persons turn, so they are good for plasma saves when you overheat.

Also, they overlap to boot, so all 4 can be used on one squad if they are close enough.

Current Project: Random quaratine models!
Most Recently Completed: Stormcast Nightvault Warband
On the Desk: Looking into 3D Printing!
Instagram Updates: @joyous_oblivion 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Yeah originally I had each squad with a plasmagun, but I felt the list was light on anti-tank. I may put them back. 7 lascannons and 4 TH missle launchers may be enough.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

I was thinking of dropping the termie command squad for a standard command squad + veteran squad, allowing me to get 2 more apothecaries. Anyone think that would be preferable to the terminator unit?

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Here's another version, wondering if this would perform better?

HQ
Ordo Hereticus Inquisitor Lord, Psychic Hood, Purgatus, Scourging - 100
Henchmen: 3 heavy bolter servitors, familiar, 2 sages, acolyte - 109

Reclusiarch, Terminator Honours, plasma pistol, meltabombs, Furious Charge, Frag grenades - 129
Command Squad: 8 Marines + Veteran Sergeant w/ powerfist, Company Champion w/ terminator honours and meltabombs, Apothecary, 2 Meltaguns, Furious Charge, Frag Grenades - 281

Transport: rhino, smoke - 53

Troops:

10 Tactical marines, plasmagun, hvy bolter, Apothecary Vet serg., powerfist - 220
rhino w/ smoke - 53

Same, no rhino - 53

10 Tactical Marines, plasmagun, heavy bolter, Apothecary Vet. Serg., power weapon - 215
rhino w/ smoke - 53

Same, including rhino - 215+53

Elites
6 Terminators, Assault Cannon, Cyclone Missle Launcher - 285

Heavy Support
8-man Devastator squad, Tank Hunters, 4 missle launchers - 224

8-man Devastator squad, Tank Hunters, 4 lascannons - 284

Total: 2,499


I've still got a few termies, and an additional apothecary. I only have 4 tac squads, but the multiple apothecaries should keep them in the fight, especially if the apocs are actually busy making sure the more dangerous targets that people shoot at are sticking around and require more effort to kill that can't then be devoted to the tac squads.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Tough Tyrant Guard




North Carolina

Personally if your going to sling in four items into your heavy slot. I would then buy a techmarine for the added punch. That way you know your going to hit because of that reroll. You could get the points be bringing in your command squad.

Biomass

 
   
 
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